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Epic Feats

You want PROOF?

I can posit a reason, at least. If you're planning to play an epic game someday, you have far less of a reason to ever take fighter levels as non-epic class levels if the epic fighter feats are available as bonus feats for non-epic levels of fighter. Why? Well, if you get to 20th level without taking fighter levels, and then start as a 1st level fighter, you get an epic bonus feat (which can also be used to select a non-epic fighter feat) RIGHT AWAY. You then get ANOTHER epic feat immediately upon achieving 22nd level. You now have MORE epic fighter feats than a 22nd-level single-classed fighter does, despite the fact that you have 20 fewer levels of fighter!

If this makes sense to you, go ahead. Me, I'm sticking to Andy's interpretation of his own book...
 

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ruleslawyer said:

If this makes sense to you, go ahead. Me, I'm sticking to Andy's interpretation of his own book...

Did he ever answer the question about if what was printed in the book was wrong? Last I read it he was asked a general question. He answered it. Then someone mentioned what was specifically mentioned in the book and how it contridicted what he had said, and he never replied to that. If he comes out and says the book is wrong, great. But AFAIK, he hasn't.
 

toberane said:
I'm sure I don't have a chance of changing your mind on this,

Quite possible that you're right with this.

but here's my perspective.

OK.

If you wanted to multiclass in 2nd Ed, you had to be a demihuman, had to be a race that allowed the particular multiclass you want,

Well, that confirms my point: Multiclassing got more versatile. While versatility means power, there are other factors that changed.

had to split up your hit points (A fighter 7/Wizard 7 has hit points a little better than a wizard 7 but worse than a fighter 7)

Sure. But a Fighter 7/Wizard 7 still has better HP than a Wiz 14, but worse than a Ftr 14.

and had to abide by all of the drawbacks of each class (a fighter 7/wizard 7 couldn't wear ANY armor or else they couldn't cast ANY spells)

Sure, because how the rules are changed, multiclass get power from that.

and on top of that, since you had to be a demihuman, there is a good chance that your levels in one of your multiple classes would be cut short by the level limits.

That is, of course, true. Although the level caps are amongst the most stupid rules ever to stand in any (A)D&D work, and many DM's disregarded them anyway. But, by the official rules, that meant loss of power at higher levels, so this also counts towards your argument that multiclassed characters are more powerful now than they were then!

In 3E, multiclassing is stronger, since anyone can do it,

As I said: that makes it more versatile not stronger.

they get the full benefits of either class (all the weapon proficiencies, all the spells, all the attack bonuses, all the hit points, everything).

You got the full benefits of either class before (except HP): you still have the same restrictions as a single classed character of those classes, only that they are now less restrictive: A Ftr/Wiz in 2e could use Armor, and a Ftr/Wiz in 3e can use armor. Both receive the usual spellcasting penalties for castin in armor: in 2e, this was no spellcasting, in 3e it is arcane spell failure.
Of course, this empowers multiclassed characters as well.


The 3E rules tried really hard to get rid of most restrictions and make you simply have to pay a price for the benefits you got (You want to wear heavy armor as a wizard? Go ahead! You just have to realize that some of your spells may fail.)

Sure. I don't deny that a single second. It's one of the reasons why 3e is so much better than crappy 2e.

I guarantee you, the 3E wizard 7/fighter 7 has some advantages, not the least of which being that his touch, ranged touch, and ranged spells (the ones that often don't allow saves) will hit a lot more often than the wizard 14.

I never said the multiclassed character had no advantages.

On the other hand, though, a Ftr 14 will be the better Fighter, and he will be it all the time.
The Wiz 14 will have more powerful spells, like delayed blast fireball or prismatic spray (to mention only some evocation spells) with more nasty save DC's

If the CR14 bad guy breaks through your line of defenses and takes a couple of whacks at the Wizard 14, he could be a pile of ashes, but the Wizard 7/Fighter 7 wouldn't be nearly as badly off.

