I think my character is ready, although I think I'll have to have him bound to a vestige at the start. If binders are a no-go, I'll stat up something else.
My character was originally named by the person who is now his rival in the Jade Dragoons, so he probably doesn't use that name any more. I didn't name him; he would have been named by his companions, so I thought somebody else might want to propose a name. If not, I'll give him one.
[sblock=Stats]
Code:
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Name : Unity | Race : Warforged | Height: 6'6"
Player: Scribbler | Gender: None | Weight: 302
Update: | Age : 5 | Eyes : Blue
Align : CG | Size : Medium | Hair : -
Deity : Sovreign Host | Speed : 20 ft | Hand : Right
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Ability | Temporary | Class: Binder Level 4
Score Mod | Score Mod |
STR 14 +2 | | Level 4 bumps: Cha and Str
DEX 12 +1 | 16 +3 |
CON 18 +4 | |
INT 11 +0 | |
WIS 6 -2 | |
CHA 17 +3 | | Action Points: 7 Char Level: 4
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Total Current Subdual | Total Dex Misc
HP : 48 48 0 | Init : +1 = 1 +
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Total Armour Shield Dex Size Natural Defl Misc
AC : 20 = 10 + 8 + + 1 + + + + 1
Touch: 12, Flat-footed: 19, Flat-footed touch: 11
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Total Base Str Size | Total Base Dex Size
Melee : +5 = 3 + 2 + | Range : +6 = 3 + 3 +
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SAVES Key Ability
Ability Bonus Base Mod Magic Misc
Fort : Con +8 = 4 + 4 + +
Ref : Dex +4 = 1 + 3 + +
Will : Cha +7 = 4 + 3 + +
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RACE/CLASS ABILITIES & FEATS GAINED
Construct (Living Construct)
Light Fortification
Slam attack
Soul Binding (1 vestige) 1st level
Pact augmentation (1 ability) 2nd level
Suppress sign 2nd level
Adamantine Body 1st level
Ignore Special Requirements 2nd level
Improved Binding 3rd level
Skilled Pact Making 4th level
Sudden Ability Focus [B] 4th level Binder
Vestige Bound:
Paimon, [url=http://invisiblecastle.com/find.py?id=1219882]bad pact (1d20+11=12)[/url]
Abilities Granted:
Dance of Death
Proficient with the shortsword and rapier
Weapon Finesse--shortsword and rapier only
+4 bonus to Dex
Can use Tumble untrained; +4 to Tumble and Perform (Dance)
Uncanny Dodge
Whirlwind Attack
One side of mouth wider than the other
Lascivious and bold; required to dance (move at half speed) when he hears music or take -1 penalty on attacks, saving throws, and checks per incident
+1 insight bonus to Armor Class
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LANGUAGES
Common
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SKILLS Max Ranks (3 + Level): CC Max Ranks (/2):
Key Skill Ability Misc
CC SKILLS Ability Mod Mod Synergy Mod Ranks
X Appraise Int +0 = +0 +0 +0 +0
X Balance Dex -2 = +3 +0 -5 +0
Bluff Cha +3 = +3 +0 +0 +0
X Climb Str -2 = +3 +0 -5 +0
Concentration Con +4 = +4 +0 +0 +0
Craft: Armor Int +7 = +0 +0 +0 +7
Diplomacy Cha +3 = +3 +0 +0 +0
x Disguise Cha +3 = +3 +0 +0 +0
X Escape Artist Dex -2 = +3 +0 -5 +0
X Forgery Int +0 = +0 +0 +0 +0
Gather Information Cha +3 = +3 +0 +0 +0
x Heal Wis -2 = -2 +0 +0 +0
x Hide Dex -2 = +3 +0 -5 +0
Intimidate Cha +7 = +3 +0 +0 +4
X Jump Str -3 = +2 +0 -5 +0
Knowledge: The Planes Int +3 = +0 +0 +0 +3
x Listen Wis -2 = -2 +0 +0 +0
X Move Silently Dex -2 = +3 +0 -5 +0
X Open Lock Dex +3 = +3 +0 +0 +0
X Perform (Dance) Cha +7 = +3 +4 +0 +0
Profession Wis -2 = -2 +0 +0 +0
X Ride Dex +3 = +3 +0 +0 +0
x Search Int +0 = +0 +0 +0 +0
Sense Motive Wis -2 = -2 +0 +0 +0
X Sleight of Hand Dex -2 = +3 +0 -5 +0
x Spot Wis -2 = -2 +0 +0 +0
X Survival Wis -2 = -2 +0 +0 +0
X Swim Str -3 = +2 +0 -5 +0
X Tumble Dex +2 = +3 +4 -5 +0
x Use Rope Dex +3 = +3 +0 +0 +0
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WEAPON TAB DAM CRIT RNG SIZE TYPE PROPERTIES
Slam +5 1d4+3 x2 - light B Natural weapon
Morningstar +5 1d8+3 x2 - one-h B+P
Light x-bow +6 1d8 19-20 80 ft M P Move to reload
Longbow +0 1d8 x3 100 ft M P Not proficient
Shortsword +7 1d6+3 19-20 - one-h P proficient
Unarmed Strike +5 1d3+2 x2 - light B Unarmed, nonlethal
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ARMOUR CHECK MAX SPELL
ARMOR TYPE BONUS PENALTY DEX FAIL SPEED PROPERTIES
Adamantine Body feat/heavy +8 -5 +1 35% 20 ft DR 2/Adamantine
