'o Skoteinos said:
Bonus calculation:
2000 XP/day, means that you can create an item of 25.000 GP in 1 day (2000*25/2 = 25.000) This would mean that even if you took the Efficient Item Creation Feat twice (if the would stack somehow) you still wouldn't have to spend XP.
As written, I think it's not very balanced. Also, as an argument, the Rod of Excellent Magic can be used to create an 'item' (spell)
but it is *destroyed* in the process.
The rod of Excellent magic also reduces the cost of one spell that requires experience to be cast using 2,000xp less than required. Of course it takes 26,000xps to make the item alone, so that requires a healthy expenditure.
Using the Efficient ITem Creation feat (which only applies to one creation feat - was bummed to read that

) and the Master Arcane Artisan from the WotC website, I can craft items up to 60,000gps per day. That's a great benefit until I started building things and watched my level drop to about 30th (based on the experience used). Not cool.
So I was exploring ideas, to limit that somehow. I took the Magical Artisan feats for Wondrous, Arms and Armor, and Rings (though I may drop Rings - just not enough benefit for the cost).
'o Skoteinos said:
Suggestions:
Limit it to one Item Creation Feat
Let it supply 20 XP/day. That will cut the XP cost in *half* which is still a lot, but better than this.
Let it require some sort of activation.
IMO best solution: make it an artifact.
All of those are good ideas, thanks!!
Perhaps if we limit it to item creations in which the crafter has the item creation feat, the respective magical artisan feat AND the Epic Item creation feat (chewing up a ton of feats). Plus, have it supply only the 40xps per day or 1000/xps per day AND have a Spellcraft or Craft activation of DC60.
That would allow an Epic Craftsman at 32nd level to craft any normal item in the normal time, but anything that he would want to craft using the maximum efficiency he would have to pay the experience for (paying 1,400xps per day, or 800xps with Artisan).