But the Wizard14 has much more spells (and more powerful ones) to deal with this. He can magically protect himself far better than the Ftr/Wiz, and may not even need the additional HP of the Fighter levels (and other benefits)



Still, Multiclassing in 2e was stronger than in 3e, especially at lower levels: in 3e, you need the XP for a 14th-level Character to become a Ftr 7/Wiz 7. In 2e, you needed only the XP for, around, 9th level. Your Wizard Comrades would be 9th level Wizard, with 5th-level Magic and crappy melee powers. You would be 7th-level wizard with 4th-level spells, but with great melee powers. The restriction on demihumans merely meant that many players played demihumans so they could multiclass, even though they liked humans more.
Clearly, the 2e system was to strong, but it doesn't change the fact that 3e multiclassing creates weaker characters than 3e.



Now I don't say that's bad - I say it's the right thing. You have 14 levels, your friends have 14 levels, no matter whether anyone is multiclassing. You don't have to make compromises with your race, since all races are treated equally. You can combine (almost) all classes with each other. And the penalties you have are less than those you had before. All in all, you won't have the overpower multiclass characters used to have, but it's far more versatile than before. Which encourages roleplaying (you won't have to change your race because of the class you want to play or vice versa)



I have a 21st level rogue 17/fighter 2/ranger 2 right now, and I can easily point out to you how my character is much stronger because of the multiclassing than he would have been as a straight rogue 21. Sure, I only have 9d6 sneak attack bonus instead of 11d6, but I have 4 attacks a round, where a rogue 21 would only get three. I have several more feats now than I could have gotten as a straight rogue, and many of them were taken to improve my sneak attacks (like expert tactician). My hit point total is considerably higher than it would have been as a straight rogue. When it comes to damage dealt per round, I usually do as much or more than the 21st level fighters in our group, because I have used every advantage I can to ensure that I get to sneak attack A LOT, and many of those advantages were gained by multiclassing a few levels.

Well, if you regularly deal more damage than your fighter types, it would not be much different with a straight rogue. So something's wrong. The DM should not let the players get maximum advantage of min/maxing all the time. If you singledmindedly improve one ability, you should not be able to use it all the time, because that's not fair to others who play a more balanced character.

Your character also has disadvantages from that deal: you lost a considerable amount of skill points, and skill points should be the main feature of a rogue. (if he can use sneak attack every single round, sometimes even every single attack in every single round, something's completely wrong!) That makes you less versatile, and that's one of the main advantages of rogues. You also lost one of your special abilities, and those are real good, too.


Don't get me wrong: It's a good concept to take a couple of levels in another class to broeaden one's range of abilities, but if you singlemindedly work to improve one ability or tactic, this doesn't make you stronger - unless the DM is stupid enough to get you away with that tactic every time (DM's always should discourage players who depend on a single tactic when they should have much more than that)


So I wholeheartedly disagree with you that multiclassing weakens characters. The level 14 wizard will have better spells and be a stronger spellcaster than the wizard 7/fighter 7, but he won't necessarily be a stronger overall character.

Try it. Our party wizard regrets his multiclassing as a cleric - and he only took one single level - as it delays his aquistion of new spell levels by a level. Spells the enemies already use, and to great effect. If you lose 7 levels, this means you miss up 3 spell levels, and this means the another, full-time, wizard will usually lay waste to you. But that varies from case to case (if you made the multiclass right, it can be OK, as you are more versatile)

Earlier I asserted that the Wizard 20/ Fighter 1 will be a more experienced fighter than a straight fighter 1. Put this assertion to the test. Have a wizard 20/fighter 1 square off against a fighter 1. The rules are that it is a straight fight, no magic items or spells, just one fighter's skill against the other. The fight would last all of about 1 round (less than that if the Wizard 20/Fighter 1 got initiative). It's common sense that a character that multiclasses to fighter at 21st level is going to be a lot better fighter than one who is only a first level fighter.

