• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Converting Epic Level Beings

Status
Not open for further replies.

log in or register to remove this ad

:eek: i did agree to take on this crazy task didn't i? hmm, more on this after we finish up the hallucigenia. ;)
 

The Midgard Serpent waits for no one. (OK, it does, but it only waits so long before it gets antsy). ;)
 

are you sure you want to deal with this nightmare? ;)

JORMUNGANDR (Midgard Serpent)
FREQUENCY: Unique
NO. APPEARING: 1
ARMOR CLASS: 3
MOVE: See below
HIT DICE/POINTS: Head: 300 points; Body: infinite
% IN LAIR: Nil
TREASURE TYPE: Nil
NO. OF ATTACKS: 1
DAMAGE/ATTACK: 5-50
SPECIAL ATTACKS: Constriction, poison
SPECIAL DEFENSES: Regeneration
MAGIC RESISTANCE: 99%
INTELLIGENCE: Very
ALIGNMENT: Chaotic evil
SIZE: L (25,000 miles long)
PSIONIC ABILITY: Nil
Attack/Defense Modes: Nil
LEVEL/X.P. VALUE: X/55,000

Jormungandr was the offspring of Loki and the giantess Angur-boda, and was the brother of the Fenris Wolf and Hel. By custom Odin could not slay divine progeny, but he feared that the monster would cause trouble and threw him into the sea when he was young. Jormungandr grew unchecked, until at last he circled the earth and could bite his own tail. It is the writhing of this great serpent that causes the tempests. Thor has tried many times to slay him, but the Norns have foretold that he will not succeed until the day of Ragnarok, when he will drown in a sea of venom from the dying serpent.
Since the Midgard Serpent circles the world, he can shift his body and locate his head anywhere he desires in one melee round. The head is the only vulnerable spot on this monster, since he regenerates all damage in the melee round after it is inflicted; this means that 300 or more points of damage must be delivered to its head in one round in order to kill it. If Jormungandr is slain, all beings within 50 feet of the head must save vs. poison at -5 or die, as the creature spews forth its venom. Attacks on the body of the serpent can be made, but they will prove fruitless as the body (like the head) will regenerate all lost hit points in the next melee round, even if totally severed.
Jormungandr bites once per round for 5-50 points of damage, and anyone thus bitten must save versus poison at - 5 or die within two melee rounds from the extremely potent venom. The serpent can also make one constriction attack per round (near its head or anywhere along its body length), doing 10-100 points. It attacks as a 16+ HD monster.
 


the important thing we need to figure out before we go making his head a separate creature, is how we’re going to work this guy out. I have a few ideas.

One, we could make his head the creature and his body essentially an indestructible inanimate object. Only his head would attack or be attacked, and all stats and combat resolution would apply to the head only. He wouldn’t need that many Hit Dice since it’s just the head.

Two, we could make him all one creature defying even the limits of Colossal. ;) we’d pile on a ridiculous amount of Hit Dice, with a Dex of maybe 10, and Str and Con really high up there. I would keep the “300 hp to sever” idea in this case.

Either way, he would regenerate sick amounts of damage every round (in the 100’s at least), be immune to critical hits and a bunch of other things (some with high resistances instead). His attacks would do just insane amounts of damage and kill anything non-epic pretty quickly.
 

I do think that we can get by with just statting out the head, mainly because it only has a bite attack and it is the only vulnerable part.

I agree with pretty much everything else you said. :cool:
 

Shade said:
I do think that we can get by with just statting out the head, mainly because it only has a bite attack and it is the only vulnerable part.

“vulnerable” in so far as, if you do somehow do 300 points of damage to it in a single round you can behead the creature… it still regenerates and would have the same immunities/resistances/DR/SR/natural armor/whatever that the rest of the body has. This is a vulnerability of degrees – I would kill to have a vulnerability like that. ;)
 



Status
Not open for further replies.

Into the Woods

Remove ads

Top