Khisanth the Ancient
Explorer
Some archery-based abilities. I'm not very certain of the tiers I've placed them at, some may be too powerful...
Feats (Mortal Abilities)
True Shot
Your arrows fly true even in difficult conditions.
Prerequisites: Point Blank Shot, Precise Shot, base attack bonus +11.
Benefit: Your ranged weapon attacks treat the wind conditions as two steps lower (for example, severe wind is treated as moderate wind, hurricane winds are treated as severe winds). Shooting arrows or bolts through a wind wall gives you a 50% miss chance.
Normal: Arrows or bolts fired through a wind wall automatically miss.
Improved True Shot (Epic)
You can fire effectively in the middle of a hurricane.
Prerequisites: Dex 25, Improved Precise Shot, Point Blank Shot, Precise Shot, True Shot, base attack bonus +20.
Benefit: Your ranged weapon attacks treat the wind conditions as four steps lower (for example, severe wind is treated as no wind, hurricane winds are treated as moderate winds). Your ranged weapons ignore wind walls.
Normal: Arrows or bolts fired through a wind wall automatically miss, other normal ranged weapons suffer a 30% miss chance.
Divine Abilities
Quintessential Shot
Your projectiles are infused with the power of your mighty spirit.
Prerequisites: Dex 30 or Cha 30, Improved Precise Shot, Point Blank Shot, Precise Shot, base attack bonus +20.
Benefit: Your ranged weapon attacks add twice your divine bonus to damage.
Horizon Shot
Your projectiles can strike foes who are but dots on the horizon.
Prerequisites: Dex 40, Far Shot, Point Blank Shot
Benefit: Your ranged weapon attacks have their range increments multiplied by 20 for missile weapons, 30 for thrown weapons. (For example, a longbow's range increment becomes 2,000 ft.)
Special: This overlaps, does not stack, with the bonus from Far Shot.
Cosmic Abilities
Cosmic Shot
Your projectiles glow with the power of your cosmic spirit.
Prerequisites: Dex 70 or Cha 70, Improved Precise Shot, Quintessential Shot, Point Blank Shot, Precise Shot, base attack bonus +20.
Benefit: Your ranged weapon attacks add ten times your divine bonus to damage.
Relativistic Shot
Your projectiles approach the speed of light, striking with devastating kinetic energy.
Prerequisites: Dex 130, Far Shot, Horizon Shot, Point Blank Shot, Suborbital Shot
Benefit: Your ranged weapon attacks deal additional impact damage equal to five times their base damage.
Suborbital Shot
Your projectiles arc into space, striking across nations.
Prerequisites: Dex 70, Far Shot, Horizon Shot, Point Blank Shot
Benefit: Your ranged weapon attacks have their range increments multiplied by 2000 for missile weapons, 3000 for thrown weapons; round up to the nearest 5 miles. (For example, a longbow's range increment becomes 40 miles.) Line of sight is no longer necessary, so long as you know the target's exact location (such as through scrying).
Special: This overlaps, does not stack, with the bonuses from Far Shot and Horizon Shot.
Omnific Abilities
Arrow of Time
Even time cannot save your foes from your arrows' points.
Prerequisites: Cha 250, Dex 250, Astro [Effect], Hail of Arrows, Rectify, Storm of Arrows, Supernova of Arrows, Swarm of Arrows
Benefit: As a full attack action, you can make one missile attack against each of up to a hundred targets anywhere and in any time.
Supernova of Arrows
All the worlds are within reach of your arrows.
Prerequisites: Dex 250, Hail of Arrows, Storm of Arrows, Swarm of Arrows
Benefit: As a full attack action, you can make one missile attack against each of up to a hundred targets anywhere, even on other planes.
Feats (Mortal Abilities)
True Shot
Your arrows fly true even in difficult conditions.
Prerequisites: Point Blank Shot, Precise Shot, base attack bonus +11.
Benefit: Your ranged weapon attacks treat the wind conditions as two steps lower (for example, severe wind is treated as moderate wind, hurricane winds are treated as severe winds). Shooting arrows or bolts through a wind wall gives you a 50% miss chance.
Normal: Arrows or bolts fired through a wind wall automatically miss.
Improved True Shot (Epic)
You can fire effectively in the middle of a hurricane.
Prerequisites: Dex 25, Improved Precise Shot, Point Blank Shot, Precise Shot, True Shot, base attack bonus +20.
Benefit: Your ranged weapon attacks treat the wind conditions as four steps lower (for example, severe wind is treated as no wind, hurricane winds are treated as moderate winds). Your ranged weapons ignore wind walls.
Normal: Arrows or bolts fired through a wind wall automatically miss, other normal ranged weapons suffer a 30% miss chance.
Divine Abilities
Quintessential Shot
Your projectiles are infused with the power of your mighty spirit.
Prerequisites: Dex 30 or Cha 30, Improved Precise Shot, Point Blank Shot, Precise Shot, base attack bonus +20.
Benefit: Your ranged weapon attacks add twice your divine bonus to damage.
Horizon Shot
Your projectiles can strike foes who are but dots on the horizon.
Prerequisites: Dex 40, Far Shot, Point Blank Shot
Benefit: Your ranged weapon attacks have their range increments multiplied by 20 for missile weapons, 30 for thrown weapons. (For example, a longbow's range increment becomes 2,000 ft.)
Special: This overlaps, does not stack, with the bonus from Far Shot.
Cosmic Abilities
Cosmic Shot
Your projectiles glow with the power of your cosmic spirit.
Prerequisites: Dex 70 or Cha 70, Improved Precise Shot, Quintessential Shot, Point Blank Shot, Precise Shot, base attack bonus +20.
Benefit: Your ranged weapon attacks add ten times your divine bonus to damage.
Relativistic Shot
Your projectiles approach the speed of light, striking with devastating kinetic energy.
Prerequisites: Dex 130, Far Shot, Horizon Shot, Point Blank Shot, Suborbital Shot
Benefit: Your ranged weapon attacks deal additional impact damage equal to five times their base damage.
Suborbital Shot
Your projectiles arc into space, striking across nations.
Prerequisites: Dex 70, Far Shot, Horizon Shot, Point Blank Shot
Benefit: Your ranged weapon attacks have their range increments multiplied by 2000 for missile weapons, 3000 for thrown weapons; round up to the nearest 5 miles. (For example, a longbow's range increment becomes 40 miles.) Line of sight is no longer necessary, so long as you know the target's exact location (such as through scrying).
Special: This overlaps, does not stack, with the bonuses from Far Shot and Horizon Shot.
Omnific Abilities
Arrow of Time
Even time cannot save your foes from your arrows' points.
Prerequisites: Cha 250, Dex 250, Astro [Effect], Hail of Arrows, Rectify, Storm of Arrows, Supernova of Arrows, Swarm of Arrows
Benefit: As a full attack action, you can make one missile attack against each of up to a hundred targets anywhere and in any time.
Supernova of Arrows
All the worlds are within reach of your arrows.
Prerequisites: Dex 250, Hail of Arrows, Storm of Arrows, Swarm of Arrows
Benefit: As a full attack action, you can make one missile attack against each of up to a hundred targets anywhere, even on other planes.