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DnD 3.5 (Eberron) Elemental Evil, the Return

Jemal

Adventurer
I missed out on a couple other Temples, but I've got a concept for here...
what are you looking for in concepts right now? lotsa background? fleshed out characters? Vague Concept?
 

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Darimaus

First Post
I've got some design concepts ready. One question though. How do you feel about Incarnum. I always ask, since I like using the book, but considering how many people dislike it, or are unfamiliar with it, I've got other concepts.
 

Scribbler

First Post
Hmm... I might be interested. I have Eberron, but I'm not familiar with the ToEE (which is probably not a bad thing).

I'm thinking a warforged... something unusual.
I see somebody already asked about Incarnum, but what about the ToB, or the binder from ToM?
 


farmboymdp

First Post
Hey, this sounds like just the game I've been looking for, I'm new to this forum but not to PbP games.

Right now I'm thinking of playing a Warforged Artificer 2/Fighter 2, using the Warforged Artificer (Races of Eberron) and Dungeon Crasher (Dungeonscape) substitution levels. I can PM you the details on these if you need them, and I'll try to get a sheet up tonight after work. :)

EDIT: Oh, and here are my ability score rolls.

(16, 16, 14, 13, 13, 12)

-farmboymdp
 
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Mithran

First Post
Stat rolls here, though frankly, I wouldn't blame you if you told me to reroll since they're so high. Still working around ideas. Hopefully I'll have at least a partial app by tonight.
 

Redclaw

First Post
May I present for your consideration, Vaeryn d'Phiarlan, elven scout.
Stat roll Which ends up at Str 10, Dex 19, Con 11, Int 15, Wis 12 and Cha 9 after racial modification, to which is added +1 Dex and +1 Cha at 4th level.

Vaeryn joined the Braelish military as soon as he was old enough, determined to use his skills to help end the war, rather than profitting off of it like most of his family. He was trained as a scout, taking advantage of his stealth and ability to learn important skills.
After the war ended, Vaeryn was not welcomed back into the Phiarlan fold. His elders saw his enlistment as turning his back on the family, so they returned the favor. With nowhere else to turn, Vaeryn rejoined a group of his military companions and started a career as an adventurer.

[sblock=spoiler]
Code:
[B]Name:[/B] Vaeryn d'Phiarlan
[B]Class:[/B] Scout 4
[B]Race:[/B] Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Deity:[/B] Balinor

[B]Str:[/B] 10 +0            [B]Level:[/B] 4        [B]XP:[/B] 6000
[B]Dex:[/B] 20 +5            [B]BAB:[/B] +3         [B]HP:[/B] 36 (4d8+4)
[B]Con:[/B] 11 +0            [B]Grapple:[/B] +3     [B]Dmg Red:[/B] NA
[B]Int:[/B] 15 +2            [B]Speed:[/B] 40'      [B]Spell Res:[/B] NA
[B]Wis:[/B] 12 +2            [B]Init:[/B] +6        [B]Spell Save:[/B] NA
[B]Cha:[/B] 10 +0            [B]ACP:[/B] -0          [B]Spell Fail:[/B] 10%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +5    +0    +0    +0      17     (+1 skirmish, +1 Dodge)
[B]Touch:[/B] 15              [B]Flatfooted:[/B] 12  (Uncanny Dodge)

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      1    +0    +1    +2
[B]Ref:[/B]                       4    +5          +9       
[B]Will:[/B]                      1    +0          +1      +2 vs Enchantments, Immune to sleep effects

[B]Weapon                  Attack   Damage     Critical[/B]
Longbow                   +8 (+9)1d8 (+1)   20/x3         (point blank shot)
Light Mace                +3     1d6        20/X2 
Dagger                    +3 (+8)1d4        19-20/x2      (thrown)


[B]Languages:[/B] Common, elven, goblin, gnome

[B]Abilities:[/B] Low-light vision, Elven Weapon Proficiencies, Trapfinding, Skirmish +1d6/+1 AC, Fast movement +10', Trackless Step, Battle Fortitude +1, Uncanny Dodge

[B]Feats:[/B] Point Blank Shot (1st), Precise Shot(2nd), Least Mark of Shadow(3rd), Dodge(4th), Mobility(scout bonus 4th)

[b]Spell-like Abilities[/b] [i]darkness[/i] 1/day, caster level 1.

