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lowkey13
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I would agree with you, but I think we differ on our intended targets.Agreed. D&D is for everyone. But it would seem not everyone is for D&D...
Feat-like. Obviously (and I do mean obviously, as in I shouldn't have to point this out) each individual ability would be far less powerful than the feats currently in the rules, just as the core ability in the Actor feat is much less powerful than the core ability of Sentinel.What? You don't mean 30-40 feats, because, uh, that would be a little unbalancing.
Do you want them to be a skillmonkey? Like the valor bard or the rogue? Wait, like the valor bard or the rogue?
No. Just 30-40 abilities, that aren't defined in the rules, aren't combat abilities, don't overlap with the other classes, and fit in perfectly with the fighter archetype.
I feel like this "hypothetical class" keeps coming back to the class that shall not be named?
(I have no opinion on that. Really. But just like the sorcerer threads, it always seems to come back to the same discussions. You either find what you like within the rules, you wait for them to publish something you like, or you homebrew something you like. That's how it's always been.)
Prior editions 'catered' to the preference for more interesting martial options. 5e is not so vastly and unalterably inferior in design to those prior editions that it couldn't do so as well. It's basic mission to be 'for everybody' (even if, according to Mike Mearls in L&L, merely "for everybody who ever loved D&D") requires it.But a ruleset, by definition, cannot cater to every individualized preference.
More power, but no class options? Because there are none. There are 5 arguably-purely-martial sub-classes in the PH, they're all straightforward DPR types in combat.And that's fine. If you desire to play the most complex martial character ever, then more power to you!
Open Hand Monk, Battlemaster, Barbarian, all hit stuff and hit it well with just a little resource management. Champion does so, by the numbers, slightly less & more randomly so, with even less resource managment. Clearly you have plenty of options in that regard. There was a poll here recently, what do you play when you just want to hit stuff. Barbarian and Battlemaster both got /more/ votes than Champion, and Monk & Paladin were also on the radar. (Valor Bard, at least, got very few votes.) Now, polls on here are as meaningless as Soviet-era economic statistics, but it's interesting just to think about what got put on that poll, as a candidate for 'just hit stuff.'I, on the other hand, will hit things. And, for what it's worth, I'm currently playing a monk (open hand). I hit stuff.
Not what he meant by 'version of.' He meant a spellcaster as simple as the Champion. For those newbies who want to throw some magic around. The closest thing, right now, is probably an Elemental Monk ("you can't be Harry Potter, but you can be the Last Airbender!"), and it's not that close. Something like the Sorcerer build in Heroes of the Elemental Chaos would be an example. Pick an element, blast enemies with it, a couple of times between rests, toss a bigger blast.Eldritch knight? Multiclass champion? Valor bard? Use a feat to get some spells?
Now that's just circular. Just because D&D isn't currently giving melee types many options doesn't mean they don't need them. They /had/ them in prior editions (hundreds 'exploits' in 4e, dozens of feats in 3.x).Because you don't need to? Melee isn't spellcasting.
Not only would there be nothing inherently 'wrong' with such a campaign, it'd be closer to most examples from genre. Most caster-types in genre, if they're protagonists, at all, don't actually display that great a range of magic.There's nothing wrong with a D&D where casters know but a a few iconic magical abilities, and warriors learn a myriad of fighting techniques.
The closest to this is probably the Evoker (which is one of the reasons it's touted as the "default/basic wizard."), with maybe either kind of Sorcerer coming in close behind (I have three spells, I spam them all day, this is What I Do).I meant more of a character with like one good cantrip, and then it would get class abilities that make it stronger, and some smaller side benefits. Closer to a 3.5 style warlock.
???I would agree with you, but I think we differ on our intended targets.
Everything the 3.5 and 4e fighters had, plus a fair bit of Bo9S, and various other martial experiments that have fallen by the wayside over the years. To start.Okay, so at the risk of further derailing...
What sorts of abilities would this hypothetical complex-fighter have? What would it do that's1) Not already covered by BManeuvers, and2) Not already covered by the additional combat options in the DMG, and3) Not skill-monkey-related, and4) Not more appropriately modeled via the magic/spell system?
You're right. Still would have been nice to get a spellcasting version of the Champion. Or a fighting class with a list of 30-40 ability to choose from. There's no reason NOT to do that, is there? I mean, any theoretical complex fighter would still be less complex than a wizard or cleric, and no one is complaining that fights are too complex because of them.
The idea that the Champion is the 'simple fighter,' and the Battlemaster the 'complex fighter,' works only so long as you look at them next to eachother in isolation.