[Epic] The Mirror of Days (Updated!)


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Question: How does one calculate market price of, say a suit of armor, that has abilities totaling more than +5 but only an enhancement bonus of +5?
 

Wow....that took a long time. The formatting may be off, and the background is still coming, but I got the time-consuming part done. No doubt there is a multitude of errors, as well. Let me know.

Zalen (male outsider [half-drow])
Monk 25/Henshin Mystic 7
Lawful Neutral

Strength: 24 (+7) [4 points, +2 level increase, +4 inherent,+6 enhancement]
Dexterity: 28 (+9) [4 points, +2 level increase, +4 inherent, +10 enhancement]
Constitution: 18 (+4) [6 points, +4 inherent]
Intelligence: 16 (+3) [4 points, +4 inherent]
Wisdom: 38 (+14) [10 points, +5 level increase, +5 inherent, +12 enhancment]
Charisma: 14 (+2) [2 points, +4 inherent]

Combat Block:
Hit Points: 291 (163 rolled, 128 constitution)
Armor Class: 59 (10 base, +9 dexterity, +14 wisdom, +6 monk, +5 natural, +10 armor, +5 deflection)
50% displacement
Saving Throws:
Fortitude: +28 (+18 base, +4 constitution, +6 resistance)
Reflex: +33 (+18 base, +9 dexterity, +6 resistance)
Will: +38 (+18 base, +14 wisdom, +6 resistance) [+4 vs. enchantment effects (+2 racial, +2 monk)]
Spell Resistance: 35
Speed: 130 ft.
Base Attack Bonus: +21/+16/+11
Base Melee Attacks: +28/+23/+19
Base Ranged Attacks: +30/+25/+20
Base Unarmed Attacks: +30/+27/+24/+21/+18

Attacks:
Unarmed: +30/+27/+24/+21/+18 (1d20+7/x2)
Automatic: Circle Kick, Defensive Throw, Knockdown, Deflect Arrows (w/epic feats)


Special Abilities:
Darkvision 60'
Immune to sleep and similar magical effects
Flurry of Blows
Stunning Fist (DC 42)
Improved Evasion
Slow Fall (any distance)
Purity of Body (immunity to disease)
Wholeness of Body (cure 50 hp/day, self only)
Leap of the Clouds (no maximum jumping distance)
Ki strike +5 (+3 monk, +2 henshin mystic)
Diamond Body (immunity to poison)
Abundant Step (dimension door 1/day at 13th caster level)
Diamond Soul (SR 35)
Quivering Palm (DC 37)
Timeless Body (immune to natural and magical aging)
Tongue of the Sun and Moon (speak all languages)
Empty Body (etherealness for 25 rounds/day)
Perfect Self (outsider, 20/+1 damage reduction)
Riddle of Awareness (scrying 1/day at 7th caster level, no material or focus components)
Happo Zanshin (cannot be flanked except by a rogue of at least 36th level)
Root the Mountain (cannot be moved when in effect; up to 7 rounds)
Riddle of Interaction (charm monster 3/day, 7th caster level, DC 16; skill bonuses)
Touch of Fire (heat metal 3/day, 7th caster level)
Blindsight 30'
Hitsu-Do (+1d6 bonus unarmed fire damage, 14 rounds)
Riddle of Fire (fire shield 1/day, 7th caster level, +1d6+7 bonus unarmed fire damage)

