WotC Comparing EN World's Demographics to the D&D Community's

WotC released some figures this week. I thought it would be fun to compare them to the demographics of our own little community here on EN World for the same period (2019). WotC uses a metric it refers to as 40,000,000 'D&D Fans', but that's not defined. For the purposes of this, I assume a fan is a person who has interacted directly with D&D in some way (played a game, bought a book, watch a...

WotC released some figures this week. I thought it would be fun to compare them to the demographics of our own little community here on EN World for the same period (2019).

WotC uses a metric it refers to as 40,000,000 'D&D Fans', but that's not defined. For the purposes of this, I assume a fan is a person who has interacted directly with D&D in some way (played a game, bought a book, watch a stream, played a video game, etc.) A fan's a fan, however they interact with D&D!

For comparison, I'm using people who have interacted with EN World in some way -- and what we can measure is unique visitors. Obviously this isn't on the same scale (40M people is a LOT) but it doesn't matter too much for what we're doing here; they're both samples for conversation. So, let's start at the top!
  • Short version: EN World skews younger, but more male than the overall D&D community.
WotC is looking at 40M fans, we're looking at 5.6M unique users (as opposed to overall visits, which numbers in the tens of millions). We get this data using Google Analytics, which provides a lot of anonymized demographic data. I can't identify any individual person with this; it merely shows the overall numbers. Our demographic data includes just under half of those 5.6M users; I don't know how WotC's data is derived. I know they do surveys from time to time, but I don't know what percentage of those 40M fans fill out those forms.

As an aside - 40 million D&D fans is awesome! We're definitely living in a golden age of tabletop gaming, and as the market leader, WotC is the entity most responsible for bringing in new gamers. Well, maybe Critical Role is, but they're playing D&D!

Age

So, the controversial data that everybody on Twitter is talking about -- the age groups. Google Analytics breaks it down a little differently to WotC's figures, so here's what we have. GA doesn't give stats on people under 18 years of age. The figures below are those GA has data on for EN World -- obviously that's only about half of overall users.

Age​
Numbers​
Percentage​
18-24592,401 users24.58%
25-341,309,373 users54.33%
35-44330,755 users13.46%
45-54138,372 users5.74%
55-6426,689 users1.11%
65+12,631 users0.52%

As you can see, the figures aren't as evenly distributed as WotC's. There's a significant number of 25-34 year-olds, and a higher number of 18-24 year-olds. Also, it shows people above the age of 45, who don't appear in WotC's stats.
  • We show a slightly higher percentage of people 34 or under (79% compared to WotC's measure of 74%) although we're not measuring people under 18, which would skew it younger if we were.
  • 26% of WotC's audience is over 25, while only 20% of EN World's is.
  • 7.37% of EN World's audience is over 45.
  • Under 18s are not included in the stats.
  • EN World skews younger than the D&D community overall.
Screen Shot 2020-04-25 at 12.09.27 AM.png

For comparison, here are WotC's figures.

Screen Shot 2020-04-25 at 12.42.49 AM.png


I've turned them into a quick and dirty bar graph. The number of players increases slowly from 8 up until age 35, peaking at ages 30-34, and then it starts to drop off sharply. That's the same age that the drop-off on EN World's readership takes place, too. Seems about 30 is peak age.

wotc_age.jpg


And here are those same figures in absolute numbers -- 10% of 40,000,000 people is a LOT of people!

Age​
Percentage​
Numbers​
8-1212%4.8 million
13-1713%5.2 million
18-2415%6 million
25-2915%6 million
30-3419%7.6 million
35-3915%6 million
40-4511%4.4 million

Gender

The gender demographics here skew much more male than WotC's stats do. Google Analytics shows male and female (it doesn't track non-binary people) and reports on under half of overall users (2.3M out of 5.6M total).

Of those, it reports 85.56% male, 14.44% female. It doesn't provide data on non-binary visitors.

