Concentration

A spellcasterless campaign???? hmmm... sounds interesting...
It does, and I played in one which had something like that. Except magic was implemented after "it was released" or something, and we could start taking classes. Problem was, none of us were built for casting. Because we were lead under the assumption of a pure fighting world, we built ourselves as such, and couldn't follow through on any of the suggestions the DM provided. Plus we couldn't start from scratch with a different PC, but that's another topic altogether.

Yes, this has nothing to do with the topic on hand, but I was compelled to reply. Moving along...:angel:

Concentration seems like a purely caster specific skill, though for some reason, Monks are given it as a class skill (in 3rd, and I have no idea if they even exist in Conan). Why? I suppose as character fluff with the idea of meditation, because no ability the Monk uses calls for a Concentration check (Abundant Step and the like are supernatural). Has any DM made a use of this?
 

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The Conan RPG is probably the best d20 clone that's been published. Many consider it the best version of the d20 rules, including Pathfinder.

"Many"[citation needed]

"Best version"[citation needed]

No one I know IRL has played it, much less seen any of the books--and we've played Arcana Evolved, Iron Heroes, and other more niche d20 variants--and no one here or on any other forum I frequent has posted threads about it aside from you. Just a suggestion: you might want to tone down the touting of the supremacy of your personal favorite d20 variant a tiny bit.
 

Concentration seems like a purely caster specific skill, though for some reason, Monks are given it as a class skill (in 3rd, and I have no idea if they even exist in Conan). Why? I suppose as character fluff with the idea of meditation, because no ability the Monk uses calls for a Concentration check (Abundant Step and the like are supernatural). Has any DM made a use of this?

From the SRD:

SRD said:
Concentration (Con)
Check
You must make a Concentration check whenever you might potentially be distracted (by taking damage, by harsh weather, and so on) while engaged in some action that requires your full attention. Such actions include casting a spell, concentrating on an active spell, directing a spell, using a spell-like ability, or using a skill that would provoke an attack of opportunity. In general, if an action wouldn’t normally provoke an attack of opportunity, you need not make a Concentration check to avoid being distracted.

If the Concentration check succeeds, you may continue with the action as normal. If the check fails, the action automatically fails and is wasted. If you were in the process of casting a spell, the spell is lost. If you were concentrating on an active spell, the spell ends as if you had ceased concentrating on it. If you were directing a spell, the direction fails but the spell remains active. If you were using a spell-like ability, that use of the ability is lost. A skill use also fails, and in some cases a failed skill check may have other ramifications as well.

So, certain skill uses can be interrupted, and failing causes you to fail that skill check. I'm pretty sure this would include something like making a Jump check as part of a move past a creature (as the movement would provoke). So, if I try to jump over a 10 foot pit, and I provoke and someone hits me, I make a Concentration check or fall.

At least, that's my casual understanding of the rule extending outside the realm of spell-likes.
 

So we're not talking about D&D then? I was not aware of that, so anything I mentioned might not work for your game.

There's a Conan Tag I put on this thread.

But, still, your comments are viable. Conan is based on d20 3.5.





"Many"[citation needed]

"Best version"[citation needed]

Just do a quick Google for "Conan roleplaying best version d20". You'll see lots of hits, reviews, and comments that back up what I said.


Just a suggestion: you might want to tone down the touting of the supremacy of your personal favorite d20 variant a tiny bit.

I'm not saying D&D isn't "good" or "fun", but I happen to think the Conan rules are superior in many ways.

Armor absorbs damage, it doesn't make your harder to hit.

The game is gritty and leathal, with a Massive Damage threshold of just 20 points of damage. Weapons do more damage than their D&D counterparts.

You don't have to wear armor to be a viable fighter in the Conan game. You can wear a loincloth and still excell in combat because of the implementation of the Parry and Dodge defenses.

Magic is dark, unnatural, rare, and "adult". In this game, you can actually sacrifice virgins to make your Sorcerer more powerful.

There is no spellcaster class. The Scholar class lends itself best to being a Sorcerer, since those types spend a lot of time digging around old, dusty tomes. But, another class can become a sorcerer if he takes the right feats.

