Dungeon Crawl Classics Adventure Campaign (OOC)


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Okay, corrected the sheet:

Krago o'the Mountain said:
First off, there's a bit of a discrepancy on ranged weapons. Your combat stats show darts, but your equipment list shows a sling (and no bullets, BTW) so we'll need a clarification there.

Oops, I had changed my mind after I started buying equipment. He'll use a sling. And he don' need no shtinkink bullets, mang - this rock-hugging Druid uses rocks!!

I thought I should point out that Dagg's movement will be 20', due to a medium load. There was no move speed listed.

I had it at 30', actually, so I changed it down to 20'. (Did anyone buy a mule?)

I'll need a list of prepared spells.

Done (see new sheet below). I suppose Dagg'll step into more of a support role since we now have a proper Cleric, and a two-fisted, tooth-grindin' Dwarve's Dwarf Warrior Cleric at that <sigh>... (Translation: He'll be happy to stay in the much more survivable back row!) Williby will need someone to guard him, anyway. :p

And, finally (just for fun), does the dire rat have a name?

Dang, I can't believe I forgot that. Of course he has a name. His name is






(wait for it...)






Pebbles.



Corrected sheet:
Code:
[B]Name:[/B] Dagg Riprock
[B]Class:[/B] Druid
[B]Race:[/B] Half-Orc
[B]Size:[/B] Med
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] Obad-Hai

[B]Str:[/B] 14 +2 (4 p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (6 p.)     [B]BAB:[/B] +0         [B]HP:[/B] 13 (1d8+2+3)
[B]Con:[/B] 14 +2 (6 p.)     [B]Grapple:[/B] +2     [B]Dmg Red:[/B]
[B]Int:[/B] 10 +0 (4 p.)     [B]Speed:[/B] 20'      [B]Spell Res:[/B] 
[B]Wis:[/B] 16 +3 (10p.)     [B]Init:[/B] +2        [B]Spell Save:[/B] +3
[B]Cha:[/B] 8  -1 (2 p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 0%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +2    +0    +2    +0    +0    +0    14
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 12

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +2          +4
[B]Ref:[/B]                       0    +2          +2
[B]Will:[/B]                      2    +3          +5

[B]Weapon                  Attack   Damage     Critical[/B]
Scimitar                  +2     1d6+2      18-20x2
Club                      +2     1d6+2         20x2
Sling (w/rocks)           +1     1d4+2         20x2


[B]Languages:[/B] Common, Orc, Druid

[B]Abilities:[/B] Race:  +2 STR, -2 INT, -2 CHA; Spd 30'; Darkvision 60'; Orc 

Blood;
Favored Class - Barbarian
Class:  Proficient in light and medium non-metal armor, and all shields
(except tower); Proficient with club, dagger, dart, quarterstaff, scimitar,
shortspear, sickle, sling, spear, unarmed strike; can spontaneously cast 
Summon Nature's Ally; Animal Companion - Dire Rat; Nature Sense; 
Wild Empathy

[B]Feats:[/B] Toughness

[B]Skill Points:[/B] 16     [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Appraise                   0    +0          +0
Balance                    0    +2          +2
Bluff                      0    -1          -1
Climb                      0    +2          +2
Concentration              4    +2          +6
Diplomacy                  0    -1          -1
Disguise                   0    -1          -1
Escape Artist              0    +2          +2
Forgery                    0    +0          +0
Gather Information         0    -1          -1
Handle Animal              0    -1          -1
Heal                       0    +3          +3
Hide                       0    +2          +2
Intimidate                 0    -1          -1
Jump                       0    +2          +2
Knowledge (Nature)         4    +0    +2    +6
Listen                     2    +3          +5
Move Silently              0    +2          +2
Ride                       0    +2          +2
Search                     0    +0          +0
Sense Motive               0    +3          +3
Spellcraft                 0    +0          +0
Spot                       2    +3          +5
Survival                   4    +3    +2    +9
Swim                       0    +2          +2
Use Rope                   0    +2          +2


