iamntbatman
First Post
I dunno if it's really fair to weigh saves against one another, even if you start doing things like taking into account effects of failed saves. I think it's also important to see how the six stats influence ability checks and factor that into usefulness as well. So sure, STR saves are common (though the effects often not terrible) but STR is only tied to one skill. CON saves are common and can be pretty bad as well, but CON isn't connected to anything else except hitpoints and concentration. INT and CHA saves are rare, but there are lots of skills that use both. So, while the saves for these are rare (but nasty if failed), they're very useful stats generally because of how many skills they're connected to. If anything I'd say WIS and DEX are the most disproportionate ones, since the saves are common, moderately nasty if failed, and the skills are linked to things that are universally beneficial like AC, initiative, stealth, perception, etc.