D&D 4E Eberron and 4e - hopes and fears

Iconic as in main plot characters that are statted for the setting with their innate draconic spellcasting being important to their character.
 

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And yes FR 4E seems to be reconcepted for the 4E rules just like Eberron felt designed for the 3.5 rules. That certainly gives FR an advantage. On the other hand, magical traditions of Eberron never had that much crunch (or that much fluff for that matter) that they cannot be reconcepted to 4E and the rest of what we know about 4E mechanics certainly works with the feel of Eberron as I understand it.
 

DaveMage said:
Remember one of the premises of Eberron: If it exists in D&D, you can find it in Eberron.

Therefore, expect to see many of the new core elemetns in Eberron (if they keep that mantra).

Well, more specifically, if it existed in a 3E "core" book, it exists in Eberron. With the changes to the Realms, they might not take this forward with 4E. Since Eberron isn't the launch setting, it isn't necessary to tie it to everything in the core books.
 

DaveMage said:
Remember one of the premises of Eberron: If it exists in D&D, you can find it in Eberron.
Also remember that this is one of the most often misunderstood mantras. It rather means "If something exists in D&D, you can find a place for it in Eberron."

That's more about the flexibility of Eberron, that it can accommodate a wide swath of different ideas. But it doesn't mean you don't have to do some adaption, in the same way the core monsters found their place in Eberron - but without all of their original fluff.

For example, an adventure involving the Feywild would be translated into an adventure involving Thelanis instead, not importing the Feywild wholesale.

If you have tieflings, it doesn't mean they had the Bael Turath empire, it means you will probably find a place for the race, like in the Demon Wasts.

Now take eladrins. They don't need to become a core race, I could say they're a special breed of elves intermingling with the elves of Aerenal, sometimes popping up (perhaps a bit more common in some families), due to the long-term influence of Irian's manifest zone on the Aerenese elves.

This said, I'd really love to see the Ethereal and Shadow Plane in Eberron gone. They're mainly there because of 3E core rules (shadow spells and ethereal effects and ghosts).

And I shudder at the Shadowfell version of the Mournlands.

Cheers, LT.
 

DaveMage said:
Remember one of the premises of Eberron: If it exists in D&D, you can find it in Eberron.

Therefore, expect to see many of the new core elemetns in Eberron (if they keep that mantra).
Actually, it's more like "If it exists in D&D, there's a place for it in Eberron". You can choose not to include something, but they offer explanations on how to include it if you want.
 

Eberron is the main concern I have with 4e. I know that some changes will be necessary in order to bring the world into sync with the new rules. I'm hoping that these changes are as few as possible. The lack of rules for artificers, psionics, warforged, shifters, changelings etc... will make it very hard to run a 4e Eberron campaign until the new Eberron Campaign book comes out. Unless these rules see publication elsewhere (DDI maybe?), Eberron campaigns will have to wait more than a year to use the new rules. I know that my Eberron campaign has gone into hiatus, and will remain there until I have all the rules I need to run it properly.
 

My players were all excited that now that our FR campaign seems to be coming to a close we could play a Firefly-like Eberron game (they had even divided the parts), and I was willing to make enough world changes to accomodate them. That campaign also has to go in hiatus till the 4E ECS is out. We'll probably play the published adventures instead.
 

Well, Warforged and Shifters are supposed to be in the first MM. Artificers will be a bigger issue - fortunately, I don't have one in my current Eberron game.
 

Singing Smurf said:
Well, Warforged and Shifters are supposed to be in the first MM. Artificers will be a bigger issue - fortunately, I don't have one in my current Eberron game.

I have a shifter, a psion, a changeling and an artificer.
 

The artificer is the main issue for me. Largely because the class in 3.5 was poor to play for less than expert players, and often was less of the buffer class and more of the wand blaster class.
I hope 4E artificers are controllers with some leader abilities. And I would not mind if they had the artifice power source (used only by them and maybe a couple of paragon paths, no need for other roles).
 

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