Krago o'the Mountain
First Post
I'll go over Dair and Delghar when I get home from work tonight.
We'll be able to get started tomorrow hopefully!
Thanks!
Krago
We'll be able to get started tomorrow hopefully!

Thanks!
Krago
Krago o'the Mountain said:First off, there's a bit of a discrepancy on ranged weapons. Your combat stats show darts, but your equipment list shows a sling (and no bullets, BTW) so we'll need a clarification there.
I thought I should point out that Dagg's movement will be 20', due to a medium load. There was no move speed listed.
I'll need a list of prepared spells.
And, finally (just for fun), does the dire rat have a name?
[B]Name:[/B] Dagg Riprock
[B]Class:[/B] Druid
[B]Race:[/B] Half-Orc
[B]Size:[/B] Med
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral
[B]Deity:[/B] Obad-Hai
[B]Str:[/B] 14 +2 (4 p.) [B]Level:[/B] 1 [B]XP:[/B] 0
[B]Dex:[/B] 14 +2 (6 p.) [B]BAB:[/B] +0 [B]HP:[/B] 13 (1d8+2+3)
[B]Con:[/B] 14 +2 (6 p.) [B]Grapple:[/B] +2 [B]Dmg Red:[/B]
[B]Int:[/B] 10 +0 (4 p.) [B]Speed:[/B] 20' [B]Spell Res:[/B]
[B]Wis:[/B] 16 +3 (10p.) [B]Init:[/B] +2 [B]Spell Save:[/B] +3
[B]Cha:[/B] 8 -1 (2 p.) [B]ACP:[/B] -1 [B]Spell Fail:[/B] 0%
[B]Base Armor Shld Dex Size Nat Misc Total[/B]
[B]Armor:[/B] 10 +2 +0 +2 +0 +0 +0 14
[B]Touch:[/B] 12 [B]Flatfooted:[/B] 12
[B]Base Mod Misc Total[/B]
[B]Fort:[/B] 2 +2 +4
[B]Ref:[/B] 0 +2 +2
[B]Will:[/B] 2 +3 +5
[B]Weapon Attack Damage Critical[/B]
Scimitar +2 1d6+2 18-20x2
Club +2 1d6+2 20x2
Sling (w/rocks) +1 1d4+2 20x2
[B]Languages:[/B] Common, Orc, Druid
[B]Abilities:[/B] Race: +2 STR, -2 INT, -2 CHA; Spd 30'; Darkvision 60'; Orc
Blood;
Favored Class - Barbarian
Class: Proficient in light and medium non-metal armor, and all shields
(except tower); Proficient with club, dagger, dart, quarterstaff, scimitar,
shortspear, sickle, sling, spear, unarmed strike; can spontaneously cast
Summon Nature's Ally; Animal Companion - Dire Rat; Nature Sense;
Wild Empathy
[B]Feats:[/B] Toughness
[B]Skill Points:[/B] 16 [B]Max Ranks:[/B] 4/2
[B]Skills Ranks Mod Misc Total[/B]
Appraise 0 +0 +0
Balance 0 +2 +2
Bluff 0 -1 -1
Climb 0 +2 +2
Concentration 4 +2 +6
Diplomacy 0 -1 -1
Disguise 0 -1 -1
Escape Artist 0 +2 +2
Forgery 0 +0 +0
Gather Information 0 -1 -1
Handle Animal 0 -1 -1
Heal 0 +3 +3
Hide 0 +2 +2
Intimidate 0 -1 -1
Jump 0 +2 +2
Knowledge (Nature) 4 +0 +2 +6
Listen 2 +3 +5
Move Silently 0 +2 +2
Ride 0 +2 +2
Search 0 +0 +0
Sense Motive 0 +3 +3
Spellcraft 0 +0 +0
Spot 2 +3 +5
Survival 4 +3 +2 +9
Swim 0 +2 +2
Use Rope 0 +2 +2
[B]Equipment: Cost Weight[/B]
Leather Armor 10gp 15lb
Scimitar 15gp 4lb
Club 0gp 3lb
Sling 0gp 0lb
Bullets (20) 2sp 10lb
Backpack 2gp 2lb
-Bedroll 1sp 5lb
-Block & Tackle 5gp 5lb
-Grappling Hook 1gp 4lb
-Pick, miner's 3gp 10lb
-Pitons (10) 1gp 5lb
-Hammer 5sp 2lb
-Rations, trail (4 days) 2gp 2lb
-Rope, Silk, 50' 10gp 5lb
-Sack (4) 4sp 2lb
-Spade 2gp 8lb
-Winter Blanket 5sp 3lb