"Thieves" don't have to be thief classed. Conan became a Master Thief, and he as never higher than 1st level as a Thief. Basically, anybody who steals is a thief. If you walk into a theives guild, there might be a Scholar who is a pick pocket. A Soldier who is a "heavy". A barbarian who is a "second story" man. And, of course, thieves who are, well, theives.

Weapons have an "Armor Piercing" value. Thus, a cultlass is a good weapon to use if you're a pirate fighting unarmored foes, but a war hammer would probably only be scene on the battlefield in the hands of a mercenary because, although its damage is low, the damn thing can bust up just about any armor.



It's easy to mulit-class in Conan, creating just about any type of character you can dream of. For example, an Assassin could be created by going with a Soldier/Thief. A ship's navigator could be created by goign with Scholar/Pirate. A druid might be a Scholar/Borderer. A scout might be a Barbarian/Borderer. A shaman might be a Barbarian/Scholar. An emissary could be created by going with Borderer/Noble. An explorer might be a Borderer/Pirate. A guide could be a Borderer/Scholar. An outlaw might be a Borderer/Thief. A crime lord might be a Thief/Noble. A bounty hungter might be a Thief/Borderer. A gypsy might be a Temptress/Nomad. A smuggler might be a Pirate/Thief. A privateer might be a Pirate/Soldier. A ship's captain might be a Pirate/Noble. A corsair might be a Pirate/Barbarian.

You get the idea.


There is no "cleric" class. A Pirate who is worshipped by island natives; a Scholar who leads his church; A Barbarian who is worshipped by his tribe can all be "priests". It depends on the situation.

All shields come with damage ratings, just like weapons--they're basically second weapons in your off-hand. You can chose to Parry with it, or use it as a second weapon.

Conan is the first d20 rpg where I've seen a good reason to have bucklers in the game. As a second weapon, the buckler does better damage than the larger shields because it is smaller, more maneuverable, less encumbering.

You can use your shield to improve your Parry, but not your Dodge.

I could go on, but those are just some of the areas where I think the Conan d20 game is superior to standard D&D.



Now, I'm not trying to disparage D&D. It's a freakin' awesome game. I just think Conan does a better job at being a d20 game than does D&D.

I'd play a D&D 3.5 game in a heart beat, though. I do like the game.





It does, and I played in one which had something like that. Except magic was implemented after "it was released" or something, and we could start taking classes.

I'm running a very low magic Conan game. Click HERE to look at some notes I've posted about my sandbox, if interested.



Concentration seems like a purely caster specific skill, though for some reason, Monks are given it as a class skill (in 3rd, and I have no idea if they even exist in Conan).

I suppose you could make a monk with a Scholar class. And, if you wanted to make a combat monk, you could try a Soldier/Scholar or a Scholar/Soldier and focus on non-weapon fighting.

There is a monk-type class presented in a supplement book, too, called the Martial Disciple. He's an eastern-influenced hand-to-hand bad-ass.
 


Magic is dark, unnatural, rare, and "adult". In this game, you can actually sacrifice virgins to make your Sorcerer more powerful.

Does a... "back door entrance" interfere with your... "potential" of becoming a powerful Sorcerer... so to speak??
 
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In my game (based on the d20 rules), I did indeed change it to be based on Wisdom. But I made Spot and Listen based on Con (if you're healthier, you have better senses).
Nice. I like your approach to this.

Concentration is a funny one, that's for sure.

In my 3e house rules, I made it a universal class skill (one of several, in fact), and (I guess, relative to what I've mostly heard online) emphasised the non-magical applications of it, somewhat.

It never made sense to me, that Fighters (for instance) should not be any good at concentrating when they should need to. Especially if it remains a Con-based skill, I suppose.
 

Does a... "back door entrance" interfere with your... "potential" of becoming a powerful Sorcerer... so to speak??

I don't follow you. Are you making a joke or trying to make fun of the game, making a comment about anal sex...??? I'm really not sure what you're saying, here.
 

In my 3e house rules, I made it a universal class skill (one of several, in fact), and (I guess, relative to what I've mostly heard online) emphasised the non-magical applications of it, somewhat.

I'd like to hear some of the non-magical uses of Concentration that you used in your game.
 


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