DnD 3.5 (Eberron) Elemental Evil, the Return

Okay, here's the character so far (taken as Art 1/ Ftr 2/ Art 1):

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Anaviapik, "Pick"
Male Personality Warforged Artificer 2nd/ Fighter 2nd Level (ECL 4)
NG follower of the Sovereign Host
Experience: 6,000/10,000
Talks in: Sienna
Thinks in: Italics Sienna
Out of Character: Gray

Ability Scores:
Str 17 (+3) [+1 lvl]
Dex 13 (+1)
Con 18 (+4) [+2 racial]
Int 14 (+2)
Wis 10 (+0) [-2 racial]
Cha 12 (+1) [-2 racial, +1 lvl]
Rolls

Statistics:
Hit Points: 48/48 [32 max base, +16 Con]
Init: +1 [+1 Dex]
BAB: +3 [+1 Artificer, +2 Fighter]
Grap: +6 [+3 class, +3 Str]
Armor Class: 21, touch 11, flat-footed 20 [+1 Dex, +8 armor, +2 shield]
Fort Save: +7 [+3 base, +4 Con]
Ref Save: +1 [+0 base, +1 Dex]
Will Save: +4 [+3 base, +1 Cha]
Action Points: 7
Speed: 20 ft. [20 ft. base; Light load, Heavy armor]

Attacks:
+7 melee, bastard sword, 1d10+4, 19-20 x2.
+6 melee, silver dagger, 1d4+3, 19-20 x2.
+4 ranged, shortbow, 1d6, x3, range 60 ft.
+6 melee, melee touch, by infusion.

Medium-size, 6'8" tall, 360 lb., 8 yrs old.
No hair, Blue eyes, Adamantine skin.

Speaks Common.

Skills:
Athletics +0 [4 ranks, +3 Str, -7 armor]
Concentration +10 [6 ranks, +4 Con]
Craft (alchemy) +7 [5 ranks, +2 Int]
Craft (weaponsmithing) +6 [4 ranks, +2 Int]
Disable Device +9 [7 ranks, +2 Int]
Knowledge (arcana) +7 [5 ranks, +2 Int]
Search +9 [7 ranks, +2 Int]
Spellcraft +9 [5 ranks, +2 Int, +2 synergy]
Use Magic Device +10 [7 ranks, +1 Cha, +2 masterwork artificer's tools]
(30 pts Artificer, 8 pts Fighter)

Feats:
Adamantine Body [Level 1]
Scribe Scroll [Artificer 1]
Power Attack [Level 2]
Exotic Weapon Proficiency (bastard sword) [Fighter 1]
Improved Bull Rush [Level 3]
Weapon Focus (bastard sword) [Level 4]
Brew Potion [Artificer 2]

[sblock=Warforged Traits]Warforged Traits:
- +2 Constitution, -2 Wisdom, -2 Charisma.
- Living Construct.
- Light Fortification (25%).
- Slam Attack (1d4 damage).
- Favored Class: Fighter.[/sblock]
Class Features:
Infusions (See below) [Artificer 1]
Artificer Knowledge +4 [Artificer 1]
Artisan Bonus [Artificer 1]
Disable Trap [Artificer 1]
Item Creation [Artificer 1]
Infuse Self [Warforged Artificer 1]
Dungeon Crasher [Fighter 2]

Artificer Infusions (DC = 12 + infusion level):
1st - 4/day

Craft Reserve: 40

Coins: 22 gp. [200 gp base]

Equipment:
Bastard sword [35 gp]
Silver dagger [22 gp]
Shortbow [30 gp]
Arrows (40) [2 gp]
Heavy steel shield [20 gp]
Masterwork artificer's tools [50 gp]
Artisan's tools [5 gp]
Thieves' tools [30 gp]
Backpack [2 gp]
Hempen rope (50 ft.) [1 gp]
Grappling hook [1 gp]
Map/scroll case [1 gp]
Flint and steel [1 gp]

Background:
Pick was created, like all of his kind, during the Last War. Although he was created for battle, Pick showed a keen interest in the crafting of all things and an innate connection to his inanimate brethren. He met those he now calls friends and comrades in battle; the group seemed to know each other intimately and took a liking to the more agile-minded Pick.
After the War ended and his fellow soldiers returned home to Hommlet, Pick decided to go with them and works as a weaponsmith for the town militia in between adventuring jobs with his new "party" of allies.
When the decree was issued granting freedom to all warforged, Pick was overjoyed (once it was explained to him exactly what that meant) and chose a name for himself befitting his newfound uniqueness. He remained with his old group despite this, however, for he owes them his life many times over and counts them amongst his closest (if not only) friends.