Skills:
Appraise +3 (0 ranks, 3 intelligence), Balance +50 (11 ranks, 9 dexterity, 30 enhancement), Bluff +6 (0 ranks, 2 charisma, 4 mystic), Climb +47 (10 ranks, 7 strength, 30 enhancement), Concentration +4 (0 ranks, 4 constitution), Diplomacy +6 (0 ranks, 2 charisma, 4 mystic), Disguise +2 (0 ranks, 2 charisma), Escape Artist +44 (5 ranks, 9 dexterity, 30 enhancement), Forgery +2 (0 ranks, 2 charisma), Gather Information +6 (0 ranks, 2 charisma, 4 mystic), Heal +24 (10 ranks, 14 wisdom), Hide +65 (26 ranks, 9 dexterity, 30 enhancement), Intimidate +6 (0 ranks, 2 charisma, 4 mystic), Jump +57 (20 ranks, 7 strength, 30 enhancement), Knowledge (arcana) +9 (6 ranks, 3 intelligence), Knowledge (religion) +16 (26 cc ranks, 3 intelligence), Listen +15 (0 ranks, 14 wisdom, 1 racial), Move Silently +65 (26 ranks, 9 dexterity, 30 enhancement), Perform +2 (0 ranks, 2 charisma), Ride +9 (0 ranks, 9 dexterity), Scry +43 (10 ranks, 3 intelligence, 30 enhancement), Search +4 (0 ranks, 3 intelligence, 1 racial) Sense Motive +18 (0 ranks, 14 wisdom, 4 mystic), Spot +15 (0 ranks, 14 wisdom, 1 racial), Swim +12 (5 ranks, 7 strength), Tumble +59 (20 ranks, 9 dexterity, 30 enhancement), Use Rope +9 (0 ranks, 9 dexterity), Wilderness Lore +14 (0 ranks, 14 wisdom).

Feats:
Improved Unarmed Strike (Player's Handbook) (bonus, monk)
Deflect Arrows (Player's Handbook) (bonus, monk)
Improved Trip (Player's Handbook) (bonus, monk)
Blind-Fight (Player's Handbook) (bonus, henshin mystic)
Dodge (Player's Handbook)
Combat Reflexes (Player's Handbook)
Defensive Throw (Oriental Adventures)
Circle Kick (Sword and Fist)
Knockdown (Sword and Fist)
Weapon Finesse (unarmed) (Player's Handbook)
Freezing the Lifeblood (Oriental Adventures)

Epic Feats:
Exceptional Deflection
Reflect Arrows
Penetrate Damage Reduction (twice)
Infinite Deflection

Equipment:
Ki hand-straps (Sword and Fist, +5 stunning attack DC) 5000gp
Ring of Sequestering 300000gp
Ring of Spell Turning 150000gp
Ring of Deflection +5 (no slot) 100000gp
Vest of Finesse (+30 balance, climb, escape artist, hide, jump, 270000gp
move silently, scry, tumble)
Amulet of Natural Armor +5 50000gp
Belt of Epic Strength +6 and Dexterity +10 1072000gp
Bracers of Epic Armor +10 1000000gp
Robe of Resistance +6 25000gp
Major Cloak of Displacement 50000gp
Headband of Epic Wisdom +12 1440000gp
Heward's Handy Haversack 2000gp
Iron Bands of Bilarro 26000gp
Murlynd's Spoon 5500gp
Necklace of Adaptation 19000gp
Gate Key 378000gp
Four tomes +4, one tome +5 (wisdom) 687500gp
-----------------
Total: 5490000gp
 
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Wow. Sorry about the brief absence there, folks - it won't be a regular thing. Sundays are always busy for me, what with work from 7am till 2pm, and our regular D&D campaign from 5pm till 11pm, and my regular weekly phone call with my long distance significant other from 11pm till about 6am. But yesterday and today have been EXCEPTIONALLY screwy... I'm still at work now, been here since 11am. Very tired.

Anyways, I'll be going home in a couple of hours. From there, I'll get all my things together, sit down at the computer, and address everything that's come up since last time I was able to do any work on this... :)

Be back soon.
 

Ok all, here is my character

Simon “The Serpent” Ozrick
Male Medium-size Humanoid (Human)
Experience: 500,000/528,000
Class: Rog 16/Thief-Acrobat 9/Divine Seeker 2/Perfect Wight 5
Hit Dice: 16d6 plus 128 + 9d6 plus 72 + 2d6 plus 16 + 5d6 plus 40 (416 hp)
Init: +21 (Dex +13, +8 Superior Initiative)
Speed: 30 ft.
Armor Class: 38 (+13 Dex, +5 armor, +5 natural armor, +5 deflection)
Touch AC: 28 (+13 Dex, +5 deflection)
Defensive AC: 52 (+13 Dex, +5 armor, +5 natural armor, +5 deflection, +5 Expertise, +9 dodge)
AofO AC: 43 (+13 Dex, +5 armor, +5 natural armor, +5 deflection, +1 dodge, +4 mobility)