[B]Skill Points:[/B] 70       [B]Max Ranks:[/B] 7/3.5
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Acrobatics                 7    +5    +2    +14
Atheletics                 7    +0   +2     +9
Craft(Trapmaking)          4    +2          +6
Disable Device             7    +2          +9
Escape Artist              4    +5          +9
Gather Information         3    +0    +2    +5
Knowledge(Dungeoneering)   4    +2          +6
Knowledge(Geography)       5    +2          +7
Knowledge(Nature)          5    +2    +2    +9
Notice                     7    +1          +8
Stealth			   7    +5          +12
Survival		   7    +1          +8     (+2 above ground, +2 for following tracks, +2 to 
                                                                      avoid hazards or keep from getting lost)
Use Rope                   3    +5          +8

[B]Equipment:               Cost  Weight[/B]
Longbow                  75gp   3lb
20 Arrows                1gp    3lb
Light Mace               5gp    4lb
Dagger                   2gp    1lb
Leather Armor            10gp   15lb
Traveler's Outfit       
Flint and Steel          1gp    --
Signal Whistle           8sp    --
Small Steel Mirror       10gp   0.5lb
5 Tindertwigs            5gp    --
5 Sheets of Paper        2gp    --
Inkpen		         1sp    --
Vial of Ink              8gp    --

[B]Total Weight:[/B]26.5lb      [B]Money:Spent[/B] 119gp 9sp 0cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]               33    66    100   200   500

[B]Age:[/B] 138
[B]Height:[/B] 4'10"
[B]Weight:[/B] 95lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Brown
[B]Skin:[/B] Pale
Appearance: Vaeryn wears leathers so dark they could pass for black, and tends to keep his hood up at all times. Every movement is carefully placed and deliberate, and every word is weighed numerous times before being released. His dragonmark is on the inside of his right forearm.
[/sblock]

* 2 items that were stolen from you by the Jade Dragoons when you were arrested; these items can be specific or general, at your discretion (EX: The Trafalgar family sword, a +1 flaming mithril longsword with a single edge and a curved tip, inscribed with draconic runes along its cutting edge; or, The Trafalgar family sword, magical blade).
* An exploit where your adventuring group showed up the Jade Dragoons (no more than a few sentence please).
* An exploit where the Jade Dragoons showed up your adventuring group Dragoons (no more than a few sentence please).
* A short, three-sentence description of the Jade Dragoon who irritates you the most (make one up).
*Vaeryn lost a +1 Mithral Shirt and a Quiver of Balinor (Ehlonna) to the Jade Dragoons.
*Vaeryn proved his worth to the party by guiding them through the Q'Barran wilderness while racing the Jade Dragoons to the site of a recent airship crash. By arriving first, the party was able to rescue a Braelish nobleman who had been on board, gaining much acclaim and a bit of political capital in the process.
*The dragoons earned Vaeryn's eternal hatred by succesfully venturing into the Mournland to recover a family heirloom for a New Cyran merchant, a mission that our party had been unable to accomplish due to Vaeryn's inability to navigate the ruined geography of that cursed place.
*Vaeryn's personal nemesis with the Dragoons is, of course, a scion of House Thuranni. Ellynia d'Thuranni is bard of some renown, and is all-too skilled with her rapier for Vaeryn's taste. She has successfully charmed Vaeryn on a number of occassions as well.
 
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Scribbler

First Post
I think my character is ready, although I think I'll have to have him bound to a vestige at the start. If binders are a no-go, I'll stat up something else.

My character was originally named by the person who is now his rival in the Jade Dragoons, so he probably doesn't use that name any more. I didn't name him; he would have been named by his companions, so I thought somebody else might want to propose a name. If not, I'll give him one.

[sblock=Stats]
Code:
----------------------------------------------------------------------------
Name  : Unity               | Race  : Warforged         | Height: 6'6"
Player: Scribbler           | Gender: None              | Weight: 302
Update:                     | Age   : 5                 | Eyes  : Blue
Align : CG                  | Size  : Medium            | Hair  : -
Deity : Sovreign Host       | Speed : 20 ft             | Hand  : Right
----------------------------------------------------------------------------
       Ability    |   Temporary   | Class: Binder         Level 4
     Score   Mod  |  Score   Mod  |
STR    14    +2   |               | Level 4 bumps: Cha and Str
DEX    12    +1   |    16    +3   |
CON    18    +4   |               |
INT    11    +0   |               |
WIS     6    -2   |               |
CHA    17    +3   |               | Action Points: 7       Char Level: 4
----------------------------------------------------------------------------
        Total   Current   Subdual |         Total   Dex   Misc
HP    :   48       48        0    | Init  :  +1   =  1  +
----------------------------------------------------------------------------
        Total           Armour   Shield   Dex   Size   Natural   Defl   Misc
AC    :  20   =   10  +    8   +        +  1  +      +         +      +   1
Touch: 12, Flat-footed: 19, Flat-footed touch: 11
----------------------------------------------------------------------------
        Total   Base   Str   Size |         Total   Base   Dex   Size
Melee :  +5   =  3   +  2  +      | Range :  +6   =  3   +  3  +
---------------------------------------------------------------------------
SAVES      Key                    Ability
         Ability   Bonus     Base   Mod   Magic   Misc
Fort  :    Con      +8     =  4   +  4  +       +
Ref   :    Dex      +4     =  1   +  3  +       +
Will  :    Cha      +7     =  4   +  3  +       +
----------------------------------------------------------------------------
RACE/CLASS ABILITIES & FEATS                                GAINED
Construct (Living Construct)
Light Fortification
Slam attack

