humble minion said:Oh, and I've always been a bit sceptical about Merric's Laws (nothing personal, Merric!) If I want to collect X minis of various varieties to use for roleplaying, because of the random packaging, I'll have to end up paying for X+Y minis, of which Y are duplicates, silly monsters that I don't like, or things like Warforged and Dragonspawn that will never see the light of day in my games. Merric's Laws state I can choose two of cheap prices, non-random selection, and a wide range. WotC minis assume (claim?) to give low price and a wide range. But WotCs sales model makes me buy almost as many minis that I don't want (on average) as those that I do. Maybe I'm getting a cheap price per mini on sheer dumb numbers, but the price per mini-that-I'll-actually-use is a LOT higher. Cheap price on paper, maybe, but when that cheap price comes with the proviso that I'll also have to spend a lot of money on stuff I'll never use, the argument loses a lot of weight...
That's part of the tradeoff that makes the Law work.
Look, mini companies have two choices with mini packaging. Say you make 8 miniatures, and you need $8 profit.
If you sell them randomly, you sell them in one booster, and charge $8 for it. The booster is sold, you get $8. The purchaser might not want all the minis, but that isn't your problem. If you sell them non-randomly, and the purchaser only wants 4 of them, you have to sell them for $2 each. You end up with four unsold minis, but you get the $8 profit.
The problem with the non-random solution is in what happens to those 4 unsold minis, because storing them costs! (Either you, or the retailer, or the distributor).
Here's an interesting comparison: the minis you don't want are like the monsters you don't want in a Monster Manual...
Cheers!
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