Attack (Primary): +38/+38/+33/+28 melee (+21 BAB, +13 Dex, +4 enhancement; Breach of Silence, scimitar of speed +4, x2/18-20 crit)
Damage: 1d8+12
Special Attacks: Sneak Attack +11d6, Cartwheel Charge, Thwart Glyph
Special Qualities: Defensive Fighting Bonus, Defensive Roll, Fast Balance, Fast Climb, Improved Evasion, Improved Invisibility 1/day, Improved Legerdemain 1/day, Improved Trip, Incorporeal 1/day, Kip Up, Move Anywhere, Prone Defense, Sacred Defense +1, Sanctuary 1/day, Shadow Form 1/day, Skill Mastery, Slippery Mind, Slow Fall (40 ft.), Unbounded Leap, Uncanny Dodge (+2 vs. traps), SR 40, Nondetection, 20% miss chance (1/2 concealment), DR 10/+5, ER: Acid, Cold, Electricity, Fire, Sonic: 30

Alignment: Chaotic Good
Saves: Fort +27 [+12 base, +8 Con, +7 resistance]; (vs. outsiders and divine spells +20)
Ref +39 [+20 base, +12 Dex, +7 resistance]; (vs. outsiders and divine spells +34)
Will +20 [+12 base, +1 Wis, +7 resistance]; (vs. outsiders and divine spells +14)

Abilities: Str 22 (+5 inherent, +6 enhancement)
Dex 35 (Up at 12th, 16th, 20th, 24th, 28th, 32nd, +5 inherent, +8 enhancement)
Con 27 (Up at 8th, +5 inherent, +8 enhancement)
Int 19 (Up at 4th, inherent +5 at 18th)
Wis 12
Cha 11

Skills: Balance# +82, Climb# +36, Disable Device* +32, Escape Artist* +80, Hide* +78, Intuit Direction +9, Jump +66, Knowledge (religion) +15, Listen +20, Move Silently* +78, Open Lock* +38, Pick Pocket* +18, Search +30, Spot +17, Tumble* +78, Use Magic Device +13, Use Rope +24

*Can take 10 on skill check even when distracted or pressured
#Can take 10 on skill check to move unless engaged in melee combat

Feats: Improved Initiative, [Weapon Finesse (scimitar)], Dodge, Expertise, Mobility, Spring Attack, Whirlwind Attack, Combat Reflexes, Superior Initiative, Dexterous Will, Self Concealment, Dexterous Fortitude, [Sneak Attack of Opportunity]

Languages: Common, Draconic
Encumbrence: 16 (Light)
Possessions: Belt of Giant Strength +6 (36,000gp), Bracers of Epic Health and Dexterity +8 (1,280,000gp), Necklace of Natural Armor +5 and Epic Resistance +7 (427,500gp), Scimitar of Speed +4 (1,280,000gp), Mantle of Epic Stealth and Spell Resistance (580,000gp), Manual of Bodily Health +5 (137,500gp), Manual of Gainful Exercise +5 (137,500gp), Manual of Quickness of Action (137,500gp), Ring of the Acrobat (90,500gp), Ring of Ironskin and Universal Elemental Resistance, Major (562,000gp), Mithril Chain Mail of Escape +5 (1,440,000gp), Tome of Clear Thought +5 (137,500gp); Total GP value – 5,891,000; 54,000 spare change


Cartwheel Charge: Must be 10 ft. away from opponent and in a straight line. Gain +2 to attack and –2 to AC. Must succeed at Tumble check (DC 20) – success = sneak attack damage to target.

Thwart Glyph: Gains +4 to Search and Disable Device checks to locate, disable, or bypass magic glyphs, runes and symbols (modifiers +34 and +36, respectively).

Defensive Fighting: Gains +4 dodge bonus to AC when fighting defensively; gains +8 dodge when full defensive

Defensive Roll: Can, on a successful Reflex save (DC = damage dealt), reduce a lethal blow to half damage.

