D&D 5E D&D Cartoon Character Miniatures Are Coming!

Get official miniatures of the the 1980s D&D cartoon heroes in September for $29.95! The Dragons of Stormwreck Isle set is coming from WizKids and features slightly older versions of Hank the Ranger, Eric the Cavalier, Diana the Acrobat, and Presto the Magician, plus a cleric. There are only 5 miniatures, so there's no sign of Sheila the Thief, Bobby the Barbaria, or Uni the Unicorn.

These aren't technically the D&D cartoon heroes -- it appears that they're listed as Paladin, Cleric, Wizard, Fighter, and a Rogue. But they are clearly very heavily based on them.

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aco175

Legend
Anyone else wondering why Hank is shooting a plain-old-arrow? Shouldn't he have some sort of lightning, radiant, yellow thing. I guess to make the figure more appealing to use as a 'normal' PC in another game. Same reason that Presto is reading from his spell book and not using the hat. Isn't the hat of wizardry item made from this guy?
 




TheZigZagist

Explorer
Diana = Thief
Eric = Paladin
Hank = Ranger
Presto = Magic-User
Mystery Lady = Cleric

So a reimagining of the cartoon characters sans the original Unearthed Arcana cross promotional Class inclusions I guess?
 


I think this has been already mentioned, but the pregen characters in the new starter set are inspired by the cartoon characters, they are not intended to be those characters.

The classes have been selected to match a typical beginners' party, not to be the best fit for the cartoon. So no free powerful magic items. The adventure is for character levels 1-3.
 
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I think this has been already mentioned, but the pregen characters in the new starter set are inspired by the cartoon characters, they are not intended to be those characters.

The classes have been selected to match a typical beginners' party, not to be the best fit for the cartoon. So no free powerful magic items. The adventure is for character levels 1-3.

Eh, I'd say you could balance the items. Hat of Wizardy is at common, the bow could just have the Repeating Shot infusion permanently on it, the shield could have Enhanced Defense, the staff is a combo of Rope of Mending and the Pole of Collapsing. They'd be SLIGHTLY above the standard power curve, but...
 

Eh, I'd say you could balance the items. Hat of Wizardy is at common, the bow could just have the Repeating Shot infusion permanently on it, the shield could have Enhanced Defense, the staff is a combo of Rope of Mending and the Pole of Collapsing. They'd be SLIGHTLY above the standard power curve, but...
You could do it. But there is no point, since the are not the actual people from the cartoon, they don't need the actual gear. After 10 years in D&D-land Hank, Eric, Sheila and co are going to be level 20, not level 1-3, as this adventure is for.

It's a starter set. They don't want to teach new players that starting with powerful magic items is the norm. They may well drop a few of the items into the adventure as Easter eggs, but the pregens will start with normal gear.
 


GreyLord

Legend
Well...

Based off the 3e versions...

Name: Hank Class: Ranger Alg: Lawful Good Lvl: 7
STR: 14 DEX: 17 CON: 15 INT: 10 WIS: 15 CHA: 18
AC: 19 HP: 49
Fighting Style: Archery
Archetype: Hunter
Skills: Athletics, Diplomacy, Perception, Stealth, Survival

Equipment: +3 Studded Leather Armor, +1 Ring of Protection, +1 Amulet of Natural Protection, Longsword,
Energy Bow: +2 Longbow which deals +1d6 extra damage. Can also shed light when it's drawn.

