I am a bit confused, this thread has gone on 10 pages and on every second or third page there is a post stating basically that the design and development article highlights the baseline crit mechanic...that is built upon through weapon qualities {like the pick}, class abilities {like the Paladin Smite}, and possibly character level....
Yes, the baseline crit mechanic appears boring. How the additional goodies stack on top of it? I think I will reserve my final judgement for later.
However, I like that the crit damage is somewhat normalized as I have had both PCs and NPCs slaughtered out fo hand due to a crit... and no matter what, its not too fun to watch combat from the sidelines after round 1...
and.. hey Mourn... I agree with you too!
{don't fall out of your chair

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