What does a player need to do (or not do) to avoid being seen as a "powergamer" in the context of your decision to invite them to a long game? What specific things mark them as this type of player for you?I work my way up to long standing groups and campaigns. If someone wants to powergame, I won’t invite them to a long game. So I never have to say it.
Being only concerned with mechanics and discovering rules exploits. I don’t have an issue with powergamers but I want games I invest most in to have the best play style match. You have to be interested in the adventure material and playing as a group.What does a player need to do (or not do) to avoid being seen as a "powergamer" in the context of your decision to invite them to a long game? What specific things mark them as this type of player for you?
I try to give my players the benefit of the doubt, but I am wary. I recently added a new player to my group, and the first things he asked me were, "Can I make my own racial variant?" And, "Do you allow multi-classing?" I was definitely on alert after that first conversation, but it turned out that, partly due to roleplaying choices he wanted to make and partly due to a lack of familiarity with the rules, the new PC was if anything under-powered. So you never know.I detest power gaming. 5E is already easy mode. There’s no point in making it even easier. I outright ban multiclassing as it’s the biggest offender. A few subclasses and feats are also banned. I get the whole power fantasy angle, but it very quickly devolves into an adversarial player who has to be the best and always win. There’s a lot of overlap with players who tell others how to build their characters and tell others how to play. If me saying no to power gaming keeps all that out (always does), then I count that as a huge win.
I completely support mechanical consequences to acting against the interests of the beings your PCs get their powers from.While I do understand, and to some point sympathize with the DM's who get upset with this sort of thing, saying just "no powergaming" is too vague to really to really tell anything to the player, and vague enough that the DM can throw out just about anything. I did come up with two rules that, I think anyway, would cover the same ground as "No Powergaming", while also telling both players and GM's what is and isn't allowed.
The main one is "No making other PC's superfluous". I think it's fairly easy to read, but I'm basically trying to say to not take the jobs of the other PC's. Like don't summon monster that make the Fighter basically dead weight or something similar to that. Just, y'know, be aware of what the other players are trying to do, and don't step on their toes, even if what you would do is better.
The other one, and I admit this is kinda nebulous in it's own right, is "No stinky cheese." What I specifically mean by this is stuff like Coffeelocks, Hexadins, Soradins, or people going Fighter 1/Spellcaster X just for the heavy armor proficiency. Stuff like that almost always reads to me as "I'm doing this purely to make an already fairly easy game even easier." Which is just lame, IMO.
I also try to actively make Warlock Patrons into a thing that actually exist, in that if you don't do what they want you to do, they get mad at you and take your Warlock levels away. I also try to do this with Clerics and Paladins, but in my experience, it's always Warlocks who get snippy with me when I do this stuff.
Some people get upset about that sort of thing though, saying that they're "evolving on the power that they are given.". Which, I mean, that's a reasonable interpretation of what's going on there.I completely support mechanical consequences to acting against the interests of the beings your PCs get their powers from.
Oh, I know people get upset about it. It's still my stance though. If I went against my patrons interests as a warlock, I wouldn't expect to keep my power.Some people get upset about that sort of thing though, saying that they're "evolving on the power that they are given.". Which, I mean, that's a reasonable interpretation of what's going on there.
I don't think you get to decide that though.