[DnD 3.5][home brew world] Those who are not [recruiting][OOC]

blackdraco

First Post
Links
Chapter 1

This is a homebrewed world using dnd 3.5 core books

Looking for 3-5 players.

Speed: I will try to keep it once every 2 days. I will also try to force a few friends from my playing group to be extra gm’s to insure that there will be a steady pace and making it 1/day.

Type of game: high fantasy, serious, funny,.
It won’t be standard Dnd. For one I don’t give out a lot of magic items. Second is that talking will be very important. There will be a lot of social class differences, power struggles and the like. (although not in the first chapter)
This does not mean that fighting capabilities is useless (far from it), but fighters that don’t involve themselves in discussions might feel bored at times. (deep personalities might be a good idea)

The first chapters setting will be when the characters are still children(between 5 and 8), in the little village that they have grown up in.
Therefore I would prefer human characters, but are willing to accept other races with good reasons.

More Info on world and setting can be gained through knowledge (first in chapter 2 though)
If something is important to you about the setting, you can ask me.

House rules:
I have some, and unfortunately I sometimes take my house rules as actual core rules (that what happens when you play with the same group for a long time :p )

Some I do remember is house rules.
When bleeding to death you don’t die on -10 but rather on –con. Which makes con very important.

I am not rolling d20 but 2d10, making rolls a lot more standardized and critical a lot less often.

Critical do not inflict more dmg but a general negative bonus. (all chars have a CriticalHP equal to half their HD+con bonus)
this means that a fighter have 5 CHP+con, a wizard have 2+con.
Some races gain a natural bonus to CHP.
When receiving a critical hit the X2 will dmg 1 on CHP. X3 will dmg 2, X4 will dmg 3 and so on.
for every CHP lost you will receive a negative modifier of -1 on all rolls.
This resembles that HP is flesh wounds while CPH are broken bones, organs, pain and so on.
Barbs ignore CHP negatives while in rage.
Rogues can spend 2d6 of their sneak attack to give 1 CHP instead (needs feat)

Spell casters can over channel.
This means that it is possible to cast more spells than the normal limit, but at great risk. A fortitude save is needed every time this is attempted.
Wizards may use any spell from their spell book, but if it is one that they had not already prepared (an already cast) the DC increases with 4

Character creation
For character creation you may make an lvl 1 character, and then we either make a child version, or make the child and then for chapter two make the lvl 1 character.

To make a child you use following method
All stats are standard 8
You have 12 points you may locate in any way you like.
No one stat may have more than 13
Hp is you con bonus or 1 (whatever is best)

For lvl 1 Character use following method
All stats are standard 8
You have 32 points you may locate in any way you like.
Only one stat may be 18 (which is max)
Only one stat may be 17
One stat has to have a negative bonus. (9 or below))

As child characters I would like to know a bit about personalities. Even though there may not be many at a low age, there will be some quirks.
Also a bit about family, especially what parents are working with. It is a small village, so if two characters want their father to be the village priest they may have to be brothers (which is possible if you want)

Before the end of chapter 1 I would like to know what class people would prefer as I will then adjust the end of chapter 1. I will inform you when this happens.
 
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HolyMan

Thy wounds are healed!
3.5 core books??

low magic??

standard race is human??

role-play over roll play??

and I get to play a chubby five year old who likes to eat peppermint sticks??

Ummm where do I sign up I'm in. :D

HM
 


HolyMan

Thy wounds are healed!
OK heres the character at first lvl I was thinking for the "child version" wouldn't it be easy to half some of his abilities? We buy the ablities like you have above and instead of worrying about skill points and feats say we get half of what we have listed for 1st lvl? So my Knowledge (History) would be 2 ranks instead of 4 and so on. Just an ideal for easy start up.

So to finish I need starting gold rules and a little more info on the villiage or do you want us to help make it up as we go?

Code:
Name: Jasperian Sunsong "Jasper"
Class: Bard
Race: Human
Size: Medium
Gender: Male
Alignment: Chaotic Good
Deity: ??
 