Fast Balance: Can move normal speed with appropriate Balance check

Fast Climb: As a full-round action, can climb surface (with successful Climb check) at full speed

Improved Evasion: On a successful Reflex save, damage is negated; failure indicates only half damage

Improved Invisibility: Can cast improved invisibility as a 20th-level caster 1/day

Improved Leger.: Can perform Disable Device, Open Lock, Pick Pocket, and Search checks at a range of 30’. Can also make melee sneak attack against creature within 30’.

Improved Trip: Can perform trip actions without fear of being tripped if attempt fails

Incorporeal: Can become incorporeal 1/day for a number of rounds equal to 20 + perfect wight level; 50% miss chance vs. all attacks and spells

Kip Up: Can stand up from a prone position as a free action

Move Anywhere: Can take 10 on Balance and Climb checks to move at full speed unless in melee combat

Prone Defense: Opponents do not receive +4 penalty to attack when he is on the ground

Sacred Defense: Gains +1 bonus to saves vs. divine spells and the spell-like and supernatural abilities of outsiders

Sanctuary: Can cast sanctuary 1/day.

Shadow Form: Become incorporeal, immune to critical hits and fly at 100 feet with good maneuverability. Can use hit points, at 7 points a use, to gain a +1 on a roll (attack, ability check, or save) or effective level check.

Skill Mastery: Can take 10 with the following skills, even if under duress: Disable Device, Escape Artist, Hide, Move Silently, Open Lock, Pick Pocket, and Tumble

Slippery Mind: After a failed saving throw vs. enchantment, may make another saving throw the next round

Slow Fall: Can slow a fall from 40 feet in the air as long as he is near a wall or vertical surface and takes damage as if the fall were 40 feet shorter.

Unbounded Leap: His Jump checks are not limited (vertically or horizontally) in any way.

Uncanny Dodge: He is never flat-footed, cannot be flanked, gains +2 to Reflex saves made to avoid traps and +2 dodge bonus to AC vs. attacks made by traps

Armor of Escape: Suffer no armor check penalties to the following skills: Climbing (BoEM3), Hiding (BoEM3), Moving Silently (BoEM3), Tumbling (BoEM3). Also, there is no maximum Dexterity penalty on the armor (Grace, BoEM2). Also, gain ability to cast a circle of darkness which lasts for 10 mins per day, gain Blindsight 30’ while darkness lasts. (Darkness, Kingdom of Kalamar)

Ring of the Acrobat: +30 bonus to the following skills: Balance, Escape Artist, Jump, Tumbling. Also +5 deflection bonus to AC


I have a pretty formatted version if you would like to take a look, Dark...it's in Word 2000. This assumes that everything is correct (it may or may not be) and it also assumed that we are at max hit dice per level.

Tell me what you all think! :)
 
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Rino
Half elf
10cleric/6fighter/8comtemplative/8order of the bow
diety+patron: solenor thelandria
AL: CG
XP: 500000/528000

Abilities:
str: 22 +6 (6 points + 8 enchantment)
dex: 30 +10 (8 points + 6 enchantment + 3 increase + 4 inher + 2 ioun)
con: 24 +7 (4 points + 6 enchantment + 2 increase + 4 inher)
int: 14 +2 (2 points + 4 inher)
wis: 30 +10 (8 points + 8 enchantment + 2 increase + 3 inher + 2 ioun)
cha: 14 +2 (2 points +1 increase + 3 inher)

AC: 45 (10 + 12armor + 10dex + 7natural armor + 6shield
HP: 10d8 + 8d6 + 6d10+ 6d10 + 224 (75%) = 414
Ini: +18 (+10dex + 8 superior initiative)
SR: 40 (mantle of epic resistance)

Saves:
Fort: 26(16base + 7con + 2 cha*** +1luck)
Ref: 26(13base + 10dex + 2 cha*** + 1luck)
Will: 34(21base + 10wis + 2 cha*** + 1luck)

BaB: 25/20/15/10/5

Melee base: 32/27/22/17/12
Ranged base: 35/30/25/20/15

Melee:
+2 (+5) holy keen bastard sword 38/33/28/23/18 1d10+14+2d6 13-20/x2
(weapon focus, weaopn specialization, improved critical, gmw casted on it (+3 for 18hours)

