• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Domhani Bairdéir [OOC]

Thank y'all for the kind words!

Feel free to browse, peruse, etc. to your hearts content. I'm active, but not in a hurry so there's no pressure (I'm no 20 post/day person for sure).

As to what to choose - feel free to focus on things that will make your characters even cooler than they already are. One of the things I'd like to do is take 'survivability' out of the equation. It's not that I wont kill a character - I want you to have that feeling that your characters are always challenged and pushed to the edge - but if you'll notice, no one's died yet . . . In fact, no one's come all that close.

The fights are long, but y'all have been kicking some pretty serious tail so far.

As to Judge Dredd's bloody trail . . . the best way to do non-lethal damage is to pick up a club, staff, or some other 'normal' damage weapon, or better yet use your fists instead of a weapon. This system was originally developed as a super hero game (where almost every fight is fisticuffs) and the unarmed combat system is considerably beefier than in D20 games.
 

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non-lethal damage

Seems like an obvious solution, now doesn't it? Why didn't I think of that? Looks like Cairn needs to get himself some brass knuckles, maybe?

And another way that I'd like for him to improve (now if possible, and for sure in the future) is by developing his skill at unarmed combat, wrestling, judo, that sort of thing, so that he can take someone down and subdue them in a non-lethal way.

OOC: And what's wrong with putting up 20 posts per day, anyway?
 
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Into the Woods

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