My understanding is that the class which gets the ability to craft magical items can use it to extend its the working day to the point where both the Fighter and the Wizard can go on long enough for it to not matter, unless they're fighting at Thermopylae.
CLW wands are pretty inexpensive. Scrolls of very high level spells, not so much. The wand gets used out of combat, while combat spell scrolls get used in combat, when it's harder to use them without attracting unwanted attention (such as attacks of opportunity).
If the Fighter is doing his job, the BBEG should be kept at a safe distance![]()
So we DO need the fighter, right?
As I have noted previously with my example of the CEO and the janitor, just because everyone's part of the game does not mean that everyone is equally valuable or powerful.
I think we're now getting back into campaign assumptions. If both L12 fighters and L12 wizards are common, neither is harder to hire. If we make L12 wizards commonplace (most keep training and gain levels) and L12 fighters rare (most stay in the watch/army and almost never get past L2 or 3), then the L12 fighter becomes the valuable commodity. But in PC groups, we miraculously have the skill sets in more or less equal proportion.
While I would not be enthusiastic about trying to slay a dragon on my own, I do feel it important to point out that a wizard has various options to contribute to the mission in terms of finding the dragon, getting to his lair, bypassing defenses, and actually slaying the beast. The Fighter only really contributes to the fighting part. This establishes that the Fighter's focus is much narrower. Whether he performs his role well or not is up for debate. I personally don't think they're very good at fighting, which makes me think they're weak.
This tends to be because fighters focus all of their resources on fighting - low noncombat stats, low or no noncombat skills and no noncombat feats. Part of this is that the wizard can change his spells daily and the fighter lacks the ability to reallocate his resources. Some, however, is the insistence that every resource the fighter gain be directed to damage dealing. Of course, if we get ambushed by the minions of that dragon while we're in town, and our wizard loaded down with investigative spells, the fighter's "nothing but fighting" skills start to seem much more valuable.
its obviously not old and tired to everyone, and participation is optional, so...
i think the bottom line is, the underlying design of the 3 or 4 basic classes means any one of them is vulnerable alone. There really is no one, dominant class, its all in how you play them.
Agreed.
Dragons don't get Scent.
No. They get Blindsense.
SRD said:Blindsense (Ex)Dragons can pinpoint creatures within a distance of 60 feet. Opponents the dragon can’t actually see still have total concealment against the dragon.
Rope Trick.
First, I'd love to know why finding a resting place would matter if you said Rope Trick doesn't help.
My general assumption is that wizards are not hideously rare. If they were, where would all those magic spells and items regularly available for the PC's to acquire come from. Given they aren't all that rare, these spells are not unknown by any stretch. Feel free to hide in your Rope Trick, but don't assume that the typical opponent has never heard of a common spell like Rope Trick. And don't assume any creature will take no action in the period the marauders don't seem to be in the area, even if they do not consider the possibility these marauders are using a Rope Trick spell.
Also, a fighter isn't going to be surviving well without the wizard.
Good - that means he also needs to use some teamwork and not go it alone. An RPG is, after all, a group activity.
It traps the big bad and the fighter, and keeps then 10 feet from each other. Fortunately, the fighter listened to the much more intelligent mage, and bought some Anklets of Translocation.
Yet, for some reason, the opposition cannot make similar investments? It seems unlikely that we are the only little group to ever work out such basic tactics.