AnotherGuy
Hero
One of the main beauty's of 5e is its progression AND influence from the last 3 editions
My hopes are for the new edition they expand on Rituals, return of Skill Challenges as an optional mechanic, they reign in Cantrips and Magic in general (for world-building purposes) and they keep upping their game with monsters.
- Advantage/Disadvantage is a simpler mechanic than the myriads of + and - from 3.x;
- Bounded Accuracy, being a 4e design principle, which assists (to some degree) with having low CR monsters last longer (as opposed to minions, and not that one cannot include them within 5e);
- Book of Nine Swords influenced 4e and that influence carries through to 5e
- 5e provided a lot of room for tinkering reminiscent of 2e; and
- The return of the DM storyteller (as opposed to the one stuck in rules-law hell of 3.x, or the encounter builder of 4e. I'm being facetious)
My hopes are for the new edition they expand on Rituals, return of Skill Challenges as an optional mechanic, they reign in Cantrips and Magic in general (for world-building purposes) and they keep upping their game with monsters.

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