I answered yes, but what I really want to say is that they feel supernatural. If they were just combat maneuvers they could be used any time it was appropriate. That could include only being able to pull a specific one once while fighting a specific opponent, only if you have flanking (obviously we don't have flanking), any time you hit and exceed the target AC by 5 or more for example.
I understand why they did it, because it would be too difficult to set up "appropriate situations" when you could execute a maneuver which may include some exhaustion mechanic.
But it feels like 4E where every character that had "powers" that were limited based on arbitrary times per day or encounter. It felt like a pure game mechanic from a play standpoint. From a simulation aspect it feels supernatural, or magic.