-----------------------------------------------------------

Name: Eric Class: Fighter Alg: Neutral Good Lvl: 7
STR: 18 DEX: 13 CON: 14 INT: 13 WIS: 10 CHA: 9
AC: 18 HP: 57
Fighting Style: Protection
Archetype: Cavalier
Skills: Athletics, Intimidation, Stealth, Persuasion

Equipment: +2 Elvin Chain, Bag of Holding, Guantlets of Ogre Power,
Energy Bow: +2 Griffon Shield - Can use as weapon to bash for 1d8+7 dmg, can create a 10 foot sphere of force centered around user

-------------------------------------------------

Name: Diana Class: Monk Alg: Lawful Good Lvl: 7
STR: 14 DEX: 17 CON: 16 INT: 13 WIS: 17 CHA: 11
AC: 18 HP: 56
Ki: 7
Archetype: Hunter
Skills: Acrobatic, Athletics, Stealth, Insight

Equipment: +1 Amulet of Natural Armor, Ring of Protection +1,
Javelin Staff: Can use Stunning Fist when thrown, can extend up to 20 feet, adds +5 to acrobatic checks, can attempt to trip with staff and if so gains an extra attack against that opponent. Counts as Monk Weapon.

--------------------------------------------

Name: Presto Class: Wizard Alg: Neutral Good Lvl: 7
STR: 11 DEX: 9 CON: 16 INT: 20 WIS: 15 CHA: 13
AC: 11 HP: 40
Archetype: Transmutation
Skills: Arcana, History, Investigation, Insight

Equipment: +1 Ring of Protection, Spellbook
Hat of Many Spells: Can be used as his Arcane Focus. Can be used to cause damage spells to cause 1/2 times more damage. If used in this manner there is a 35% chance of spell failure and a 35% chance that it acts as a wand of wonder instead.

------------------------------------------

Name: Sheila Class: Rogue Alg: Neutral Good Lvl: 7
STR: 10 DEX: 18 CON: 17 INT: 14 WIS: 13 CHA: 15
AC: 19 HP: 48
Archetype: Thief
Skills: Acrobatics, Thieves tools*, Stealth, Sleight of Hand, Perception*, Deception

Equipment: +2 elfin mithral Chain shirt(light as leather), 2 rapiers
Cloak of Invisibility: cast invisibility 5 times per long rest. Cast Greater Invisibility 2 times between long rests.

------------------------------------------------------

Name: Bobby Class: Barbarian Alg: Chaotic Good Lvl: 7
STR: 19 (12) DEX: 13 CON: 18 INT: 11 WIS: 8 CHA: 10
AC: 17 HP: 79
Fighting Style: Great Weapon Fighting (granted to him via blessing)
Archetype: Totem Warrior (actual animal in this case, a baby unicorn)
Skills: Animal Handling, Athletics, Intimidation, Perception

Equipment: +3 Hide Armor, Belt of Hill Giant Strength
Thunder Club: [Changes his above stats to AC 16 HP 93 STR 23 when carried], Does 1d10+11 damage, +2 Great Club, 3 times per long rest can strike the ground, every creature in a 30 foot line must make a DEX save vs. 20 or fall prone.

Uni (live animal totem) : AC 13 HP 31 Speed 40 feet Attack +5 Horn 1d4+1 generates protection from evil 10 foot radius. Can cast per long rest...

Must touch target with horn.

cure wounds (as 1st level spell) x3, cure wounds (as 3rd level spell), Teleport, neutralize poison
---------------------------------------------------------

Remember, these are not copy and pasted from the 3e stats for them, but MODIFIED and adapted to 5e from them.


Also...just for fun...also based off 3e stats

Name: Venger Class: Sorcerer Alg: Neutral Evil Lvl: 19
AC: 25 HP: 190
Immune to Poison. Has Saves in WIS, CONS, DEX, INT and CHA

In addition to spells

Arcane Fire - +7 - As a bolt of fire dealing 5d6 dmg +1d6 additional damage per spell level slot higher than 1st that he uses (up to a maximum of 14d6 damage).

Arcane power - He can change the shape of any spell he casts, he can also change it's element (so from Fire to Radiant or Ice for a Fireball...etc).
 

Parmandur

Book-Friend
Yes. As I said, they appear in the art (including the art on the box cover) but that's it. They don't feature in the adventure itself. I don't remember who said that, but it was reported here on EN World.
They are the pregens in the included module, but they are not explicitly the cartoon characters. That's just a not so secret Easter egg.
 

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