-Canvas, 5sq/yds 5sp 5lb
-Crowbar 2gp 5lb
Explorer's Outfit 10gp 8lb
Holly & Mistletoe 0gp 0lb
Waterskin 1gp 4lb
Belt Pouch 1gp .5lb
-Chalk, 3pcs 3cp 0lb
-Flint & Steel 1gp 0lb
-Whetstone 2cp 1lb
-Caltrops 1gp 2lb
[B]Total Weight:[/B]113 lbs [B]Money:[/B] 20gp 7sp 5cp
[B]Lgt Med Hvy Lift Push[/B]
[B]Max Weight:[/B] 0-58 58-116 117-175 175 875
[B]Age:[/B] 19
[B]Height:[/B] 6'0"
[B]Weight:[/B] 175lb
[B]Eyes:[/B] Black
[B]Hair:[/B] Black
[B]Skin:[/B] Dark Brownish-Green
[B]Prepared Spells:[/B]
0: Flare, Guidance, Resistance
1: Cure Light Wounds, Entangle
Lazlow said:Oops, I had changed my mind after I started buying equipment. He'll use a sling. And he don' need no shtinkink bullets, mang - this rock-hugging Druid uses rocks!!
Krago o'the Mountain said:Ferrix:
I'm working over Dair now, and I see a few issues:
1. Need alignment
2. Saves don't include the +1 racial bonus.
3. Move Silently gets another +2 racial bonus.
4. Jump needs to take a -6 modifier, because of Dair's speed being 20'.
5. He has one too many languages (can only have 2 bonus languages, per INT modifier).
6. E-tools says he has 49gp, 2sp remaining. Also, he is carrying 35 lbs of gear, which is enough for a medium load.
All for now....please take a look at these points and make revisions as needed.
Thanks,
Krago
Krago o'the Mountain said:No problem, so long as you don't mind the 1d3 damage, and -1 attack penalty. I'll need you to adjust your character sheet accordingly.
Also, I just thought I'd mention that e-tools says Dagg still has 20gp, 4sp, and 5cp...and he's carrying roughly 111 pounds. I'd prefer we use those numbers, as it makes my life easier.![]()
-Krago
Krago said:Wiliby will have to take a -2 penalty on his craft skill, due to a lack of tools.
I arrived at final wealth and weight totals of 2gp, 1sp, 7cp; and 42 pounds, respectively (using master tools).
And, it appears that Wiliby can memorize one more level zero spell, from the abjuration school (spec. bonus).
Ferrix said:Skills will be updated. I'll be dropping those ranks in Jump then I think and put them in Climb, it's not really worth the penalty if I'm not going to use it so much.
Although deep halflings don't receive the racial bonus to Climb, Jump and Balance checks as a trade off for Darkvision, and some of the other abilities. Check it in the SRD here at the bottom.
It says that Deep Halflings speak dwarven fluently, I had interpreted that to mean that they receive it as a bonus language. It can be changed.
I think E-tools is wrong, it's not reducing the weight of his equipment according to the size change. Which is 1/2 weight for most things, and a few items get 1/4 weight (waterskin, rations, backpack).
I also think it is wrong according to money, a 1st level rogue starts with 5d4x10 gp, or 200gp at max. My equipment adds up to 145.8gp, so I should have 54.2gp, rather than 56.2gp. I'm off by 2gp.