OK, make a fight of Wizard 21 against Fighter 1, with the same rules. The outcome will be the same. Your example merely proves that wizards can fight a little, too. But that's not the same as the fighter's prowess. A fighter is not just someone with a high BAB. If that were the case, we could take the Warrior NPC Class, that one has the same BAB, the same Saves, the same number of Skill Points (although he has only a d8, that makes 20 HP on average at 20th level). The Fighter gets a boatload of bonus feats which make him a more versatile fighter. Above-Mentioned Wizard 20/ Fighter 1 has no more Fighter feats than the Fighter 1 (I don't think a wizard takes many or even any feats which are on the fighter bonus feat list).

The other important part of my first assertion is that YOU HAVE TO MEET THE FEAT PREREQUISITES.

You could take armor skin, damage reduction, dire charge, epic toughness or penetrate damage reduction (and a couple more), which have no requirements you could only gain through a long fighter career.


Also, as has been pointed out several times, Epic Fighter Bonus Feats are the only class feature of the Epic Fighter, and therefore he has a lot of them. You don't get epic class features from other classes, like DR of 5/- or higher, Uncanny dodge with high + on saves against traps, spell levels of above 20, wild shape 7/day or more often, +4 monk ac bonus, 100 feet unarmored speed, 6 or more favored enemies, sneak attack above +11d6, a familiar with familiar spell.... The other classes have to go through the first 20 levels of the class, gaining only the regular class features, not the epic ones. Why should the fighter be different?


And if you want epic feats: you get one at 21st level, and every 3 levels thereafter, anyway!
 

Ugh, I provided the relevant references in another thread....

As someone who has read the Andy thread, he only says "I'd say no." There is the page 8 reference he does not later dispute at all, which I find strange given it is one of the few multipage threads on his message boards.

Here's the relevant thread:
http://pub36.ezboard.com/fgameschat19968frm2.showMessage?topicID=35.topic

He can't just say "no" when the book says "yes". He points to the Epic Class progression as his reasoning, yet the ELH contradicts him. He does not dispute it later in the thread, he only posts once with an "I'd say no." This, by far, does not qualify as errata. A house rule, but not errata (essentially replacing entire chunks of text on page 8).
 

I posted this in a more recent thread here regarding the "bonus feats = Epic feats?" question (here: http://enworld.cyberstreet.com/showthread.php?s=&threadid=22200 )

-------------
The passage in the ELH that states you can take epic feats for your class bonus feats at any time over character level 20 has been called an error by Andy Collins.

However, I've read a lot of posters who will follow what's printed in the book, and I agree, for a couple reasons.

First, if you're a Wiz20/Ftr1, you are a much better fighter than a simple Ftr1. Probably not enough to jump straight to epic calibre, but also not novice enough to be stuck with the basics for another 20 levels IMHO.

Second, and most importantly, virtually every Epic Feat has very stiff prereqs. If you're going to restrict access to them so much, why bother making them so hard to get? A Ftr20/Wiz1 isn't going to get any powerful metamagic feats for bonus feats (no 9th level spellcasting ability or 24+ ranks in Spellcraft), and likewise a Wiz20/Ftr1 isn't going to have the BAB/25 STR/25 CON for most fighter feats. They're hard enough to get as is.

Bottom line: Add me to the folks house-ruling that once you have 20 class levels, you can use your bonus feats to choose from the epic list so long as you meet the prerequisites. 3rd Edition ushered in the era of creative character building with it's multiclassing rules, and I'm not going to throw that out the window just because the PCs are getting powerful.
---------------------
 

Oh, this is a fun debate. :)
KaeYoss said:
Well, if you regularly deal more damage than your fighter types, it would not be much different with a straight rogue. So something's wrong. The DM should not let the players get maximum advantage of min/maxing all the time. If you singledmindedly improve one ability, you should not be able to use it all the time, because that's not fair to others who play a more balanced character.

Your character also has disadvantages from that deal: you lost a considerable amount of skill points, and skill points should be the main feature of a rogue. (if he can use sneak attack every single round, sometimes even every single attack in every single round, something's completely wrong!) That makes you less versatile, and that's one of the main advantages of rogues. You also lost one of your special abilities, and those are real good, too.