[B]Equipment:               Cost  Weight[/B]
Leather Armor            10gp   15lb
Scimitar                 15gp    4lb
Club                      0gp    3lb
Sling                     0gp    0lb
Bullets (20)              2sp   10lb
Backpack                  2gp    2lb
-Bedroll                  1sp    5lb
-Block & Tackle           5gp    5lb
-Grappling Hook           1gp    4lb
-Pick, miner's            3gp   10lb
-Pitons (10)              1gp    5lb
-Hammer                   5sp    2lb
-Rations, trail (4 days)  2gp    2lb
-Rope, Silk, 50'         10gp    5lb
-Sack (4)                 4sp    2lb
-Spade                    2gp    8lb
-Winter Blanket           5sp    3lb
-Canvas, 5sq/yds          5sp    5lb
-Crowbar                  2gp    5lb
Explorer's Outfit        10gp    8lb
Holly & Mistletoe         0gp    0lb
Waterskin                 1gp    4lb
Belt Pouch                1gp   .5lb
-Chalk, 3pcs              3cp    0lb
-Flint & Steel            1gp    0lb
-Whetstone                2cp    1lb
-Caltrops                 1gp    2lb

[B]Total Weight:[/B]113 lbs      [B]Money:[/B] 20gp 7sp 5cp

                           [B]Lgt   Med      Hvy    Lift   Push[/B]
[B]Max Weight:[/B]               0-58  58-116  117-175   175   875

[B]Age:[/B] 19
[B]Height:[/B] 6'0"
[B]Weight:[/B] 175lb
[B]Eyes:[/B] Black
[B]Hair:[/B] Black
[B]Skin:[/B] Dark Brownish-Green

[B]Prepared Spells:[/B]
0:  Flare, Guidance, Resistance
1:  Cure Light Wounds, Entangle

Appearance: Dagg's long greasy black hair, dirty skin, pointy ears, crooked tusks, filthy claw-like nails, piggish nose, and beady eyes all point to one thing: He is a fairly ugly half-orc. 'Nuff said. He wears well-worn hand-me-down leather armor over ragged clothing, and a scimitar with more than a few notches hangs from his belt next to a short but stout club. His closest friend and companion is a dire rat he fondly calls 'Pebbles'.

Background: Growing up, Dagg enjoyed exploring the caves around his home more than anything in the world. He became quite the amateur spelunker, so, naturally, he became a rock-hugging druid.
 
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Lazlow said:
Oops, I had changed my mind after I started buying equipment. He'll use a sling. And he don' need no shtinkink bullets, mang - this rock-hugging Druid uses rocks!!

No problem, so long as you don't mind the 1d3 damage, and -1 attack penalty. I'll need you to adjust your character sheet accordingly.

Also, I just thought I'd mention that e-tools says Dagg still has 20gp, 4sp, and 5cp...and he's carrying roughly 111 pounds. I'd prefer we use those numbers, as it makes my life easier. :)

-Krago
 
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Ferrix:

I'm working over Dair now, and I see a few issues:

1. Need alignment

2. Saves don't include the +1 racial bonus.

3. Move Silently gets another +2 racial bonus.

4. Jump needs to take a -6 modifier, because of Dair's speed being 20'.

5. He has one too many languages (can only have 2 bonus languages, per INT modifier).

6. E-tools says he has 49gp, 2sp remaining. Also, he is carrying 35 lbs of gear, which is enough for a medium load.

All for now....please take a look at these points and make revisions as needed.

Thanks,
Krago
 

Krago o'the Mountain said:
Ferrix:

I'm working over Dair now, and I see a few issues:

1. Need alignment

2. Saves don't include the +1 racial bonus.

3. Move Silently gets another +2 racial bonus.

4. Jump needs to take a -6 modifier, because of Dair's speed being 20'.

5. He has one too many languages (can only have 2 bonus languages, per INT modifier).

6. E-tools says he has 49gp, 2sp remaining. Also, he is carrying 35 lbs of gear, which is enough for a medium load.

All for now....please take a look at these points and make revisions as needed.

