Tanist Sheole is a half-elf wanderer and recently released from Black Hallow Tower in the city of Burgeon.
[sblock=background]Tanist was born and grew up in the elven sanctuary city of Hanis on the edge of the Gate of Arcadia. His father was the vizier to the elven precept and his mother was the exiled queen of a human kingdom not far from Hanis. The boy's upbringing was of the highest quality: book learning, tutors, music, art, poetry, but Hanist yearned for swordplay and adventure.
At the age of 19, Tanist left the elven city for the wilds beyond the sanctuary of his youth. He went out to explore the world, to see some of the places and meet some of the people he'd only read about.
Eventually, Tanist made his way to Burgeon, a human "free city" that, unbeknownst to Tanist, hated all non-humans and tended to put them in chains. The half-elf was put to work in the iron mines beneath Burgeon, where he worked for more than a year. When the opportunity presented itself, Tanist helped to organize a mini slave revolt.
Tanist's actions led him straight to Black Hallow Tower, a dungeon renowned for its hideous practices, including torture, malnourishment, and the tendency to leave dead prisoners lying around for weeks at a time. Tanist languished in Black Hallow for three years before members of the Order of the Silver Phoenix, a knightly order, made a plea for Tanist's release (as well as the release of others involved in the slave revolt).
Tanist joined the order as a squire to Sir Benevere the Raven-Haired, but tired of the mundane existence of a knight's second. After six months, Sir Benevere took Tanist back to the knight's lands, in Farrowdale, where Tanist now works on a wheat farm, pondering his next move.[/sblock]
[sblock=game mechanics]
Race: Half-Elf
* Benefits:
** +2 Con, +2 Charisma
** Size Medium
** Speed 6
** Low Light Vision
** Languages: Common, Elven, and choose (Draconic)
** Skill Bonuses: +2 Diplomacy, +2 Insight (these become class skills)
** Dilettante: At 1st level, choose an at-will power from another class and it becomes an encounter power.
** Dual Heritage: You can take feats specific to elves or humans
** Group Diplomacy: +1 racial bonus to all allies Diplomacy checks within 10 squares
Background: Prison Conversion
* Benefit: You add Streetwise to your class skill list and you gain a +3 bonus to Streetwise checks.
Ability Scores:
STR 13
CON 14
DEX 11
INT 15
WIS 8
CHA 18
Trained Skills: Bluff, Diplomacy, Insight, and Streetwise.
Feats: Bardic Dilettante [Multiclass], Group Insight
Powers:
* Majestic Word [Bard Encounter 1] 1/day.
* Wolf Pack Tactics [Warlord At-Will 1] as Encounter power
[/sblock]
[sblock=item]Upon his "official" retirement, Sir Benevere gave Tanist a longsword that had served him will in many battles. He told Tanist to care well for this sword, for it will take care of him in return.[/sblock]