Yeah, I said it. Fixing Quick Draw. Most of you are prolly like, WTF? Well it does need fixing, but not because it's broken, but rather because it's pointless.
Quick question. How many people here have every used a sword and had the sheath? I don't know about you guys, but it only takes me a split second to draw my katana from its sheath, and I'm no trained swordfighting professinal. As such, why should a feat be needed? That and the fact that a lot of weapons can't be realistically sheathed to begin with (warhammer, greataxe, greatsword,etc.).
Let's assume, though, that there is a point to Quick Draw. The problem then is that it's pitifully weak. So I look and notice that "stow weapon" is a move action that provokes an attack of opportunity. Perfect! See the fix?
If not, here it is. Quick Draw should allow not only the drawing of a weapon as a free action, but should also allow one to stow it as a free action without suffering an attack of opportunity. I do know that stowing a weapon takes more time than drawing it, so this is a perfect way to fix it, and nothing at all is thrown off-balance by it. The name might be weird for it, but it'd be a worthy feat at least. (I mean how often is it used? Very few combats start with your opponent within 5 feet, so you'd have to take a move action anyway, and drawing a weapon is part of a move action.
I would also proposed that drawing a weapon and readying a shield should be doable in the same action, or clerics would never be using them at all. Weapons and shields get in the way of somantic components after all (although I house ruled already that a cleric can cast even with a weapon and shield by virtue of my rule that somantic components for Divine spells take only one hand, so a cleric can hang the shield from his arm while switching the weapon to the hand and using the free hand for a moment to cast). I also think two-weapon fighting should allow drawing both weapons as one.
So how about it? Sound good? All of it?
Quick question. How many people here have every used a sword and had the sheath? I don't know about you guys, but it only takes me a split second to draw my katana from its sheath, and I'm no trained swordfighting professinal. As such, why should a feat be needed? That and the fact that a lot of weapons can't be realistically sheathed to begin with (warhammer, greataxe, greatsword,etc.).
Let's assume, though, that there is a point to Quick Draw. The problem then is that it's pitifully weak. So I look and notice that "stow weapon" is a move action that provokes an attack of opportunity. Perfect! See the fix?
If not, here it is. Quick Draw should allow not only the drawing of a weapon as a free action, but should also allow one to stow it as a free action without suffering an attack of opportunity. I do know that stowing a weapon takes more time than drawing it, so this is a perfect way to fix it, and nothing at all is thrown off-balance by it. The name might be weird for it, but it'd be a worthy feat at least. (I mean how often is it used? Very few combats start with your opponent within 5 feet, so you'd have to take a move action anyway, and drawing a weapon is part of a move action.
I would also proposed that drawing a weapon and readying a shield should be doable in the same action, or clerics would never be using them at all. Weapons and shields get in the way of somantic components after all (although I house ruled already that a cleric can cast even with a weapon and shield by virtue of my rule that somantic components for Divine spells take only one hand, so a cleric can hang the shield from his arm while switching the weapon to the hand and using the free hand for a moment to cast). I also think two-weapon fighting should allow drawing both weapons as one.
So how about it? Sound good? All of it?