Str: 12 +1 (04pts.)     Level: 1        XP: 0
Dex: 16 +3 (08pts.)     BAB: +0         HP: 8 (1d6+2)
Con: 14 +2 (06pts.)     Grapple: +1     Dmg Red: none
Int: 14 +2 (06pts.)     Speed: 30'      Spell Res: 0%
Wis:  8 -1 (00pts.)     Init: +3        Spell Save: 13+spell lvl  
Cha: 16 +3 (08pts.)     ACP: -3         Spell Fail: 15%
 
                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:              10    +3    +2   +3    +0    +0    +0    18
Touch: 13              Flatfooted: 15
 
                          Base   Mod  Misc  Total
Fort:                      0    +2          +2
Reflex:                    2    +3          +5
Will:                      2    -1          +3
 
Weapon                  Attack   Damage     Critical  Range
Longsword                 +1      1d8+1     19-20x2   ---
Short Bow                 +3      1d6            x3   60'
Dagger(melee)             +1      1d4+1     19-20x2   ---
Dagger(thrown)            +3      1d4+1     19-20x2   10'
 
 
Languages: Common, Elven, Dwarven
 
Racial Abilities:
• bonus feat at first level
• +4 skill points at first level
• +1 skill points at each level after 1st
• Favored Class: Any
 
Class Abilities:
• Bardic Music: [I]countersong, fascinate, inspire courage +1[/I]
• Bardic Knowledge: 1d20+3
• Spells
 
Feats:
• Proficient with all simple weapons and longsword, rapier, sap, short sword,
short bow, and whip
• Proficient with light armor and shields (except tower shields)
• Persuasive
• Negotiator
 
Spells Per Day:
0lvl- 2
 
Spells Known:
0lvl- Lullaby, Mage Hand, Presidigitation, Mending
 
Skill Points: 36 (6 + INT mod/level) + 4     Max Ranks: 4/2
Skills                   Ranks Mod  Misc ACP  Total
Appraise[Int]             0    +2              +2 
Balance[Dex]              0    +3         -3   +0
Bluff[Cha]                4    +3   +2         +9
Climb[Str]                2    +1         -3   +0
Concentration[Con]        0    +2              +2
Craft[Int]                0    +2              +2
Decipher Script[Int]      0    +2              +2
Diplomacy[Cha]            4    +3   +2         +9            
Disguise[Cha]             0    +3              +3           
Escape Artist[Dex]        0    +2         -3   -1
Forgery[Int]              0    +2              +2
Gather Information[Cha]   2    +3   +2         +7
Handle Animal[Cha]        0    +3              +3
Heal[Wis]                 0    -1              -1
Hide[Dex]                 2    +3         -3   +2                               
Intimidate[Cha]           0    +3   +2         +5                            
Jump[Str]                 0    +1         -3   -2
Knowledge(Architecture    0    +2              +2 
and engineering)
Knowledge(Dungeoneering)  0    +2              +2  
Knowledge(Geography)      0    +2              +2
Knowledge(History)        4    +2              +6
Knowledge(Arcana)         0    +2              +2
Knowledge(The Planes)     0    +2              +2
Knowledge(Religion)       0    +2              +2
Knowledge(Local)          0    +2              +2
Knowledge(Nobility        0    +2              +2
and Royalty)
Listen[Wis]               2    -1              +1
Move Silently[Dex]        2    +3         -3   +2
Open Locks[Dex]           0    +3              +3           
Perform-lyre[Cha]         1    +3              +4
Perform-flute[Cha]        3    +3              +6
Profession[Wis]           0    -1              -1
Ride[Dex]                 0    +3              +3
Search[Int]               0    +2              +2
Sleight of Hand[Dex]      0    +3         -3   +0 
Spot[Wis]                 2    -1              +1
Sense Motive[Wis]         4    -1              +3
Spellcraft[Int]           0    +2              +2
Survival[Wis]             0    -1              -1
Swim[Str]                 0    +1         -6   -5
Tumble[Dex]               4    +3         -3   +4
Use Magic Device[Cha]     0    +3              +3
Use Rope[Dex]             0    +3              +3
 
Equipment:                              Cost  Weight
Traveler's outfit                       free    0lb
Studded Leather                         25gp   20lb
Shield,heavy wooden                      7gp   10lb
Longsword                               15gp    4lb
Dagger                                   2gp    1lb
Short Bow                               30gp    2lb
Arrows(20)                               1gp    3lb
Backpack                                 2gp    2lb
-torches(2)                              2cp    2lb
-flint and steel                         1gp    ---
-trail rations(1 day)                    5sp    1lb
-waterskin                               1gp    4lb
-whetstone                               2cp    1lb
-musical instrument(lyre)                5gp    5lb
-musical instrument(flute)               5gp    5lb
Bedroll                                  1sp    5lb
Spell Component Pouch                    5gp    2lb
 
