Deities & Demigods errata

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In the Deities&Demigods web enhancement the divine being when he use his +5 dagger as a thrown weapon, does only 1d4+5 hit-point damages. Shouldn't he uses his Str bonus as a modifier for the damage?

I thought that you didn't use the Str bonus only for bow and crossbow.

Could anyone confirm?

PS that would be better in the house rules forum:
in the player's option book for 2nd edition they limited the Str damage for thrown weapon to the max damage that you could get with the weapon, ie max +4 for a dagger (1d4 dmg), and max +12 (Str) for a really big dagger (1d12 or 2d6), what do you think of this rule, would it be OK in 3E? or would it reduces the effectiveness of thrown weapon?
 
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Yes, the dagger should deal 1d4 +5 + Str damage.

The only ranged weapons that deal extra damage for Str are thrown weapons and Mighty Bows.

Limiting Str bonus damage to weapons would be about as balancing as adding weapon speeds IMO.

A better question is why don't they have a Mighty Composite bow that a character with Str over 17 can benefit from.

Since they are all two handed weapons, they get 1.5* Str modifier but only go up to a +4. While a +6 is needed for an 18 Str to be useful.
 



Because the strength of the slinger doesn't do much difference, it's the speed that makes the impact any good.

The length of the sling could make a difference, though, but a longer sling not only adds speed, it also detracts precision, so that is better left alone.
 

whatisitgoodfor wrote:
A better question is why don't they have a Mighty Composite bow that a character with Str over 17 can benefit from.

Since they are all two handed weapons, they get 1.5* Str modifier but only go up to a +4. While a +6 is needed for an 18 Str to be useful.
Mighty composite bows go up to 19 Strength (+4 bonus).

Only melee weapons get the 1.5 strength bonus.

mikebr99 wrote:
And if a character gets strength bonus on thrown weapons, why not with the sling?
Because a sling is not a thrown weapon, it is a projectile weapon.
 

Dr. Zoom:
Only melee weapons get the 1.5 strength bonus.

The SRD:
When a character deals damage with a weapon that the character is wielding two-handed, the character adds one and one half times the character's Strength bonus. Light weapons don't get this higher Strength bonus when used two-handed.

I don't see any mention of the word melee in there, do you? ;)
 

But isn't a STR bonus with respect to thrown weapons reflecting the amount of extra speed that a character puts into the weapon? A Slinger is basically throwing the stone, with a simple lever helping him along. the more STR, the more the lever magnifies it into speed, i.e. damage.
 

No, no, a sling is not a simple lever. It is not like an atlatl.

You swing the sling around in a circle a couple of times to gather momentum, then you release. No strength involved.

If you try to force the way the sling moves using your strength, you won't do any good.
 

Whatsitgoodfor:

The PHB, p.97:
"You apply your Strength bonus to damage dealt by thrown weapons but not to damage dealt by projectile weapons (except for mighty composite bows; see page 113)."

and.
"If you use a one-handed melee weapon two-handed, you can apply one and a half times your Strength bonus to damage (provided you have a bonus). Thrown weapons can only be thrown onehanded, and you receive your Strength bonus to damage."

and:
"Thrown weapons can only be thrown one-handed. You can throw a thrown weapon with one hand even if it would be two-handed for you due to your size (such as a gnome throwing a javelin), but doing so counts as a full-round action because the weapon is bulkier and harder to handle than most thrown weapons. You receive your
Strength bonus to damage."

The PHB is better, and more reliable, than the SRD.
;)
 

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