* Pick's prized masterwork bastard sword (which he crafted himself), as well as a unique signet ring given to him as a birthday present by the party, were stolen by the Jade Dragoons.
* Pick is quite proud of the time his group was able to retrieve a hidden magical locket from a crime lord's warehouse, searched just hours before by the Dragoons. It was Pick who sensed the locket's divine aura.
* Pick doesn't like it when people bring up the time his party was forced to cede a famous security job in Sharn to the Dragoons due to the employer's hatred of warforged.
* Pick doesn't care for Aldan Kilkenny, a druid working with the Dragoons who spreads anti-warforged sentiments wherever he goes. Kilkenny sees the warforged as merely arcane abominations not worthy of existence.

-farmboymdp
 
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1st roll = stat modifier total of -2, I think those are the worst I've ever rolled. ;)

2nd try = stat modifier total of +2. We're getting there perhaps?

3rd time's the charm! = stat modifier total of +4. Okay, maybe not the charm.

Number 4 = stat modifer total of +2. Two steps forward,...

* * *

Finally! = stat modifier total of +5. We're there at last. Lol. ;)

* * *

I'm still thinking about my character. I have a lot of ideas but none are standing out yet. I guess that means I might get beaten to the slots since you're using a first-come-first-served policy. Ah well... we'll see.
 

Dibs

I'll try to get details in following day or two.

Would play straight wizard, going for war weaver PrC.
 

With a scout candidate already posted, I'll try something more HtH combat -oriented. I've got two possible concepts right now, both using the same set of rolled stats for convenience. I'll post the longer versions separately, but the short capsules are a human monk and a shifter Barbarian/Fighter. Expanded concepts to follow (shortly, at least the 'in progress' versions).
 

pathfinderq1 said:
With a scout candidate already posted, I'll try something more HtH combat -oriented. I've got two possible concepts right now, both using the same set of rolled stats for convenience. I'll post the longer versions separately, but the short capsules are a human monk and a shifter Barbarian/Fighter. Expanded concepts to follow (shortly, at least the 'in progress' versions).
Sorry, Pathfinder. I almost switched when I went to post Vaeryn, but I had him all worked up already, other than the stat roll.
 

Redclaw said:
Sorry, Pathfinder. I almost switched when I went to post Vaeryn, but I had him all worked up already, other than the stat roll.

Don't worry, it is fine- I've got plenty of ideas, and you've got a good concept there.
 

Returning to PbP after a couple years away but looking to play

Hi, I have not done a PbP in a while but would be interested in playing, I will post a character after work tomorrow and I hope there is still a slot available. I will want to play a cleric and it does look like the group is short a healer so I hope this will work for everyone.
 

Holy matching socks, Batman. What's with all these RttToEE games that keep appearing?! Erg, if I wasn't already about to start playing in another one I'd love to play this one. Eberron is refreshingly slightly less generic than most D&D. Well, I'd love a Planescape game but I take what I can get.
 

Concept 1: Ranulf, Eater-of-Hearts (in progress)

Ranulf, Eater-of-Hearts

Race/gender: Shifter (longtooth)/male
Class/level: Barbarian 2/Fighter 2
Alignment: CG

Description: Ranulf is massively built- only a bit taller than average height, his shoulders are so broad that he looks almost square, especially in armor and a wolf-skin mantle. He has a wild mane of curly black hair, and a short beard- no matter how often he shaves or how much attention he spends on grooming, he always looks scruffy and wild- so he doesn't usually bother, though he likes to be fairly clean. Between his unkempt appearance, his growl of a voice, and his rude and surly attitude, he seems to attract all kinds of trouble. Wherever he goes, woman are always hiding their children when they see him, and town guards always give him a hard time- he appears to embody the worst violent and savage stereotypes of his race (this is only exacerbated by the fact that he often revels in such responses, and will go out of his way to 'act up' if people don't get worried when they see him).

