(CSRHoD) CS's Red Hand of Doom [OOC]


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Feel free to post your actions if you want, Gurgulwhatsits is the G on the map. He's used 1 rage, and I'm not sure how much longer he has left (I know he was fine last round when he attacked, and this round he didn't attack and I didn't check).
 

Since this fight has 1 more significant round left (by my estimates) I'd like to do some minor clarifying and gauge some things.

1) I'm going to reduce the amount of mundane loot on this adventure. I will increase the coin to compensate. This doesn't hurt anyone at all. What I mean is, for example, the 12 hobgoblin regulars involved in this fight are all wearing some mundane armor. Rather than taking the time to strip them of their equipment, and worry about encumbrance regarding it, I would like to just increase the coin to match, and assume your the kind of adventurers that are "above" stripping their foes for every little piece. This of course doesn't effect anything masterwork or magical, just the "studded leather armor" and "large wooden shield" type stuff. It saves you time and resources, and me too.

2) It took me a couple posts to get into the swing of things, but now that I'm comfortable running a game again, I'd like to gauge opinions on my style. I've been spying on other games running (because I used to do that all the time anyway), and I notice that the general style around here is very different from when I left. Anyone have any preferences I could accomodate?
 
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I'm totally fine with the loot adjustment. I usually never bother to carry the heavy, cheap armor around anyway (I think that's from the video game adventures which really enforced encumbrance more than most DMs. :) )
As for your style, I'm actually really enjoying it. You're including the right amount of info for my tastes (enough to keep it interesting, but not enough to overload or distract.) I also surprisingly like having you do the rolls. It feels more natural than Inivsible Castle to me, although I might feel differently if it ends in my death. ;)
 

I'm fine with it, too. Warren's after major loot, anyway, not so concerned with the small stuff, as long as he has coin to buy common adventuring supplies (food, drink, beds, rope, potions, etc.). :heh:

I don't have any problems with your DMing style, either, so far. I'll probably leave most of Warren's rolls to you, since enough of them are the sorts that DMs would be rolling secretly anyway. For some attacks I'll just roll myself on InvisibleCastle.
 

re: loot- I'm fine with "condensing" the monetary-type rewards. Tyrla has little interest in most mundane items, or even actual money for the most part- and she wouldn't want to have to carry the stuff anyway. She is far more interested in magic and lore.

re: style- I like how things are going so far. Pacing and information exchange seem to be working quite smoothly for the battle scenes. I'm looking forward to how things move along once we're out of battle. Really, though, I'm pretty flexible about GM styles.
 

Redclaw said:
It feels more natural than Inivsible Castle to me, although I might feel differently if it ends in my death. ;)

Failing a save that you had a 60% chance to pass that puts you into that much trouble and out of the game does indeed suck. I'm about to do the next round, and I'm hoping something rolls in your favor (you have like 4 chances to NOT die).
 

Creamsteak said:
Failing a save that you had a 60% chance to pass that puts you into that much trouble and out of the game does indeed suck. I'm about to do the next round, and I'm hoping something rolls in your favor (you have like 4 chances to NOT die).
I was talking about in general, but yes, if I die in the first encounter I'm going to be ticked.
As for dying this round, there are a lot of things that should keep me from being coup'ed (thanks Pinotage). It should be interesting to see what happens.
 

Creamsteak said:
1) I'm going to reduce the amount of mundane loot on this adventure.

2) It took me a couple posts to get into the swing of things, but now that I'm comfortable running a game again, I'd like to gauge opinions on my style. I've been spying on other games running (because I used to do that all the time anyway), and I notice that the general style around here is very different from when I left. Anyone have any preferences I could accomodate?

1) No problem with the loot. It's drag (literally!) for PCs to carry stuff like that around as well, and even harder to start to sell it, particularly if you think market economics.

2) I'm quite happy. Pace if good, I'm a big fan of combat maps so brownie points there, it's kinda fun having somebody roll your dice for you - makes the suspence on the outcome of your action bigger, combat's run smoothly. All good so far.

Pinotage
 

Redclaw said:
As for dying this round, there are a lot of things that should keep me from being coup'ed (thanks Pinotage). It should be interesting to see what happens.

Glad to help. That's what allies are for! Just remember to be nice to the dog! :D

Pinotage
 

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