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...log?jaerdaph
Well, you can't spell "analogy" without the...
b) that character design for PCs is as open and free-form as 3e
How has PC design in any edition of D&D ever been "free-form" ?![]()
Eh, yeah, sorta.
4e is branching. You pick a class, and it has 2 or 4 builds. You pick a build, and there are a few feats for that build, and you can't take feats for the other build. Often there are feats that you can't take, even if they might fit your build, because of your race. And sure, you can take any of the powers from your class, but usually there are few that are just better because they give you a benefit from your build.
You can multiclass to get powers from other classes, but you can only do so much of it, and even if you do, usually your class abilities are designed so narrowly that they won't synergize with the multiclassing. Ever tried to be a barbarian-rogue in 4e? You want two-handed weapons, or light blades, and you can't combine powers, just switch between them.
4e character building, in my opinion, makes creativity feel like a sacrifice.
3e is interwoven. You can pick multiple classes as you level up. You can take feats that work for any race class combo. You don't have to be a half-orc barbarian to take Shock Trooper; you just need to have taken a few feats in the chain. Your shock trooper can be a barbarian, a fighter, or even an eldritch knight.
Sure, spellcaster multiclassing at high level was weak, but it was kind of fun to be a barbarian 8/druid 2 with an array of little magic tricks, or to be a sorcerer/monk who can deflect arrows and have really awesome shocking grasps.
Whenever something new came out for 3e, you could find ways to integrate it with older material. Whenever something new comes out for 4e, there's usually only a handful of ways to use it. Sure, it's more balanced that way, but I think there had to be other ways to keep the game balanced without having to codify your options so strictly.
Finally, both make falling damage something to be starkly feared.![]()