Ranged:
+7 mighty composite (+6 str) longbow
(weapon focus, weapon specilization, superior weapon focus*, superior weapon spec*, close combat shot*, zen archery,* epic weapon focus, epic weapon specilization, improved crititical, point blank, precise shot, rapid shot, uncanny accuragy)
normal: 58/53/48/43/38 1d8+22 19-20/x3
normal rapid: 56/56/51/46/41/36 1d8+22 19-20/x3
point: 59/54/49/44/39 1d8+23 19-20/x3
point rapid: 57/57/52/47/42/37 1d8+23 19-20/x3

armor:
Armor of the Celestial Betallion
armor bonus: 12
max dex:10
type: light
check penatly: 0
arcane spell failure: 10%

shield:
+2 buckler of heavy fortification
armor bonus: +3 (+6 with magic vestment casted on it)
check penalty: -1
arcane failure: 5%

skills: 132 points
balance: 30 (10+0+20-1+1)
climb: 30 (10+0+20-1+1)
concentration: 34(7+26+1)
diplomacy: 11(0+10+1)
escape artist: 15(10+5-1+1)
heal: 21(10+8+1+2)
knowledge(religion): 21(10+10+1)
listen: 22(10+10+1+1)
sense motive: 16(10+5+1)
spot: 32(10+20+1+1)
tumble: 35(10+5+20-1+1)

special abilties + feats+ racial abitities:
weapon focus** comp long bow
weapon specialization comp long bow
superior weapon focus* comp long bow
superior weapon specialization * comp long bow
close combat shot*
zen archery*
epic weapon focus comp long bow
epic weapon specialization comp long bow
improved critical comp long bow
point blank
precise shot
rapid shot
uncanny accuragy (epic)
quick draw
improved initiative
superior initiative (epic)
spellcasting prodigy
weapon focus bastard sword
weapon specialization bastard sword
improved critical bastard sword
4d6 ranged sneak attack
free attack
divine health (immune to all diseases, including magical)
slippery mind
divine wholeness (cure 16 hp/ day
divine body (immune to all poisons)
divine soul (SR 17)
turn undead
evasion (from boots of swiftness)
immunity to sleep spel and similar magic effects
low light vision
darkvision (googles of the night)
+1 listen, spot, search
* from order of the bow
** granted power from war domain
*** granted power fro mystism domain

spells:
6/8/8/8/7/6/6/5/4/3
DC: 22/23/24/25/26/27/28/29/30/31
Acces to domain war and mysticism
Spells:

Lvl 0:
Detect magic x3
Mending x3

Lvl 1:
Bless water
Deathwatch x2
Detect undead x2
Protection from evil x2
Obscuring mist

Lvl 2:
Consecrate x3
Gentle repose
Lesser restoration x2
Remove paralysis
Shield other

Lvl 3:
Create food an water
Dispel magic x2
Magic vestment x2 (1 casted on the buckler, done every morning)
Speak with dead x2
Water breathing

Lvl 4:
Death ward x3
Greater magic weapon x2 (casted upon bastard sword every morning)
Restoration x2

Lvl 5:
Flame strike x2
Plane shift
True seeing x2

Lvl 6:
Word of recall
Heal x4
Find the path

Lvl 7:
Greater restoration
Holy word x2
Summon moster VII x2

Lvl 8:
Mass heal x2
Holy aura x2

Lvl 9:
True resurection
Summon monster IX x2

Domain: mysticism


Equiptment:
Armor of the celestial battalion
+7 mighty composite (+6str) longbow
boots of swiftness
headband of epic wis +8
+2 buckler of heavy fortification
braces of health +6
manual of quickness in action +4
tome of understanding +4
manual of bodily health +4googles of night
tome of clear thoughts +3
tome of leadership and influence +3
ioun stone +2 wis
ioun stone +2 dex
belt of giant strengt +8
scroll of true resurection !
hewards hand haversack(items with ! are in HHH)
quiver of elhonna (filled with 60 arrows)
+2 holy keen bastard sword
ring of universal elemental resticance, major
mantle of epic restistance
ring of elemantal immunity (fire)
1000 +1 arrows (940!
luck stone
spell compontents with a total value of 10.000 gc !
belt pouch with some money in it
royal outfit!
explorers outfit
MW healers kit!
Mithril holy symbol
3889 gc left !