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COIN: PP: GP: 4 SP: 6 CP:
GEMS:
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GEAR
Morningstar 6 lb
Light crossbow 4 lb
30 crossbow bolts 3 lb
Longbow 3 lb
20 arrows 6 lb
warforged repair kit 1 lb
Standard ID papers -
Traveling papers -
Shortsword 2 lb
5 sunrods 5 lb
belt pouch 1/2 lb
20 pieces of chalk -
[/sblock]
[sblock=DESCRIPTION]
Unity is fairly typical in appearance for a warforged. His adamantine-laced
plating is the same he was built with, and he is about typical size. He
wears a belt around his waist to hold things and a dark green traveling
cloak, but no other clothing. His eyes glow a bright blue and always look
friendly. The symbol on his forehead is somewhat distinctive, a perfect
spiral that moves clockwise from a center point a good five times.
On any given day he may or may not bear the sign of a vestige. There are
some signs he suppresses when able and others that he usually doesn't mind
displaying.
[/sblock]
[sblock=PERSONALITY]
Unity has a stronger personality then most warforged. He demands his own say and likes getting his way, too. This has served him well in soul binding, enabling him to convince vestiges that the unique experience of riding in the unusual warforged body is well worth it, enlisting the aid of vestiges who wouldn't ordinarily listen to him at all.
Despite the taboos associated with contacting a vestige he always calls on their power as a means to an end, and that end is usually helping or protecting people.[/sblock]
[sblock=BACKGROUND]
Unity was sent to serve in the Brelish army after his creation. He was made with strong armor to be a warrior, but a binder in the unit called Melissandra wanted to experiment with teached the construct pact magic, and she was allowed the attempt. She was extremely successful, and she named him Apprentice.
However, as he learned more about the art, he noticed things about his teacher that unnerved him. He had been able to contact vestiges of all types by convincing them to experience life as a warforged instead of their usual requirements in hosts. Melissandra could not do this, but nonetheless could contact vestiges of all kinds. Clearly, Melissandra had been less ethical than Unity approved of, possibly solely for the purpose of making
stronger pacts.
He confronted her, and she became furious. He was not supposed to question her. The woman and the strong-willed warforged had become hostile towards each other, and he no longer needed her tutelage. Their commanders simply split them up into different units. Unity stopped using the name "Apprentice", and was renamed "Unity" by his new companions.
With the treaty of Thronehold signed, Unity no longer had any place to go. Several of his companions in his new unit lived near each other, and were heading home. He was invited to accompany them and did so, and later these friends left that home to become what they are today...[/sblock]
Unity's rival among the Jade Dragoons in none other than Melissandra. Apparently she also took to a life of adventuring after the Last War ended, and turned up in the rival party. She may have taught him his skills, but he is determined to show her that his was of using them is better.
When Melissandra joined the Jade Dragoons, they immediately started seeking out Dhaakani ruins. Unity did some research on the fly and discovered what she was looking for, and his group managed to beat them to the punch. He claimed the ancient
vestige phylactery, a useful magic item for soul binders, for his own.
Unity suffers great embarrassment over one particular incident. He had made a poor pact with Naberius and the vestige was overtaken with a desire to make a speech to the passengers waiting for an airship, which he did not resist because he was not worried about the time and shook off his companions' requests for haste. The Jade Dragoons took advantage of his stop and bribed the pilot to take off without them; arriving in Zilargo three hours before the party easily enabled them to handle the hostage situation without interference.
Unity's
vestige phylactery was stolen from him, and Melissandra possesses it at last. His magical shield, captured from a servant of the Lord of Blades almost a year ago, was also taken.
(If a
vestige phylactery is too expensive for this, swap it for
implements of binding.)