Personality: Ranulf has the rough and crude one might expect from his appearance- he talks loud, laughs louder, and curses those who give him any grief. He is honest, almost to the point of rudeness, and seems to have little concept of subtlety or social conventions. He would never shy away from a fight, and in fact, seems to enjoy fighting more than (almost) anything else- while he is terrifically ill at ease in social situations, he is quite crafty and cunning when it comes to warfare. While some of his more even-tempered or socially-skilled compatriots might shake their heads at his lack of diplomacy or restraint, they also know that he has a good heart, unbending loyalty, and courage to spare. On his own part, he does actually realize what a social or diplomatic disaster he can be, and when things are truly dire, he can force himself to keep his mouth shut so that his friends can do the talking.

Background: Not too many shifters lived in the area around Hommlet, at least not back in the day. Ranulf's parents stayed in the nearby forest for a time, but they were wanderers by nature, and they moved on, leaving their son in the custody of one of their few friends- no one knows whether they were trying to get rid of the boy or to protect him from the dangers of the roving lifestyle... Ranulf grew up outside the village, in the care of a surly old ranger- while the man might have been a friend to the boy's parents, he was no friend to anyone else. While he didn't get into town much and his social skills have definitely suffered for it, Ranulf grew up quite fit, and very much at ease in the woods or on the battlefield. When the recruiters passed through town, Ranulf was one of the first to sign up, and the other members of the group have long known him as a powerful warrior and a reliable friend- but not the kind of guy you send into town to negotiate with the locals.

Campaign details:
1. Two lost items: +1 mithril shirt, MW longaxe
2. Rival/enemy: Fezlyn, a changeling rogue and swashbuckler; virulently anti-shifter, nimble, stylish, and oh-so-suave, he has been a pain both in battle and out of it. The worst part is that he just won't stay dead- Ranulf is quite convinced that he has killed the fellow at least twice, but it doesn't seem to stick.
3. A triumph: Well, it was a heck of a fight, a real knock-down, drag-out brawl that ended up involving pretty much the entirety of a Karrnathi battlefield camp. The Jade Dragoons definitely weren't expecting us to show up there- they had prevailed upon some old friendships and they were nearly all in the camp commander's tent celebrating their triumphant acquisition of some critical Brelish battle-planning maps (we won't ever know, I guess, just how they managed to get their hands on that info). We sort of stumbled into the mess- I guess, honestly, we weren't exactly expecting the Dragoons to be there either- but we adapted to things a heck of a lot faster, and while we didn't manage to fight our way out easily, we did manage to get out and not get dead. Recovering the map case was just gravy...
4. A setback: It should have been simple- we had the location of the supply train, the guard roster, even the specific information about which wagon we were supposed to hit... Maybe the whole thing was a set-up, but our source had been good before- maybe it was just bad luck and the Dragoons were there for something else but couldn't resist putting us under the hammer just on principal. Whatever it was, we got slammed but good- we probably would have ended up getting killed if that Brelish cavalry patrol hadn't spooked them off. As it was, we were paying off our account with House Jorasco for what felt like months...

Stats/numbers/abilities, etc.:

Strength: 18 (+4), includes +1 at level 4
Dexterity: 16 (+3), includes +2 racial
Constitution: 18 (+4)
Intelligence: 11 (+0), includes -2 racial
Wisdom: 11 (+0)
Charisma: 5 (-3), includes -2 racial and +1 at level 4

Barbarian 2/Fighter 2; total level 4; (B/F/B/F)
Experience points: 6000
Hit points: 60 (12/10/12/10; +16 CON)
Armor class: 17 (touch 13, flatfooted 14; armor +4, DEX +3)
Move: 40 feet (in light or no armor)
Initiative: +3 (DEX)
BAB: +4 (Melee +8/Missile +7)
Fortitude: +10 (base +3+3, CON +4)
Reflex: +3 (base +0+0, DEX +3)
Willpower: +4 (base +0+0, CON +4 for Steadfast determination feat)

