D&D Beyond shared some stats about the things people are using from Explorers Guide to Wildemount. These are stats from 28 million characters.
It's a pretty dull argument in 5E, since the answer eventually boils down to "yeah, basically."
I would dispute that interpretation. RAW there is no rule that says you can cast a spell with only a small part of your body. I would rule that if spells cannot pass through something, then the caster must be entirely on the side they wished to target when casting the spell, even if they hopped back inside immediately after releasing the spell. Thus they could be targeted by a held action."Creatures and objects within the dome when you cast this spell can move through it freely." Which means you just need to stick your hand through the dome to release a spell and then pull your hand back,
I was just going on to look at it before writing this post and discovered I can't access the character sheet on the App. What's that? There's a flipping free Pathfinder 2e character builder app that's a few months old that has that feature, and you're telling me the "premiere" D&D online resource can't do it?
Don't bother. His entire argument is contingent on this ... odd ... interpretation. He isn't going to back down and won't see the phrase "Spells and other magical effects can't extend through the dome or be cast through it" as intended to stop the spellcaster from casting spells while inside of it that impact others outside of it.I would dispute that interpretation. RAW there is no rule that says you can cast a spell with only a small part of your body. I would rule that if spells cannot pass through something, then the caster must be entirely on the side they wished to target when casting the spell, even if they hopped back inside immediately after releasing the spell. Thus they could be targeted by a held action.
Very often. Most fights.And yes, an AOE effect will shut the dupe down - but how often are you really going to drop damage auras on a level 3 party?
* It is not a creature and can't make ability checks - no stealth, no acrobatics, no athletics, no perception, no initiative rolls. Only creatures make ability checks. If grappled, it stays grappled. It can't hide. It can't see or hear anything.
* If it is cut off from you, you have to spend a round dismissing it as a bonus before you can resummons it on the following round.
There are flaws in what I said, yes. I should have said:These are inaccurate. The ability description specifically states it's immune to all conditions, which would include grappled. It's not that it can't break a grapple; it's that it can't be grappled at all.
You can effectively dismiss and re-summon the echo in a single bonus action. The description of the ability states that "This echo is a magical, translucent, gray image of you that lasts until it is destroyed, until you dismiss it as a bonus action, until you manifest another echo, or until you’re incapacitated."
So you can dismiss an echo by summoning another echo in another location - as one bonus action.
Which hazards did you face in LMoP that you bypassed with this Shadow that were not passable with a jump or other mundane travel?...Out of combat, inexhaustible line-of-site 15' teleportation trivializes many tier 1 exploration encounters.
Where was it an invulnerable assailant/combatant in LMoP for you?Also, the dupe is explicitly not a creature, so is not subject to many spell effects and traps where the wording specifically targets creatures. But it can still make attacks, which in certain situations makes it an invulnerable assailant/combatant against certain environmental hazards and enemies.