Story effectiveness is not mechanical, and the classes are well balanced in terms of role. Class vs. Class is a can of worms, since they are meant to work together, for the most part.
I think the underlying problem is more along the lines of overbearing players who happen to prefer spellcasters.
But what happens when one class can take over the role of another? A well built Cleric or Druid can fight as well as a Fighter, and do more besides.
And the fighter can hang out in the swamp waiting to spot a passing Lizard, but it should not be too tough to find the lizard village.
Hanging around waiting in a swamp on the off chance that a lizard will pass by seems painfully inefficient and could take days... which is the same complaint you had against CJ and his multiple day's worth of COPing, iirc.
Scouting the swamp with Prying Eyes is faster. I do not believe there is much room for debate here.
That’s the maximum level leader, actually, and should be a pretty even straight-up battle.
Well, I would hate to coddle the 10th level fighter by giving him a lower level opponent.
Sure.
I see Javelin in their stat block, not bows.
And we all know monsters possess nothing except what is in their entries.
Can I set things up so the fighter has no chance? Sure. I can set things up against the wizard too. It’s a swamp – how useful is his Invisibility?
I would argue that with COP, the wizard does not need to involve the lizardfolk at all, unlike the Fighter who has to. But you and I differ in our opinions of how COP work.
I am unclear what the usefulness of Invisibility in a swamp is. Can you please explain?
Now, you say that you can make things hard for the wizard as well. I would argue that the wizard would still have an easier time than fighting off a tribe full of lizardfolk. Whereas the Fighter has to use force to achieve his goals, I would say that the Wizard could scout out the Lizardfolk with Prying Eyes, then proceed to fly in under cover of Invisibility over the treetop and gain access to the village that way. Invisibly land, cast Magic Jar, possess someone, get them to go out of the village and gag themselves then tie themselves up, and then the wizard can haul the victim away.
This avoids having to fight a village full of lizardfolk.
Unquestionably, having the wizard makes it easier, but I have a tough time believing a party of L10 non-spellcasters (like there has ever been one) would be unable to locate the lizardfolk village and question them.
I never said that they would not, only that it would be harder for the Fighter to do so - and it seems from the tactic your Fighter is resorting to (either waiting around in the swamp hoping he gets lucky, or taking on a village full of lizardfolk) that he is going to have a rough, inefficient time of it. And as you yourself said earlier, time can often be of critical importance.
Is that knowledge limited to mechanical engineers, or shared by most of the general populace?
I just found it amusing that your example, simple as it was, contained a major flaw.
“In you go, fellow, just squeeze into this bag”? A bag with an opening a bear can crawl into? A different issue, though.
Let me simply say that the standard 4 man party, which we are apparently operating under for the purpose of this discussion, seems to have no animal companions or mounts.
I’d hope so, but the question comes down to the dragon’s approach. The other question is what the goal was, whether loot the dragon’s treasure or put an end to its predation on the surrounding lands. Again back to camaign style.
Looting is not incompatible with ending the dragon's threat. In the Art of War, it says to make the enemy fight on your terms, and not their own. It further suggests that capturing something the enemy holds dear will make him bend to your will so that you may dictate the terms of the engagement.
A move action it can use to hover unless its turn is over in which case it falls in its next turn unless it can then move or use a move action to hover.
Yes! And if its close to the ground strafing, it will then be in a position to be attacked/netted/whatever by the fighter.
Are we using Wall of Force or Solid Fog? The latter provides the dragon considerable bouyancy, I believe.
Only if you're on top or on the top half of it.