Screen Shot 2020-04-25 at 12.08.51 AM.png



Geography

WotC's report shows that Europe is growing for them. As a European (at least geographically!) that's heartwarming news for me. So here's some figures on EN World's geographical distribution.

As you can see, it skews primarily English-speaking heavily, which is expected for an English-language community.

United States3,376,839 users59.14%
United Kingdom (yay!)478,217 users8.38%
Canada411,179 users7.2%
Australia198,922 users3.48%
Brazil125,682 users2.2%
Germany109,248 users1.91%
Italy95,682 users1.68%
Netherlands74,139 users1.3%
Sweden51,479 users0.9%
Spain47,096 users0.82%

The list goes on for pages, but we're under 1% now.

The average EN World reader is male, American, between 25-34.
 

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Zardnaar

Legend
Eh? We’re discussing massive quantities of aggregated data forming a demographic cross-section of millions of people here, not some photos you saw on Reddit. Bring data to the table, not anecdotes! :)

I’m sure Facebook and Reddit could provide some very useful data, but that ain’t it.

Just saying I think there's a lot more women playing now.

They're not playing D&D atm even online. Numbers are up but they're playing Animal Crossing. That games sold millions and in just giving my phone with messenger on it to the wife as she's getting a flood of visitors from up North.

She's only spent 235 hours on it and you get different stuff in the northern and southern hemispheres. IDK the in game mechanics some sort of trade/crafting.

Online D&D lol. Animal Crossing is where it's at. That games the current online crack. All because I bought a GameCube all those years ago.
 

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Zardnaar

Legend
The female demographic is scarce. Is it possible it's under-reported? Most would hide their gender to avoid confrontation with the toxic males of the community. Would love to one day see genders be close to half the pie chart.

At the high point I've seen about 1 in 3 anecdotally irl.

Online wargame I play it's 93% male. You can't pay women to play.
 

Morrus

Well, that was fun
Staff member
The female demographic is scarce. Is it possible it's under-reported? Most would hide their gender to avoid confrontation with the toxic males of the community. Would love to one day see genders be close to half the pie chart.
I wondered that myself. Maybe? No way to tell.
 


Zardnaar

Legend
Yes they are. Didn’t you read the stats? WotC reports 39%.

I was kinda joking.
Numbers are up but Animal Crossing has something like 10 million players and only came out a month ago.

On Facebook even on the D&D forums a lot a playing that.

I suspect more D&D players are playing that than D&D online.

I don't think toxic us a large part of things but people online build bubbles. Different cultures and genders are just interested in different stuff.

I've ended up in games where Americans are a minority. Toxics an improvement there. Type in something like hi from the USA or anything in Polish and see what reaction you get.

Forums skew towards hardcore, D&D doesn't tend to sell as well outside the anglosphere and even worse outside of Europe.
 


Blacksad

Explorer
EN World doesn't pass data to Google -- it's the other way round. Google passes (anonymized, aggregated) data to me via Google Analytics about overall trends, not specific users.

Err, actually you do send them data, that's why you load a script from google on enworld page (googletagmanager and googletagservices).

It gives them the possibility to set cookies, and cross reference with other websites visits (that's how they can know or guess age and sex).

Google swear that they won't cross reference the information with a basic usage of analytics (number of hits on the page), and we can assume that it's true.

Thing is, demographic data is a more advanced use, you had to give them permission to cross reference to get those informations and theirs terms mention that you have to get permission from your visitors (GDPR and all that).

There hasn't been any fine levied on small website yet , though you should check your google analytics setup (the fine is up to 10% of gross revenue).
 

Morrus

Well, that was fun
Staff member
Interesting.

I've always seen ENWorld first and foremost as a forum and discussion site; and thought the news side was mostly intended as a means of starting or provoking discussions.
Well I guess people see it though the lens they use it for. But the forum is a tiny fraction of the news page traffic. The site was a news site before it had a forum.
 

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