 
 
 
 
 
Total Weight: 63lbs-medium load      Money: 0gp, 3sp, 6cp
 
                            Lgt   Med   Hvy  Lift O.H./O.G. Push
Max Weight:                 43    86    130       130/260   650
 
Age: 18
Height: 5'11"
Weight: 165lbs.
Eyes: Hazel
Hair: Sandy Brown
Skin: white


[sblock=Appearance] Curl hair and striking features plague young Jasper. He is handsome and wishes not to be. [/sblock]

[sblock=Background]
Growing up hating to practice is instrument studies Jasper dreams of being a bold warrior in one of the many tales he was told to learn. In the villiage he would watch the other children play with their wooden swords and wish that he could as well. When he was suppose to be pratcing his lyre he would sneak off to be with his friends and in exchange for a story they would lend him a wooden sword and sometimes a shield to play at slaying monsters and saving fair maidens. Jasper doesn't mind playing the flute it is the lyre and other bardic "nonsense" he loathes.[/sblock]

[sblock=Child Version]
Str: 10
Dex: 10
Con: 10
Int: 10
Wis: 8
Cha: 12

HP: 1 [/sblock]
 
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blackdraco

First Post
OK heres the character at first lvl I was thinking for the "child version" wouldn't it be easy to half some of his abilities? We buy the ablities like you have above and instead of worrying about skill points and feats say we get half of what we have listed for 1st lvl? So my Knowledge (History) would be 2 ranks instead of 4 and so on. Just an ideal for easy start up.

So to finish I need starting gold rules and a little more info on the villiage or do you want us to help make it up as we go?

Actually i was more thinking that the children should start totally class.
So skills would be only from stats :)

gold for the lvl 1 character is 100 gp

about background. You'll have the option to write one your self. only real rule is to keep it in the spirit of a small village.
But a small village do have both a mayor, a village priest, the local bar/tavern and so on.

The last time i run this campaign, one player was the barkeepers nephew, both parents gone, and his uncle would not tell him why they where not there. He ended up as a druid
Another was the local priest son. small, chubby and glad for food.
Ended up as a sorcerer with no real believes.

Off course the starting background shouldn't be something extreme like "I was left in the village by a dragon that told the village people to look after me"

The rest of the background (from childhood to lvl 1 10 years after) is something that should be written after chapter 1, as this chapter may change the characters life :)
 

SuccessWarrior

First Post
Axel Dembe (Child Version)

Axel Dembe

Str: 10
Dex: 11
Con: 10
Int: 9
Wis: 10
Cha: 10

Axel is a happy kid but a bit on the quiet side. His father is a woodcutter and carpenter, supplying firewood for those that need it but don't have time to get it themselves like the innkeeper. He also cuts wood to make furniture. Axel's mother keeps the house running and helps out father where she can.

Axel also helps his father in everything that has to do with making a living for the family. He especially loves the trips into the forest to cut the trees. He helps but is prone to wander off on his own at times just to be alone with the Mother, nature herself. The rustling of the trees as if they are trying to speak to him, the chattering of a squirrel as he walks by, the look of a deer weighing Axel to see if he is friend or foe. He is quick to return when father calls, dashing under limbs and over fallen logs. He is always mindful and obedient to his father when needed but always looking for a chance to venture out on his own when possible. As long as the work is done, his father lets Axel wander as he pleases.

When in the village and free from splitting and hauling wood for people, Axel enjoys the company of the village kids and joins in their games. Wandering alone in the woods is fun but Axel seems just at home in a group of his friends. He may not take the lead on choosing the next game but he's always glad to be part of the game and to be with his friends.

Axel works hard but has fun too and even at this young age, he has an understanding that his life is good. This knowledge helps in making Axel an optimistic kid, always thinking that things will turn out right, whatever "right" might mean. "Bad" stuff happens but you work through it and then you play.