i check this char twice and from my point of view there are no errors left, if you find any please tell me
 

Rino
Half elf
10cleric/6fighter/8comtemplative(DoF)/8order of the bow(S&F)
diety+patron: solenor thelandria (F&P)
AL: CG
XP: 500,000/528,000

Abilities:
str: 22 +6 (6 points + 8 enchantment)
dex: 30 +10 (8 points + 6 enchantment + 3 increase + 4 inher + 2 ioun)
con: 24 +7 (4 points + 6 enchantment + 2 increase + 4 inher)
int: 14 +2 (2 points + 4 inher)
wis: 30 +10 (8 points + 8 enchantment + 2 increase + 3 inher + 2 ioun)
cha: 14 +2 (2 points +1 increase + 3 inher)

AC: 45 (10 + 12armor + 10dex + 7natural armor + 6shield
HP: 10d8 + 8d6 + 6d10+ 6d10 + 224 (75%) = 414
Ini: +18 (+10dex + 8 superior initiative)
SR: 40 (mantle of epic resistance)

Saves:
Fort: 26(16base + 7con + 2 cha*** +1luck)
Ref: 26(13base + 10dex + 2 cha*** + 1luck)
Will: 34(21base + 10wis + 2 cha*** + 1luck)

BaB: 25/20/15/10/5

Melee base: 32/27/22/17/12
Ranged base: 35/30/25/20/15

Melee:
+2 (+5) holy keen bastard sword 38/33/28/23/18 1d10+14+2d6 13-20/x2
(weapon focus, weaopn specialization, improved critical, gmw casted on it (+3 for 18hours)

Ranged:
+7 mighty composite (+6 str) longbow
(weapon focus, weapon specilization, superior weapon focus*, superior weapon spec*, close combat shot*, zen archery,* epic weapon focus, epic weapon specilization, improved crititical, point blank, precise shot, rapid shot, uncanny accuragy)
normal: 58/53/48/43/38 1d8+22 19-20/x3
normal rapid: 56/56/51/46/41/36 1d8+22 19-20/x3
point: 59/54/49/44/39 1d8+23 19-20/x3
point rapid: 57/57/52/47/42/37 1d8+23 19-20/x3

armor:
Armor of the Celestial Betallion
armor bonus: 12
max dex:10
type: light
check penatly: 0
arcane spell failure: 10%

shield:
+2 buckler of heavy fortification
armor bonus: +3 (+6 with magic vestment casted on it)
check penalty: -1
arcane failure: 5%

skills: 132 points
balance: 30 (10+0+20-1+1)
climb: 30 (10+0+20-1+1)
concentration: 34(7+26+1)
diplomacy: 11(0+10+1)
escape artist: 15(10+5-1+1)
heal: 21(10+8+1+2)
knowledge(religion): 21(10+10+1)
listen: 22(10+10+1+1)
sense motive: 16(10+5+1)
spot: 32(10+20+1+1)
tumble: 35(10+5+20-1+1)

special abilties + feats+ racial abitities:
weapon focus** comp long bow
weapon specialization comp long bow
superior weapon focus* comp long bow
superior weapon specialization * comp long bow
close combat shot*
zen archery*
epic weapon focus comp long bow
epic weapon specialization comp long bow
improved critical comp long bow
point blank
precise shot
rapid shot
uncanny accuragy (epic)
quick draw
improved initiative
superior initiative (epic)
spellcasting prodigy(FRCS)
weapon focus bastard sword
weapon specialization bastard sword
improved critical bastard sword
4d6 ranged sneak attack
free attack
divine health (immune to all diseases, including magical)
slippery mind
divine wholeness (cure 16 hp/ day
divine body (immune to all poisons)
divine soul (SR 17)
turn undead
evasion (from boots of swiftness)
immunity to sleep spel and similar magic effects
low light vision
darkvision (googles of the night)
+1 listen, spot, search
* from order of the bow
** granted power from war domain
*** granted power fro mystism domain

spells:
6/8/8/8/7/6/6/5/4/3
DC: 22/23/24/25/26/27/28/29/30/31
Acces to domain war and mysticism(DoF)
Spells:

