Clint_L
Legend
I don't think it's a problem if popularity is a design goal. I mean, presumably everyone who creates something that they need to sell has popularity as one of their design goals.
But popularity is a contextual term. Popular with whom, and to what degree? For example, if I am designing a new skateboard, I don't worry about making it popular with every human being. I focus on 1) skateboarders, 2) prospective skateboarders.
A design goal of making an edition of D&D that will be popular with current and prospective players just seems like the obvious thing to do. This doesn't mean that the designers are creatively bankrupt, it just means that they have a logical goal.
Popular is often used as a dirty word when applied to the arts, but I think that's often just snobbery. I do think it is a problem if popularity is the only goal, such as making a cheap knock-off version seeking to ride the coattails of a popular brand, but even there I don't think it is an ethical issue. I just think it is a problem because those sorts of knock-offs generally suck. But if you are trying to make a great product that will appeal to your target audience, then there is nothing wrong with seeking popularity. It would be illogical to to do otherwise.
And checking in with your target audience during the design phase is normal. If I'm designing that skateboard, I'm definitely consulting with skateboarders during the process. It would be crazy not to.
But popularity is a contextual term. Popular with whom, and to what degree? For example, if I am designing a new skateboard, I don't worry about making it popular with every human being. I focus on 1) skateboarders, 2) prospective skateboarders.
A design goal of making an edition of D&D that will be popular with current and prospective players just seems like the obvious thing to do. This doesn't mean that the designers are creatively bankrupt, it just means that they have a logical goal.
Popular is often used as a dirty word when applied to the arts, but I think that's often just snobbery. I do think it is a problem if popularity is the only goal, such as making a cheap knock-off version seeking to ride the coattails of a popular brand, but even there I don't think it is an ethical issue. I just think it is a problem because those sorts of knock-offs generally suck. But if you are trying to make a great product that will appeal to your target audience, then there is nothing wrong with seeking popularity. It would be illogical to to do otherwise.
And checking in with your target audience during the design phase is normal. If I'm designing that skateboard, I'm definitely consulting with skateboarders during the process. It would be crazy not to.