As I’m throwing together stuff for my games, I’m having a lot of fun messing with the dice. Splitting the roll and giving each a context makes for interesting vibes: roll your hope dice twice and take the higher has a fun ring; or roll the fear dice twice and take the lower. I know there’s some abilities that let you roll a bigger die for one, but also like “Overwhelming Dread: While within Close range of the the blah roll a d10 for your hope die” matches core mechanic to encounter in a really cool way.