Lvl 0:
Detect magic x3
Mending x3

Lvl 1:
Bless water
Deathwatch x2
Detect undead x2
Protection from evil x2
Obscuring mist

Lvl 2:
Consecrate x3
Gentle repose
Lesser restoration x2
Remove paralysis
Shield other

Lvl 3:
Create food an water
Dispel magic x2
Magic vestment x2 (1 casted on the buckler, done every morning)
Speak with dead x2
Water breathing

Lvl 4:
Death ward x3
Greater magic weapon x2 (casted upon bastard sword every morning)
Restoration x2

Lvl 5:
Flame strike x2
Plane shift
True seeing x2

Lvl 6:
Word of recall
Heal x4
Find the path

Lvl 7:
Greater restoration
Holy word x2
Summon moster VII x2

Lvl 8:
Mass heal x2
Holy aura x2

Lvl 9:
True resurection
Summon monster IX x2

Domain: mysticism


Equiptment:
Armor of the celestial battalion (ELH)
+7 mighty composite (+6str) longbow
boots of swiftness(ELH)
headband of epic wis +8(ELH)
+2 buckler of heavy fortification(DMG)
braces of health +6
manual of quickness in action +4
tome of understanding +4
manual of bodily health +4
googles of night
tome of clear thoughts +3
tome of leadership and influence +3
ioun stone +2 wis
ioun stone +2 dex
belt of epic giant strengt +8(ELH)
scroll of true resurection !
hewards hand haversack(items with ! are in HHH)
quiver of elhonna (filled with 60 arrows)
+2 holy keen bastard sword
ring of universal elemental resticance, major(ELH)
mantle of epic restistance(ELH)
ring of elemantal immunity (fire)(elh)
1000 +1 arrows (940!
luck stone(DMG)
spell compontents with a total value of 10.000 gc !
belt pouch with some money in it
royal outfit!
explorers outfit
MW healers kit!
Mithril holy symbol
3889 gc left !


i check this char twice and from my point of view there are no errors left, if you find any please tell me
 
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A couple of more questions for my character that I need to know about before I can finish working on it.

1. Being a craftsman I plan on making a lot of my own equipment. That said, I expect that you want me to reflect the items at creation cost and reduce my experience points accordingly?

2. Inherents and Permanent effects - pay experience for or pay gold for casting of the spell (5gp per xp I believe is how it works out + the base price of the spell).

3. Anyone aware of any good craftsman/wizard prestige classes?

Thanks,
Keia
 

UPDATE: Part 1!

Ok, time to play catch up. :)

electric-ant said:

Make of that what you will, I just had a bit of free time.

I like this, especially in concept.

Everyone, do you want your characters to mostly work with each other, or independantly? If you want the 'elite club' idea to include regular and frequent contact between your characters, something like what electric-ant suggested here would make a good central meeting place / center of operations. Pitch in with your thoughts on this, and feel free to suggest way to expand or modify.


Originally posted by Calim
A cleric following his God(dess), for a life of righteous following and religious prosperity. Then one day he was taken off the planet for study and life on the other plain. During this period of time you are studying to be more for your god and the time spent on this plane is changing you you start to take on some of the racial characteristics and once your study is done the god tells you to continue to spread his/her word.

***

I was thinking a goodly Yuan-ti Pureblood Cleric to a deity of luck and travel likely a merchant god

Are you still wanting to apply the former idea? If so, let me know what kind of changes you think the Transformation would have made to the Yuan-ti. Either way, I like it - go ahead and put it together, and I'll take a look at it. :)


Originally posted by electric-ant
If I chose monk, will you allow the unarmed feats from Oriental Adventures, and the henshin mystic prestige class?

Sorry about the delay in getting back to you on this. It's quite permissable (which I'm glad you went ahead and assumed as much, in the absence of any input from me on the matter).

Everyone: In order to reduce the amount of time it's going to take me to determine everything your characters have, and can do, please identify the sources that you use for anything that isn't the PHB, DMG, or ELH. It'll save me the time of going through four dozen or more books, trying to figure out where you got what and how it works exactly.
Those of you who already have characters (in whatever stage of completion) posted - if you haven't already made them, I would be most appreciative if you would edit the post to put source references in them. Just put a little parenthetical note beside each item, like (BoVD) or (SS), and then add a small section at the end of the post that identifies each of the sources you used. This will speed things up on my end considerably.

