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Converting Epic Level Beings

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500 just seems like a high number for blindsight.

not sure that i want to put all that info in the attack lines... people might just get lazy and use that all the time or something. ;)

come to think of it, i'm not sure whether or not the talisman should become a ranged weapon. if it can, i'd say yes it would create ammunition and be mighty, and regardless i'd say that masterwork should be assumed rather than stated (if he can make a +1 sword, why settle for a mere masterwork sword?)
 

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BOZ said:
500 just seems like a high number for blindsight.

Yeah, but how often will it come into play? Most combats occur within 30 feet, anyway, and with his continous true seeing, etc, he's gonna spot inviso foes with no problem.

BOZ said:
not sure that i want to put all that info in the attack lines... people might just get lazy and use that all the time or something. ;)

I'm fine with leaving it off, but you know me, I like to follow the current formats and be thorough. ;)

BOZ said:
come to think of it, i'm not sure whether or not the talisman should become a ranged weapon. if it can, i'd say yes it would create ammunition and be mighty, and regardless i'd say that masterwork should be assumed rather than stated (if he can make a +1 sword, why settle for a mere masterwork sword?)

I didn't see anything in his original writeup that indicated he only fought melee. Those deities are tricksy, quicksy ones, they are. :D
 

true, in fact, it says "He has the strength of a storm giant, but rarely relies on this in battle." so, in the interests of being smart, sometimes ranged weapons are a good idea. :) i'll allow it, if just to speed things along. posting an update in homebrews in a moment...
 

BTW, "duh" on the masterwork. I must've been tired when I posted that. :heh:

Should we add the follwoing to the artifact, replacing the Penetrate Damage Reduction feats or just stick with 'em? "Ma Yuan may form the weapon of any special material (such as adamantine, cold iron, or silver) in order to defeat an opponent's damage reduction."

Change Treasure line to "Standard plus Stone Talisman of the God-Killer".

Ma Yuan is very powerful, but he prefers to rely on his powerful mind rather than just his physical might. His magical trinket allows him to have practically any weapon he desires, and love to change the stone charm into a weapon more powerful than that of his opponent.

I'd rewrite this as: Ma Yuan is very powerful, but he prefers to rely on his powerful mind rather than just his physical might. His magical talisman allows him to form practically any weapon he desires, and he loves to change the stone charm into a deity's favored weapon to humiliate his opponent.
 

added the lines you suggested. are we fine with the languages he has?

yes, replace the feats. his weapon gives him those capabilities. if he fights something with DR using his claw attacks, he can always switch his talisman to a weapon that works.
 

Yeah, I think those languages work as they cover those spoken by almost alll outsiders.

Since that frees up two feats, we have several options.

  • Replace both with Epic Prowess, adding +2 to all his attacks.
  • Replace both with Great Smiting, adding another 100 points of damage to his smite divinity ability.
  • Replace 'em with Improved Init and Dire Charge.
  • Replace 'em with Improved Init and Superior Init.
  • Mix and match some of the above.

Thoughts?
 

What does Dire Charge do, now?

Either Epic Prowess (x2) like we had before, or Improved Initiative with Superior Initiative or Dire Charge, depending on your answer to the above question. ;)
 

"If you charge a foe during the first round of combat (or the surprise round, if you are allowed to act in it), you can make a full attack against the opponent you charge."

In other words, very little use for an epic feat. :(

Let's go with Imp/Sup Init, since no one seemed to keen on Epic Prowess earlier.
 

updating in homebrews shortly... check the initiative and attack bonuses please. :)
 

Init +12 (+4 Dex, +8 Superior [supercedes Imp Init])

It looks like you've got the attack modifiers correct.
 

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