I think the way we see differently is that you are considering the abilities only granted by a single class, and I am talking about the overall character abilities. Saying that a wizard 14 is more powerful than a wizard 7/fighter 7 just because the wizard is a better spellcaster is almost the same ans saying that the wizard is better than a fighter 14 because he is a better spellcaster. Yes, the individual skills for the levels are not a strong, but the multiclassed character got other skills and benefits in return.

To again reference my rogue, I may have missed out on some skill points and a couple of dice of sneak attack damage and a special ability, and that would be a real shame IF I WAS PLAYING A STRAIGHT ROGUE. But, I'm not playing a straight rogue, and I never wanted to. I wanted to play a swashbuckler, and rogues are very well suited to this, particularly with some fighter-type classes thrown in. I wasn't using multiclassing to min/max (though as a D&D veteran for 20+ years, I of course did everything to make my character as strong as possible wiithin the character personality I had created). In exchange for losing some skill points, a rogue ability, and a couple of dice of sneak attack damage, I got the equivalent of 5 feats I wouldn't have hd before (ambidexterity, track, two-weapon fighting, and two bonus fighter feats) plus the ranger bonuses for having a special enemy. I also got a few points of BAB I wouldn't have gotten, which gives me one more attack per round that I would have had if I had only gone straight rogue.

I think the reason I like multiclassing is it allows you to customize your characters the way you want to play them. If you see your character as a wizard and your primary goal is to increase your magical powers, then it would be stupid to multiclass. If you do multiclass, then you should look at the strengths you got from your other class and use them rather than complaining about how the other wizards have more spells than you.

Also, to clarify the sneak attacking all the time thing, it isn't that hard. You take improved initiative so that you catch your foes flat-footed, you make sure that your fighters leave openings for you to flank your enemies, and you pump up your tumble skill so that you can tumble through opponent's squares without getting attacks of opportunity and get into flanking positions more easily. And then, if you are lucky like me, you find a ring of blinking at some time, which allows you to attack as if you were an invisible creature. :) And since he is a 21st level character, he has enough feats, skills, and items that he is very versatile in his tactics, both in combat and in role-playing situations.

Our party wizard regrets his multiclassing as a cleric - and he only took one single level - as it delays his aquistion of new spell levels by a level. Spells the enemies already use, and to great effect. If you lose 7 levels, this means you miss up 3 spell levels, and this means the another, full-time, wizard will usually lay waste to you. But that varies from case to case (if you made the multiclass right, it can be OK, as you are more versatile)

If having three less spell levels than other characters is that important to you, then you shouldn't have multiclassed in the first place. A Wizard 7/Fighter 7 is a pretty decent fighter as well, particularly with the 5 bonus fighter feats he will have taken by that time. A smart character would use the wizard magic to enhance his fighter abilities, and I think you'd have a pretty even fight putting him up against either a wizard 14 or a fighter 14. As I said, when you speak of this 7/7 character, I only hear you talking about the wizard levels he lost, and not the BAB, HP, and Feats he gained from being a fighter.


OK, make a fight of Wizard 21 against Fighter 1, with the same rules. The outcome will be the same. Your example merely proves that wizards can fight a little, too. But that's not the same as the fighter's prowess. A fighter is not just someone with a high BAB. If that were the case, we could take the Warrior NPC Class, that one has the same BAB, the same Saves, the same number of Skill Points (although he has only a d8, that makes 20 HP on average at 20th level). The Fighter gets a boatload of bonus feats which make him a more versatile fighter. Above-Mentioned Wizard 20/ Fighter 1 has no more Fighter feats than the Fighter 1 (I don't think a wizard takes many or even any feats which are on the fighter bonus feat list).

My reason for bringing this up was merely to point out that there is a difference in combat abilities between a fighter 1 and a wizard 20/fighter 1.

You could take armor skin, damage reduction, dire charge, epic toughness or penetrate damage reduction (and a couple more), which have no requirements you could only gain through a long fighter career.

