Avarador the Recreated
Paragon Ghaele Eladrin
Medium Size Outsider (Chaos,Good)
HD: 10d8 (80 hp) + 140 + 120 ( 340 hp)
Initiative: +11 (Dex)
Speed: 150 ft, Fly 450 ft (Perfect)
AC: 59 (+14 Natural + 11 Dex + 12 Insight + 12 Luck)
Attacks: Melee AB +52/+47 (BAB 10 + 17 (Strength) + 25 (luck); Ranged Attack Bonus +46/+41 (BAB 10 + 11 (Dexterity) + 25 (luck); 2 light rays +46 ranged touch
Damage: Unarmed Strike (subdual): 1d3 + 17 (Strength) + 20 (luck) + 2d6+ 13 [Insight] (Positive energy vs evil), Light Rays 2d12 + 13 (Insight)
Face/Reach: 5 ft x 5 ft/5 ft
Special Attacks: Spell-like Abilities, Spells , Gaze , Positive Energy
Special Qualities: Alternate Form, Celestial Qualities (Protective Aura [20' Radius, Double Strength Magic Circle Against Evil,Minor Globe of Invulnerability, 25th caster level] , Tongues (As a 29th level sorceror), +4 Racial Bonus on Poison Save], Damage Reduction 25/+3 (20/+6), Darkvision 60 ft, Elemental Resistance (20 [Cold and Acid] , 10 [Fire and Sonic]), Fast Healing 20, Immunity (Electricity and Petrification), Low-light Vision, SR 38
Saves: Fort +31 (+7+10 [Insight] + 14 [Con]), Ref +28 (+7 + 10 [Insight] +11 [Dex]), Will +33 (+7 + 10 [Insight] + 16 [Wisdom])
Abilities:
Str 10 +14 (Ghaele)+15 (Paragon)+5 (Inherent)= 44 (+17)
Dex 10 +2(Ghaele)+15 (Paragon)+5 (Inherent)= 32 (+11)
Con 14 +4 (Ghaele)+15 (Paragon)+5 (Inherent)= 38 (+14)
Int 15 +6 (Ghaele)+15 (Paragon)+5 (Inherent) = 41 (+15)
Wis 14 +6(Ghaele)+15 (Paragon)+5 (Inherent)+2 (level)=42 (+16)
Cha 14 +6(Ghaele)+15(Paragon)+5 (Inherent)=40 (+15)
Skills*: (12x21 [252][Ghaele 1-9HD] + 1x23 [23][Ghaele 10 HD])(275 Skill Points) (132 Skill Points Remaining)
Animal Empathy 13+15 (Cha)+10 (Competence) = +38
Bluff (cc) 6.5+15 (Cha)+10 (Competence) = +31.5
Craft (Armorsmith) 13+15 (Int) + 10 (Competence) = +38
Craft (Weaponsmith) 13+15 (Int) + 10 (Competence) = +38
Craft (Woodcarving) 13+15 (Int) + 10 (Competence) = +38
Concentration 13+14 (Con)+ 10 (Competence) = +37
Diplomacy (cc) 6.5+15 (Cha)+10 (Competence) = +31.5
Disguise (cc) 6.5+15 (Cha) + 10 (Competence) = 31.5
Escape Artist 13+11 (Dex) + 10 (Competence) = +34
Gather Information (cc) 1+15 (Cha)+10 (Competence) = +26
Heal (cc) 6.5+16 (Wis)+10 (Competence) = 32.5
Hide 13+11 (Dex) + 10 (Competence) = +34
Innuendo (cc) 1 + 16 (Wisdom) + 10 (Competence) = +27
Intimidate (cc) 6.5+15 (Cha)+10 (Competence) = +31.5
Intuit Direction (cc) 1 + 16 (Wisdom) + 10 (Competence) = +27
Knowledge (Religion) 13+15 (Int) + 10 (Competence) = +38
Knowledge (Arcana) 13+15 (Int) + 10 (Competence) = +38
Knowledge (The Planes) 13+15 (Int) + 10 (Competence) = +38
Listen 13+16 (Wis) + 10 (Competence) = +39
Move Silently 13+11 (Dex) + 10 (Competence) = +34
Perform (Sing) (cc) 1.5+15 (Cha)+10 (Competence) = +26.5
Profession (Herbalist) 1+16 (Wis) + 10 (Competence) = +27
Sense Motive 13+16 (Wis) + 10 (Competence) = +39
Spellcraft (cc) 1+15 (Int) + 10 (Competence) = +26
Spot 13+16 (Wis) + 10 (Competence) = +39
Survival/Wilderness Lore (cc) 6.5+16 (Wis)+10 (Competence) = +32.5
Tumble (cc) 1+11 (Dex) + 10 (Competence) = +22
*+10 Competence Bonus on all Skill Checks (Factored into all listed skills)
Feats:
1: Quick Change (Savage Species)#
3: Eschew Materials
6: Jack of All Trades (S&S)
9 :Sacred Spell (DotF)
2 Epic (Paragon): Additional Magic Item Slot (?), Energy Resistance (Sonic)#
#[Accounted in stats]
Alignment: Chaotic Good
Celestial Qualities:
Protective Aura (Su): As a free action, ghaeles can surround
themselves with a nimbus of light having a radius of 20 feet.
