Psikerlord#
Explorer
One playtest version had no check for damage, there was simply a limit of one concentration spell at a time. In my games half the time I forget about the damage rule, and dont ask for checks, but everyone remembers about the "one concentration spell at a time" rule. We DO remember it when a PC is the subject of a hold person spell or similar however, so I understand the reasoning behind it.
I dont like buff stacking on one person, but I like the idea of a caster putting say 3 fly spells on 3 different people. That is a unnecessary loss of utility that gets caught up in the 5e concentration rule. I have thought about changing the concentration rule to only maintaining one concentration spell per target. But then again, how often do you need to cast the same spell on your whole party? In a way it is more interesting to have to find a work around for concentration.
I dont like buff stacking on one person, but I like the idea of a caster putting say 3 fly spells on 3 different people. That is a unnecessary loss of utility that gets caught up in the 5e concentration rule. I have thought about changing the concentration rule to only maintaining one concentration spell per target. But then again, how often do you need to cast the same spell on your whole party? In a way it is more interesting to have to find a work around for concentration.