Thanks,
Krago

Skills will be updated. I'll be dropping those ranks in Jump then I think and put them in Climb, it's not really worth the penalty if I'm not going to use it so much.

Although deep halflings don't receive the racial bonus to Climb, Jump and Balance checks as a trade off for Darkvision, and some of the other abilities. Check it in the SRD here at the bottom.

It says that Deep Halflings speak dwarven fluently, I had interpreted that to mean that they receive it as a bonus language. It can be changed.

I think E-tools is wrong, it's not reducing the weight of his equipment according to the size change. Which is 1/2 weight for most things, and a few items get 1/4 weight (waterskin, rations, backpack).

I also think it is wrong according to money, a 1st level rogue starts with 5d4x10 gp, or 200gp at max. My equipment adds up to 145.8gp, so I should have 54.2gp, rather than 56.2gp. I'm off by 2gp.
 
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Krago o'the Mountain said:
No problem, so long as you don't mind the 1d3 damage, and -1 attack penalty. I'll need you to adjust your character sheet accordingly.

Also, I just thought I'd mention that e-tools says Dagg still has 20gp, 4sp, and 5cp...and he's carrying roughly 111 pounds. I'd prefer we use those numbers, as it makes my life easier. :)

-Krago

Well, this is a dungeon crawl, so I stocked up on some bullets (he'll use them, but won't like them ;)). Also replaced his sledge with a hammer since those bullets are so freakin' heavy (still at a medium load). I also adjusted his weight carried and money to reflect what you had (did that first, then adjusted for the hammer and bullets).
 

Krago said:
Wiliby will have to take a -2 penalty on his craft skill, due to a lack of tools.

I arrived at final wealth and weight totals of 2gp, 1sp, 7cp; and 42 pounds, respectively (using master tools).

And, it appears that Wiliby can memorize one more level zero spell, from the abjuration school (spec. bonus).

No problem with the craft skills. I'll get tools when I can afford 'em--for now, I think my bow is worth more. I'll make the changes in his wealth, but I'm a little confused about his weight. Did you just give me masterwork tools? (the extra 5 pounds?) I'll wait for your response before updating his sheet.

As for the extra spell, cool! :)
 

I have to say that I'm pretty sure the weight E-tools figured for Dagg is wrong, too. I just don't see where that extra few pounds is coming from. Normally I wouldn't bother, but he's teetering on the edge between a medium and heavy load.

Same thing with the gold... Although I won't argue as much... ;)
 

Ferrix said:
Skills will be updated. I'll be dropping those ranks in Jump then I think and put them in Climb, it's not really worth the penalty if I'm not going to use it so much.

Although deep halflings don't receive the racial bonus to Climb, Jump and Balance checks as a trade off for Darkvision, and some of the other abilities. Check it in the SRD here at the bottom.

It says that Deep Halflings speak dwarven fluently, I had interpreted that to mean that they receive it as a bonus language. It can be changed.

I think E-tools is wrong, it's not reducing the weight of his equipment according to the size change. Which is 1/2 weight for most things, and a few items get 1/4 weight (waterskin, rations, backpack).

I also think it is wrong according to money, a 1st level rogue starts with 5d4x10 gp, or 200gp at max. My equipment adds up to 145.8gp, so I should have 54.2gp, rather than 56.2gp. I'm off by 2gp.

Hmm, okay, let's go over these one by one.

I agree, the description for Deep Halflings does suggest that Dair should be able to speak the Dwarven language, so that's okay.

Some of the issues were due to my not putting him in as a deep halfling, so those things are cleared up.

The weight is not being calculated correctly, you're right. But, I do think the weight of clothing worn and money carried should be included, which would add about 5 pounds to your total.

As for the money, I did notice that the price of a rapier should be 20 gp, not 15. So that's one part of the discrepancy.

Also, I noticed that Dair's armor class isn't totalled correctly on his sheet. It should be 18.

-Krago
 
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