D&D (2024) Do you plan to adopt D&D5.5One2024Redux?

Plan to adopt the new core rules?

  • Yep

    Votes: 262 53.0%
  • Nope

    Votes: 232 47.0%


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When a player claims that it's not about power and chooses to cloak their power gaming under the guise of roleplay story and so forth it becomes impossible to work with them because their opening stance is a misleading distraction covering for their real desires.
Believe me, anyone who's played with me knows my powergaming tendencies aren't cloaked in anything. :)
 


And those would be?
It seems like your question was answered in the very post you selectively quoted. This is where extreme selective partial quotes lead to problems. I didn't think there was any subtlety in the bolded bit you omitted.
Lots of words could be used. Given your support for it, do you have none of your own? Here are a few of many.

Unreasonable
Excessive
Too extreme
Little more than an excuse for dressing up a spreadsheet
Broken
Etc.

Cody from taking20 has a great bit about power gamers in this video and I agree with what he says about them. When a player claims that it's not about power and chooses to cloak their power gaming under the guise of roleplay story and so forth it becomes impossible to work with them because their opening stance is a misleading distraction covering for their real desires.
I even included a link to a video talking about power gaming I'm a way I explicitly stated to be a take I agree with, that should clear up "power gaming" if there was a stumbling point there.
 


Even if WoTC didn't, people within the D&D community are still going to see it as a new edition anyways.
Just old people. And we're not the market they particularly care about. Most 5e players don't care (or even know) about editions because they started with 5e, which they just call "D&D", and WotC understandably wants to keep it that way. That's the whole point, and what what most grognards can't seem to wrap our heads around: it's not about us. We'll probably go to our graves railing about editions. Fine.
 

Just old people. And we're not the market they particularly care about. Most 5e players don't care (or even know) about editions because they started with 5e, which they just call "D&D", and WotC understandably wants to keep it that way. That's the whole point, and what what most grognards can't seem to wrap our heads around: it's not about us. We'll probably go to our graves railing about editions. Fine.
True. There is going to be a generation of D&D players whose first D&D session is going to be using material from D&D2024 over previous editions. This generation is more likely going to be their target audience than those who had played in previous editions of D&D. It happens every time a new edition comes out.

I'll be content with the edition my group and I is currently using right now. 5e. And while there will be come a day when no more 5e books are being produced officially by WoTC, there will be fans of 5e still brewing up new stuff for each other. ;)
 

The idea that a named player-facing rules element needs to be identical for everyone playing is a pernicious myth that needs to die. 5e is about exception-based design.
Indeed, but in the interests of both fairness (in the meta) and consistency (in the fiction( those exceptions have to be the same for everyone.
Every character can be its own exception. If player A uses a bespoke rules element that's been approved by the DM, then player B's familiarity with the rule is immaterial. You don't need to police other people's characters. You do your thing, the other player does their thing, and as long as the DM is good, it doesn't matter.
OK, Player A is using a bespoke DM-approved rules element. One of three things then happens if Player B wants to use the rule in the manner in which she's familiar with it:

--- Player B gets shut down and has to adapt to the Player A version
--- Player A gets shut down and has to revert to the Player B version
--- you bake an inconsistency into your game, and an inherent unfairness if one version is clearly superior to another.

To me the third of these options is flat-out unacceptable, and the first two are poor as well. The only way to avoid getting to this point is to make a binary decision before play even starts as to which version you'll use, and stick to that throughout.
I know food metaphors always work wonderfully and never blow up in my face, so here we go.

If I order the cheeseburger and fries, and you also order the cheeseburger and fries, but swap out the beef patty for chicken, hold the tomatoes, add horseradish aioli, and have broccoli instead of fries, you aren't hurting my meal in any way. The DM is paying and picked the restaurant, but as long as your order isn't too expensive, why would the DM care?
If I have to smell your broccoli then you probably are hurting my meal. :)

More to the point, this analogy doesn't hold up in that eating a cheeseburger is (one hopes!) one and done, where an RPG campaign can go on for years. A better analogy, perhaps, is that it's not a question of what you're putting on your burger today, it's a question of the restaurant now being expected to have your version of the burger on the menu for the foreseeable future....and if the restaurant only wants to have one burger on its menu, now what?
 



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