Crossed Paths - OOC

OK. Multiclassing 101.

For Marcus to take his next level as a Fighter:

I am assuming that as this is his 4th "character" level, he needs to gain 3000XP, 6000XP in total.

Add d10+1 HPs
Add 2+2 Skill points (Rogue & Fighter skills are now class skills).

Taking first level in fighter would give Marcus:

..........BAB....Fort...Ref...Will
Rogue3.....+2.....+1.....+3....+1
Fighter1...+1.....+2.....+0....+0

Effective..+3.....+3.....+3....+1

Rogue and Fighter Weapon and Armor Proficiency.
 
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Looks good doghead, when the time comes.

It looks like treasure is to be divided as so:
magical pearl: Ehldannis
Mithral chainmail: Marcus
Bane scimitar: Brioc (this weapon has no alignment)

Any takers for the masterwork dagger?
Do you plan on leaving the tapestry in Sevastopol?

Looks like we're about ready to continue with part II. Last chance to pick up stuff in Sevastopol.
 

Marcus will reprovision - 5 days rations and water. He'll add an extra quiver with 20 bolts (and replenish those lost). The second quiver will go on the horse, he needs to keep the weight down as he can carry only 33lbs before being encumbered.

We should keep the tapestry, or perhaps gift it to the dwarves (they seem to be interested in recording history). Perhaps they could seal up the caves in return.

I'm quite happy to add an extra daggar (to the 4 I already have). Particularly a masterwork one. But only if no else wants it.
 


I got the impression from somewhere (the character gen section?) that this is a fairly low magic world. So whats the situation with Sunrods, Smokesticks Thunderstones and Antitoxin. These would be handy additions, but do they exist? Would Marcus have even have heard of them?

Of course, I don't see these as things that the townsfolk would offer, but some of them are with Marcus' limited means.
 

Yes, it's a low magic world, so those things aren't commonly available. Certainly not in a provincial town such as Sevastopol.

The low magic, arcane magic, anyway, aspect, is one of the reasons I wanted the party to stay in Sevestopol long enough for Ehldannis to get some new spells. Wizards don't get new spells automatically with leveling increases, and other wizards can be hard to find.

I think we're ready to go. Any final Sevestopol action or dialogue can be put in Part I, but I'm going to go ahead & open Part II.
 

Manzanita,

Sorry, my post before last probably wasn't so clear. I thought that it would be easiest to just go with how you had read it.

Let me know if you would rather handle it differently.
 

Manzanita,
There isn't really any mechanics for trying not to kill someone, is there? I'm not talking about non-leathal damage, as from what I remember, thats rather ineffective except in some situations (like with a blackjack). I suppose I was thinking more along the lines of avoiding the "critical damage" multiplyer by not stabbing Sergius in the heart or some such.

If its not possible, just play it as a regular attack.

cheers.
 

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