KarinsDad said:Multiple? Nearly every?
There is a difference between the situation allowing for it and it being a optimal decision for that situation.
Right. And that is what the oodles of math I did is for. Figuring out which spell is optimal, given the situation.
Situations where Orbs are often better:
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Darkness, Obscuring Mist, or other area concealment spells prevent LOS to good targeting locations. Or even casting spells outdoors at night.
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You don't need line of sight to the target point for a fireball or lightning bolt, just line of effect.
In fact, area of effect spells are spectacularly better in these circumstances, because concealment is completely screwing over your hopes of hitting with an orb.
Sure, one could cast Fireball at a Dragon or cast it so that it only hits two enemies, but even though the opportunity exists, it is not necessarily a good choice to do so.
I agree, and my analysis agrees. Of the 13 encounters with a single foe, 12 favor the orb spells (the remaining one is against a swarm). For battles against two foes, 8 favor the orb, 3 the evocation, and 4 are unclear.
The reason that my analysis showed evocations to be more useful overall is because many encounters in the DWP are against more than two foes. If you experience games in which this is not the case, your results will be different. (This is why I chose DWP for encounters, because first party published adventures are as close to a 'standard' as we are likely to get.)
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gnfnrf