Right. Current plan is an Elven Psychic Warrior/Elocator who uses thrown for ranged support (and benefits greatly from having melee companions by using Opportunistic Strike) and is crazy-mobile. Personality-wise, he'd be a neutral good rather staid type, putting a lot of weight on heritage and lineage. Here's a basic character sheet (using one feat out of the PHB2 for my non-core thing), I'll put up a background tomorrow.
Elend Shas
Male Elven Psychic Warrior 5/Elocator 9
Alignment: CG
XP: Level 14
Str: 16 (+3) [6 points, +2 item]
Dex: 22 (+6) [8 points, +2 racial, +1 level, +4 item]
Con: 14 (+2) [6 points, -2 racial, +2 item]
Int: 12 (+1) [4 points]
Wis: 18 (+4) [6 points, +2 level boost, +2 item]
Cha: 10 (+0) [2 points]
Class Abilities: Psionic Powers, Bonus Feats, Scorn Earth, Sidestep Charge, Opportunistic Strike +6, Dimension Step, Flanker, Transporter, Capricious Step, Dimension Spring Attack.
Hit Dice: 5d8 + 9d6 + 28
HP: 86/86
AC: 29 (+6 dex, +7 armor, +3 shield, +1 natural, +2 deflection)
Init: +6 (+6 Dex)
Speed: 50 ft.
Saves:
Fortitude +9 [+7 base, +2 Con]
Reflex +13 [+7 base, +6 Dex]
Will +11 [+7 base, +4 Wis]
BAB/Grapple: +9/+12
Melee Attack: +1 Holy Dagger +13/+8 (1d4+4, 19-20/x2)
Ranged Attack: +1 Holy Distance Returning Dagger +17 (1d4+4, 19-20/x2), +1 Distance Returning Dagger +12 (1d4+4, 19-20/x2).
Skills :
Concentration +10 [8 ranks, +2 Con]
Hide +19 [12 ranks, +7 Dex]
Listen +8 [8 cc ranks, +4 Wis]
Move Silently +19 [12 ranks, +7 Dex]
Spot +8 [8 cc ranks, +4 Wis]
Tumble +19 [12 ranks, +7 Dex]
Feats:
1st: Dodge
3rd: Mobility
Psywar 1st: Point Blank Shot
Psywar 2nd: Spring Attack
Psywar 5th: Quickdraw
Elocator Bonus: Sidestep Charge
6th: Shot on the Run
9th: Precise Shot
12th: Far Shot
Languages: Common, Elven, Orcish.
Power Points: 57/57
Powers Known (11): Offensive Prescience, Biofeedback, Offensive Precognition, Dissolving Weapon, Body Adjustment, Dimension Swap, Greater Concealing Amorphia, Psionic Keen Edge, Hostile Empathic Transfer, Psionic Teleport, Psionic Plane Shift, Psionic Freedom of Movement, Weapon of Energy.
Equipment:
+1 Deep Crystal Distance Holy Returning Dagger (51,302gp)
+1 Deep Crystal Distance Returning Dagger (33,302gp)
Boots of Striding and Springing (5,500gp)
+3 Mithril Chain Shirt (9,250gp)
+2 Buckler (4,160gp)
Ring of Protection +2 (8,000gp)
Amulet of Con +2, Wis +2 and Natural Armor +1 (13,000gp)
Belt of Strength +2 (4,000gp)
Gloves of Dexterity +4 (16,000gp)
Money: 5,486gp