Yeah, I wanted to stress that too... Unlike the books or the theory, in 3e in order to absorb anything you have to stand there while someone targets you (not an area, has to be you specifically) and ready an action to absorb a spell.
If he casts at someone else? Wasted your turn. If he casts an area spell? Wasted your turn. If he buffs himself? Wasted your turn. If he does anything other than cast a targeted spell specifically at you...
Well, you get the point.
When it gets really bad is when the spellfire wielder comes out in the open and says, "Hey cleric buddy... You got any juice left? Lemme absorb it before you go to bed." Then goes around blasting people like he was a super hero (ooooo, MAN that makes me wanna play one).
'Cause as soon as his ability gets out, all the creepy scientist mages are going to come outta the woodwork and all the well funded countries that need just a little edge in power for whatever they are doing that they shouldn't be with taxpayer money, and they're all gonna come for him in the night. And none of them are going to be dumb enough to try and capture him by casting targeted spells at him.
Adventuring parties make enough enemies without having a "trouble-magnet". Makes for fun RP though.
Nothing's unbalanced unless the DM can't handle it. If the DM can make his job fun, and make the players have fun, who cares if the guy would blow Tordek's head off? One really good deepwood sniper and he's meat just like everyone else.