This acts as a double-strength magic circle against evil and as a
minor globe of invulnerability, both as cast by a sorcerer of 25th
level (10HD + 15 Paragon). The aura can be dispelled, but the
celestial can create it again as a free action on its next turn.
Tongues (Su): All celestials can speak with any creature that
has a language, as though using a tongues spell cast by a 29th-
level (14th + 15 Paragon) sorcerer. This ability is always active.
Spell-Like Abilities (Sp)- At will:
aid, alter self, charm monster, color spray, comprehend languages, continual flame, cure light wounds, dancing lights, detect evil, detect thoughts, dispel magic, hold monster, improved invisibility (self only),
major image, see invisibility, and teleport without error (self plus 50 pounds of objects only); 1/day-
chain lightning, prismatic spray, and wall of force. These abilities are as the spells cast by a 27th-level (12th+15 Paragon) sorcerer (save DC 38 [25 + 13 Paragon] spell level)
3/day-
greater dispelling,haste. These abilities are as the spells cast by a 15th-level sorcerer.
Spells: Ghaeles in humanoid form can cast divine spells from the cleric list and the Air, Animal, Chaos, Good, and Plant domains as 14th-level clerics (save DC 39 [26 + 13 Spell level] + spell level).
Spells Per Day 0-6 1- 9 2 9 3-8 4-8 5-6 6-6 7-5
Spells Prepared
Level 0
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Heal
Level 7
Gaze (Su): In humanoid form-slay evil creatures of 18 (5HD + 13 Paragon) or fewer HD, range 60 feet, Will negates DC 30. Even if the save succeeds, the creature is affected as though by a fear spell for 2d10 rounds. Nonevil creatures, and evil creatures with more than 18 HD, must succeed at a Will save (DC 30) or suffer the fear effect.
Positive Energy (Ex): The ghaele’s incandescent weapon deals an additional 2d6+13 (insight) points of positive energy damage to evil creatures.
Light Ray (Ex): A ghaele in globe form can project light rays with a range of 300 feet. Damage 2d12+13 (insight)
Alternate Form (Su): A ghaele can shift between its humanoid and globe forms as a move-equivalent action. In humanoid form, it cannot fly or use its light rays, but it can use its gaze attack and spell-like abilities, make physical attacks, and cast spells. In globe form, it can fly, use its light rays, and use spell-like abilities, but it cannot cast spells or use its gaze attack.
A ghaele remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, nor does the ghaele revert to any particular form when killed. A true seeing spell, however, reveals both forms simultaneously.
Equipment 6,300,000 gp
5x137500 +5 Tomes ( 687500gp ) (Intelligence at 16th level)
Tatto of Enhancement (512 000 gp) (+6 Enhancement Bonus to Strength,Dexterity,Intelligence,Wisdom and Charisma)
Tear of Arvandor (+1 Evil OutsiderBane,Lawful OutsiderBane,Chaotic,Holy,Keen Longsword) (200 000 gp)
Edit- Well, thats the crunchy bit mainly done (need to buy some items and enhance some of the items already possesed a bit more), now for history.