Feats:
Endurance (level 1),
Power attack (level 2)
Exotic weapon proficiency- longaxe (Fighter 1 bonus)
Steadfast Determination (level 3, PHB II)
Extra rage (level 4, Complete warrior)
Weapon focus- greataxe (includes longaxe, Fighter 2 bonus)

Skills:
Athletics (climb/jump/swim) +13/swim +11; (7 ranks +4 STR +2 racial climb/jump)
Survival +5 (5 ranks +0 WIS)
Knowledge (nature) +2 (4sp crossclass= 2 ranks +0 INT)
Profession (lumberjack) +1 (2 sp/cc= 1 rank +0 WIS)
Intimidate +1 (4 ranks -3 CHA)
Speak language +1 (goblin; 2 sp/cc= 1 rank)


Items (160 gp):
Chain shirt (AC +4, check -2; 100 gp)
Longax (35 gp; Complete Adventurer pg 115-116; +9/1d12 +6)
Dagger (2 gp)
Dart (x10; 50 sp; +7, 1d4+4, range increment 20')
Morningstar (8 gp; +8, 1d8+4)
Explorer's outfit (free outfit, with wolfskin mantle)
Travelers outfit (1 gp, spare clothes)
Back pack (2 gp)
Bedroll (5 sp)
Belt pouch (1 gp)
Flint and steel (1 gp)
Waterskin (1 gp)
Trail rations (4 days; 20 sp)
Whetstone (2 cp)
Torches (x8; 8 cp)
Sack (x2; 2 sp)

Spare cash: 1 gp, 2 sp
 
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This looks like fun.

Benden d'Orien

Backstory: [sblock]Born in Aundair, Benden was moved to Hommlet to live with his uncle, Andes d'Orien, when he turned 16 due to an inappropriate intrest he had taken in joining up with the Aundarian army. Andes, a very strict travel-mage for d'Orien took Benden under his arm, teaching him what he could of wizardry, though Benden tended to pursue his martial interests at the same time. Andes worked with this, teaching Benden spells that required minimal movement to cast. Benden was never sure what landed his Uncle the fairly dead-end job of overseeing the Orien business in Hommlet and Andes never spoke of it. Though he worked for a while with the business, his Uncle decided to let Benden travel with a group of local adventurers--he felt it was the best way to gain real experience seeing people safely from point A to point B--the bread and butter of House Orien. He even gave Benden a surprising going away present on his first adventure--an enchanted suit of plate armor.[/sblock]

[sblock=Benden's Journal]
1 Zarantyr, 998: Join up with adventurers, see the world they tell me. It was fun two weeks ago, but now we are racing through goblin-infested caverns in Darguun, our landcart is busted, and some yahoos calling themselves the Jade Dragoons just flew overhead in a Lyrandar Airship.

later: Convinced a Goblin shaman to unbind the Dragoon's elemental. Go me.

18 Olarune, 998: Happy birthday to me! I am about to get the nicest birthday present ever! We are about two hours away from the ruins of Khja-T'Thule and a massive payday. This sorcerer knew what he was doing, and if I can claim even a fraction of the arcane might he commanded, I will be sitting pretty.

later: That half-elf that sold us the map to the ruins? Blayne d'Lyrandar--of the Jade Dragoons. Apparently, Khja-T'Thule never existed. No treasure. Always wanted to see a gibbering mouther though. Never want to again.

21 Dravago, 998: At least they let me keep my journal in prison. I need to write down one image so I never forget what I own that dust-spawn Lyrandar air pig, Blayne. His too-smoothe smile with that ridiculous patch of hair hanging off of his chin, grey eyes twinkling as he watches me and my friends carried away in chains from the deck of his air-ship. He's wearing my cloak---the red Montebanc cloak that I won in that 3-dragon Ante game in Sharn from the drunken halfling. I can tell by the counting he's doing on his leather-gloved fingers that he's deciding how many new fancy hats and necklaces he can afford once he sells off my armor. We fell for their map to a stupid fake ruin once...now we do it again and fall right into a trap! Uncle Andes is going to kill me. [/sblock]

[sblock=stats]
Fighter 1/Wizard 3

Stats: http://invisiblecastle.com/find.py?a=show&id=1218280

in progress
[/sblock]
 
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