Have they ever? I mean, aside from a few outdated spells and character restrictions from older editions. It was a different game when those were in play. I don't think they have any in 5e.Do they have any mechanical effects or implications in your game?
Have they ever? I mean, aside from a few outdated spells and character restrictions from older editions. It was a different game when those were in play. I don't think they have any in 5e.
I really like this idea. I might be one of the rare ones who found ideas, bonds, and traits to be a very poor substitute for alignment. Poor in that its entirely vague, and at the table never came into effect. Focusing on them both might be a good way to get that general consensus and cosmic purpose that alignment provides, while also allowing you that person stake to show how your character acts within their alignment.I think the old convention of alignment can be used in combination with the newer ideas of bonds, traits, and flaws to help you form an idea of what your character is like when your first start out playing them. For me, after that point, I find that characters I play tend to tell me who they are - much like when I'm writing a script or a story - and can sometimes surprise me by turning out quite differently that the way I "planned" them to be.