RangerWickett
Legend
Combat in D&D has always been pretty flippin' boring compared to the kinetic and reactive way it works in video games. When all you do is take your turn and then hope your opponent doesn't kill you on their turn, it feels more like chess - where you have to take some hits - than fencing - where if you're good, you don't get hit.Sounds like a higher level feat.
I want the core of the combat in a game to somehow involve active defense.