Soul Binding (1 vestige)                                   1st level
Pact augmentation (1 ability)                              2nd level
Suppress sign                                              2nd level

Adamantine Body                                            1st level
Ignore Special Requirements                                2nd level
Improved Binding                                           3rd level
Skilled Pact Making                                        4th level
Sudden Ability Focus [B]                                   4th level Binder


Vestige Bound:
Paimon, [url=http://invisiblecastle.com/find.py?id=1219882]bad pact (1d20+11=12)[/url]

Abilities Granted:
Dance of Death
Proficient with the shortsword and rapier
Weapon Finesse--shortsword and rapier only
+4 bonus to Dex
Can use Tumble untrained; +4 to Tumble and Perform (Dance)
Uncanny Dodge
Whirlwind Attack
One side of mouth wider than the other
Lascivious and bold; required to dance (move at half speed) when he hears music or take -1 penalty on attacks, saving throws, and checks per incident
+1 insight bonus to Armor Class

----------------------------------------------------------------------------
LANGUAGES
Common

----------------------------------------------------------------------------
SKILLS                    Max Ranks (3 + Level):     CC Max Ranks (/2):

                            Key    Skill Ability            Misc
CC SKILLS                 Ability  Mod    Mod     Synergy   Mod    Ranks
X  Appraise                Int     +0  =  +0       +0       +0      +0
X  Balance                 Dex     -2  =  +3       +0       -5      +0
   Bluff                   Cha     +3  =  +3       +0       +0      +0
X  Climb                   Str     -2  =  +3       +0       -5      +0
   Concentration           Con     +4  =  +4       +0       +0      +0
   Craft: Armor            Int     +7  =  +0       +0       +0      +7
   Diplomacy               Cha     +3  =  +3       +0       +0      +0
x  Disguise                Cha     +3  =  +3       +0       +0      +0
X  Escape Artist           Dex     -2  =  +3       +0       -5      +0
X  Forgery                 Int     +0  =  +0       +0       +0      +0
   Gather Information      Cha     +3  =  +3       +0       +0      +0
x  Heal                    Wis     -2  =  -2       +0       +0      +0
x  Hide                    Dex     -2  =  +3       +0       -5      +0
   Intimidate              Cha     +7  =  +3       +0       +0      +4
X  Jump                    Str     -3  =  +2       +0       -5      +0
   Knowledge: The Planes   Int     +3  =  +0       +0       +0      +3
x  Listen                  Wis     -2  =  -2       +0       +0      +0
X  Move Silently           Dex     -2  =  +3       +0       -5      +0
X  Open Lock               Dex     +3  =  +3       +0       +0      +0
X  Perform (Dance)         Cha     +7  =  +3       +4       +0      +0
   Profession              Wis     -2  =  -2       +0       +0      +0
X  Ride                    Dex     +3  =  +3       +0       +0      +0
x  Search                  Int     +0  =  +0       +0       +0      +0
   Sense Motive            Wis     -2  =  -2       +0       +0      +0
X  Sleight of Hand         Dex     -2  =  +3       +0       -5      +0
x  Spot                    Wis     -2  =  -2       +0       +0      +0
X  Survival                Wis     -2  =  -2       +0       +0      +0
X  Swim                    Str     -3  =  +2       +0       -5      +0
X  Tumble                  Dex     +2  =  +3       +4       -5      +0
x  Use Rope                Dex     +3  =  +3       +0       +0      +0