Thank you!!!

Moving along...

Originally posted by Keia
My idea for an Epic transformation goes as follows.

***

1. Being a craftsman I plan on making a lot of my own equipment. That said, I expect that you want me to reflect the items at creation cost and reduce my experience points accordingly?

2. Inherents and Permanent effects - pay experience for or pay gold for casting of the spell (5gp per xp I believe is how it works out + the base price of the spell).

3. Anyone aware of any good craftsman/wizard prestige classes?

Ok - I like your Transformation concept there - very original, and mysterious (I love mysterious. ;) )

As for your questions:
1. That is correct. Also, if you would be so kind as to indicate anything your character creates when you post the write up. Are you wanting to create original items, or just to duplicate items from [insert d20 source here]? Both are allowed, of course, but in the case of original equipment, I will naturally want to have a look at it and give it a stamp of approval first. :)

2. This depends on how you go about getting it. If your character actually casts the spell(s) that bestow the effect(s), then pay the xp cost (and any gp cost) associated with casting the spell. If you want to have someone else cast it, you'll need to pay the gp cost, according to that formula. #Please indicate, for each permanent / inherent effect your character has, which method they used to get it.

3. I'm drawing a blank on that for now, but if I come across anything (which isn't unlikely, considering the amount of homework I've got in front of me right now :) ), I'll let you know.


Originally posted by 'o skoteinos
So, it's level 32, 500,000 XP, but what's the suggest wealth?

This is something I should probably have answered a lot earlier. For simplicity's sake, at this point, I'll simply use the guidelines in the ELH: 6,300,000 gp of starting equipment, with no single item valued at greater than 1,575,000 gp, and no more than 3 items worth more than 630,000. I apologize to anyone who may have to adjust their character due to this: I should have answered this question before people put characters together.

Some other details regarding starting wealth:
Any starting gold that you don't spend on equipment can be spent on land, titles, a stronghold, or various similar amenities. If you're interested in things along these lines, let me know and we can iron out specific details.

Anyone whose character performs spell (or epic spell) research, item creation, or the like, will need to spend part of their starting gold on the necessary tools (laboratories, workshops, etc.), so let me know if you want my help in working out the specific details.


Originally posted by Kalanyr
Dark Eternal- hows the Paragon ECL coming along ?

Sorry I took so long on this - it turned out to be a lot harder to find an answer than I expected. If you're still interested in the Paragon template, it appears it would have a level adjustment of +16. It's ECL would vary, depending on the creature you applied the template to, but a Paragon Human 1st lvl. fighter would be a 16th level character, with an ECL of 28. If you want to create such a character, let me know - I might have a special offer for you.



djrdjmsqrd, none of the characters as of this point have selected Leadership feats, so I don't know if there will be any cohort spots available or not. If you'd like, I can put you down as an alternate.
If you want me to do this, just leave some way to contact you (an email address would be best) in the event that you're needed.

GoldenEagle, I'll put you down as an alternate. If you'll provide contact information, I'll let you know when we need you.

Both of you might want to have a character created and approved, so that I can integrate you into the game more smoothly when you're called on.


Ok, I'm going to take a break for now... I'll take a look at the characters that are up, and be back on here later today. Anyone who still has questions, let me know. Also: I would appreciate it if everyone were to provide an email addy that they check regularly, so that I can contact people individually should I need to. Anyone who needs to get ahold of me can write me at:

taron_skyreaver@yahoo.com

Oh - one last thing:

I would appreciate it if the players would look over one another's characters, evaluate them as best you can, and give each other feedback on what you think. Among other reasons, your characters should be quite familiar with one another; this'll be easier to pull off if everyone goes into the game with a good idea what everyone can do. Also, exchanging ideas and opinions about your characters will help start to create a group dynamic. Finally, if someone suggests alterations or adjustments at this stage, they can be changed; once the game starts, it'll be too late.

I'm shooting for either this friday or saturday to get the prelude going, so keep up the good work, everyone! I really appreciate everything we've got here so far!!!

-DE
 
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