I look at it this way... it is like taking a martial art. If you get your black belt in one art form, them move on to even a significantly different art form, do you think you will progress as slowly as the beginners. You may even start at a higher belt level simply based on your current level of skill and experience.

Wizards, by this time, have a LOT of combat experience. They have learned to dodge blows, and possibly even gained some skill at handling their weapons when backed into a corner. I keep seeing people saying "If you follow the rules the way they are written, do it the easy way. First, get to 20th level as a wizard, and then take a level of fighter to get the epic bonus feats." Wizard getting to 20th level does not equal easy. That's like saying "Heres how to become a millionaire and never pay taxes. First, get a million dollars..." (Gold star to anyone who can tell me where that quote came from).

Also, as has been pointed out several times, Epic Fighter Bonus Feats are the only class feature of the Epic Fighter, and therefore he has a lot of them. You don't get epic class features from other classes, like DR of 5/- or higher, Uncanny dodge with high + on saves against traps, spell levels of above 20, wild shape 7/day or more often, +4 monk ac bonus, 100 feet unarmored speed, 6 or more favored enemies, sneak attack above +11d6, a familiar with familiar spell.... The other classes have to go through the first 20 levels of the class, gaining only the regular class features, not the epic ones. Why should the fighter be different?

OK, I'll agree with you on this one. But it has been pointed out that one of the reasons that the epic feats should be allowed is because they are the only special ability that the fighter gets. The character is now and EPIC character (21st overall character level = epic character) so that should unlock the epic feats. Is it unfair? I don't know. I can see how it might be, and I can see how it might not. Fair or not, I don't really see that it is unbalncing to the game.
 

toberane said:

Wizards, by this time, have a LOT of combat experience. They have learned to dodge blows, and possibly even gained some skill at handling their weapons when backed into a corner.

Yep, roughly equal to a 10th level warrior. Not even a 10th level fighter.


OK, I'll agree with you on this one. But it has been pointed out that one of the reasons that the epic feats should be allowed is because they are the only special ability that the fighter gets. The character is now and EPIC character (21st overall character level = epic character) so that should unlock the epic feats. Is it unfair? I don't know. I can see how it might be, and I can see how it might not. Fair or not, I don't really see that it is unbalncing to the game.

It does unlock epic feats - the every-3rd-level character feat. You can take whatever feats you want with that feat, whether they're combat or magic or whatever.

What it doesn't - or rather shouldn't - do is allow one character to start getting loads of epic-level abilities while everyone else has to go through twenty levels to get them.

We're circling round and round on this, though, and repeating the same thing over and over won't convince anyone.

J
 

drnuncheon said:

What it doesn't - or rather shouldn't - do is allow one character to start getting loads of epic-level abilities while everyone else has to go through twenty levels to get them.

Well, the character has to have 20 levels of something to get epic feats. And the guy who takes 20 level of fighter first has four attacks. The guy with 20 levels of wizard has two. There is give and take here.
 

Crothian said:


Well, the character has to have 20 levels of something to get epic feats. And the guy who takes 20 level of fighter first has four attacks. The guy with 20 levels of wizard has two. There is give and take here.

Yep, you guys are making it sound like its a cakewalk to get to 20th level in the first place. If you get to 20th level in anything, in my opinion, you have a right to take the epic feats, bonus or regular. At the power level you will be at by this time, the extra epic feats shouldn't be unbalancing. As Crothian just said, one BIG reason not to take 20 levels of wizard and then go fighter is that you will NEVER have more than two attacks a round, barring two weapon fighting and haste-type effects.

But, you say to-may-to, and I say to-mah-to. The two sides to this one will never meet, and as long as your DM and gaming group agree with you, no harm, no foul.
 

What I don't understand about not allowing bonus feats for epic feats is simply: why?

ELH page 8, says you can. Andy, when posed a question on his forum, said "I'd say no", but did not contradict or address the content of his own book when someone pointed out the obvious text that stated otherwise.

Seems clear to me, follow the book to be "official", not a quickly written post on a forum.
 

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