Axel is a lean agile boy with shoulder length black hair that his mom tries to get him to comb every couple of days. His hair gets in front of eyes when he's rough housing with the other kids but it doesn't seem to bother him and he rarely tries to move it out of the way. His eyes are a grayish blue that seem to change in the amount of gray or blue that is in them as the weather changes. His clothes are functional, if more than a bit worn, and he runs around barefoot as much as the weather and his chores will let him.
 
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WarShrike

First Post
Valen "Squeek" Umbar

[sblock=Child]
Code:
Str: 10
Dex: 12
Con: 10
Int: 10
Wis: 8
Cha: 10
 
Hp: 1
[/sblock]


[sblock=Level 1]
Code:
Valen "Squeek" Umbar
 
Class:              Rogue
Level:              1
Alignment:          Neutral
Gender:             Male
Race:               Human
Size:               Medium
 
AC:
BAB:                +0
Fort:               +2
Refl:               +6
Will:               -1
 
Strength:           14
Dexterity:          18
Constitution:       14
Intelligence:       16
Wisdom:             8
Charisma:           12
 
[B]Main Skills[/B]
Appraise:           +7
Bluff:              +5
Disable Device:     +7
Gather Information: +5
Hide:               +10
Listen:             +5
Move Silently:      +10
Open Lock:          +8
Search:             +7
Slight of Hand:     +8
Spot:               +5
Tumble:             +8
 
[B]Other Untrained Skills[/B]
Balance:            +4
Climb:              +2
Craft(Any):         +3
Diplomacy:          +1
Disguise:           +1
Escape Artist:      +4
Forgery:            +3
Intimidate:         +1
Jump:               +2
Ride:               +4
Sense Motive:       -1
Survival:           -1
Swim:               +2
Use Rope:           +4
 
[B]Feats[/B]
Alertness:    +2 to Listen and Spot Checks
Stealthy:     +2 to Hide and Move Silently Checks
 
[B]Class Abilities[/B]
Prof. with all Simple Weapons, Hand Crossbow, Rapier, Short Bow, and Short Sword
Prof. with all Light Armors, but not Shields
Sneak Attack +1d6
Trapfinding
[/sblock]

[sblock=Appearance]
Valen is small for a human, even more so as a child. he has deep, dark brown eyes, which are sunken as if he were sickly, or never got much sleep. His hair is black, short and wild, and kept trimmed as if to prevent it from getting in the way of his vision at all costs. He has a nervous streak, and is constantly looking all around him as if expecting trouble at every moment.
[/sblock]

[sblock=Background]
Valen is the only son of Regheld Umbar, the village tanner. His mother died in childbirth, so he lives alone with his father, who is also a drunkard. He has learned from a very young age to stay well out of arms reach of his father, who has always shown a willingness to blame him for anything that goes wrong, and who obviously enjoys beating on anything smaller than himself. Odd then that his best friend would turn out to be the village bully. (possible story link to a barbarian or other warrior character.)

The other children dont like him much, as he is thought to spy on them for his bully friend, and their favorite toys and treats seem to go missing when he's around. Not that anyone can prove that he's stolen from them, but it is the consensus of the majority of the children that he's up to no good. It is these children that have nick-named him Squeek, because they equate him to some sort of rodent, though they dare not go any further. That time the bully broke the nose of some lad who'd called Valen "Rat-Boy" is ever present in their minds. Though being in his friend's shadow makes him feel safe, there are times when he must deal with things on his own. Therefore, Valen also has a knack for talking his way out of trouble. His words can seem straight forward, yet are so confusing sometimes, that by the time his antagonist gets his mind around them, he's long gone.
[/sblock]
 
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blackdraco

First Post
;;; Draco, is that kind of what you are looking for? What else do I need to do?

That is exactly what i am looking for :)
maybe age and appearance, but else you are set to go :)




On another note:
I may have forgotten to tell that chapter 2 will take place approximately 10 years after chapter 1.

And on another note:
When we have all players we should decide how your relations are to each other. You all grew up together after all :)

And my third note :)
This one is one that you will like i think.
i dont use the standard point buy system.
So an increase from 14 to 15 do not cost 2 points but only 1.
an increase from from 15 to 17 is not 3 points but only 1 and so on.
Thats the reason for the max of 18 (and only 1 of those)

This means that Jasper have 3 more points (although any alterations are allowed)
and Valen have 4 left (alterations are also allowed)
 
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