----------------------------------------------------------------------------
WEAPON          TAB     DAM     CRIT     RNG   SIZE  TYPE  PROPERTIES
Slam             +5    1d4+3     x2       -   light   B    Natural weapon
Morningstar      +5    1d8+3     x2       -   one-h  B+P
Light x-bow      +6     1d8    19-20    80 ft  M      P    Move to reload
Longbow          +0     1d8      x3    100 ft  M      P    Not proficient
Shortsword       +7    1d6+3   19-20      -   one-h  P    proficient

Unarmed Strike   +5    1d3+2     x2       -    light   B   Unarmed, nonlethal



----------------------------------------------------------------------------
                           ARMOUR CHECK    MAX  SPELL
ARMOR              TYPE    BONUS  PENALTY  DEX  FAIL  SPEED  PROPERTIES
Adamantine Body feat/heavy  +8     -5       +1   35%  20 ft  DR 2/Adamantine

----------------------------------------------------------------------------
COIN:    PP:    GP:   4 SP: 6   CP:
GEMS:
----------------------------------------------------------------------------
GEAR
Morningstar           6 lb
Light crossbow        4 lb
30 crossbow bolts     3 lb
Longbow               3 lb
20 arrows             6 lb
warforged repair kit  1 lb
Standard ID papers     -
Traveling papers       -
Shortsword            2 lb
5 sunrods             5 lb
belt pouch            1/2 lb
20 pieces of chalk    -
[/sblock]

[sblock=DESCRIPTION]

Unity is fairly typical in appearance for a warforged. His adamantine-laced
plating is the same he was built with, and he is about typical size. He
wears a belt around his waist to hold things and a dark green traveling
cloak, but no other clothing. His eyes glow a bright blue and always look
friendly. The symbol on his forehead is somewhat distinctive, a perfect
spiral that moves clockwise from a center point a good five times.

On any given day he may or may not bear the sign of a vestige. There are
some signs he suppresses when able and others that he usually doesn't mind
displaying.
[/sblock]
[sblock=PERSONALITY]

Unity has a stronger personality then most warforged. He demands his own say and likes getting his way, too. This has served him well in soul binding, enabling him to convince vestiges that the unique experience of riding in the unusual warforged body is well worth it, enlisting the aid of vestiges who wouldn't ordinarily listen to him at all.

Despite the taboos associated with contacting a vestige he always calls on their power as a means to an end, and that end is usually helping or protecting people.[/sblock]
[sblock=BACKGROUND]

Unity was sent to serve in the Brelish army after his creation. He was made with strong armor to be a warrior, but a binder in the unit called Melissandra wanted to experiment with teached the construct pact magic, and she was allowed the attempt. She was extremely successful, and she named him Apprentice.

However, as he learned more about the art, he noticed things about his teacher that unnerved him. He had been able to contact vestiges of all types by convincing them to experience life as a warforged instead of their usual requirements in hosts. Melissandra could not do this, but nonetheless could contact vestiges of all kinds. Clearly, Melissandra had been less ethical than Unity approved of, possibly solely for the purpose of making
stronger pacts.

He confronted her, and she became furious. He was not supposed to question her. The woman and the strong-willed warforged had become hostile towards each other, and he no longer needed her tutelage. Their commanders simply split them up into different units. Unity stopped using the name "Apprentice", and was renamed "Unity" by his new companions.

With the treaty of Thronehold signed, Unity no longer had any place to go. Several of his companions in his new unit lived near each other, and were heading home. He was invited to accompany them and did so, and later these friends left that home to become what they are today...[/sblock]


Unity's rival among the Jade Dragoons in none other than Melissandra. Apparently she also took to a life of adventuring after the Last War ended, and turned up in the rival party. She may have taught him his skills, but he is determined to show her that his was of using them is better.

When Melissandra joined the Jade Dragoons, they immediately started seeking out Dhaakani ruins. Unity did some research on the fly and discovered what she was looking for, and his group managed to beat them to the punch. He claimed the ancient vestige phylactery, a useful magic item for soul binders, for his own.

Unity suffers great embarrassment over one particular incident. He had made a poor pact with Naberius and the vestige was overtaken with a desire to make a speech to the passengers waiting for an airship, which he did not resist because he was not worried about the time and shook off his companions' requests for haste. The Jade Dragoons took advantage of his stop and bribed the pilot to take off without them; arriving in Zilargo three hours before the party easily enabled them to handle the hostage situation without interference.

Unity's vestige phylactery was stolen from him, and Melissandra possesses it at last. His magical shield, captured from a servant of the Lord of Blades almost a year ago, was also taken.

(If a vestige phylactery is too expensive for this, swap it for implements of binding.)
 
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