[FR][Pbp][OOC] Against the Storm OOC Discussion

reapersaurus said:
I agree about the HP.
Did I mention earlier about how some PC's have almost max HP? Was that fixed?
I didn't think the price change on the Boots was errata.

For Ubaar to craft the Boots, he got his friend Taz to cast those 1st level spells for him.

About price reduction: DMG, page 253 - "Item requires specific classs or alignment to function: Even more restrictive, such a requirement cuts the price by 30%."

About the Necklace: were you just editorializing there?
That was strange, hearing it's unbalanced. That would be the first I've ever heard that.
I've been personally surprised at how many people in recent PbP's have been getting Rings of Jumping.
Talk about unbalanced. :rolleyes: LOL

And about your offer to analyze your character: :)

He looks like fun - a very quick, dexterous fellow.

But I can't see how he can have 7 combat-feats.

And where does the "Duelist Dodge" feat come from, as well as the Acrobatic Attack (usually a 5th level Duelist feat)?
If that's the "modified" Duelist, what did you give up to get those abilities?

And the Favored Enemy: Storm's forces I'm kind of aghast about. :eek:

I'll look forward to reading his back story when i get the chance.

1. I will look into whether the pricing on the boots was an actrual errate or not.

2. The duelist PRC is different from the SnF one. It is indeed customized, just like your Contender is. Elric: post the full duelist class with explanation to satisfy reaper

3. Getting the extra spells cast for crafting for free should not be allowed. At minimum, you need to pay the gp cost for casting the spell (calculate as per a potion)

4. MoTW provides the option for one to have a favored enemy that is a nation or organization.
 

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originally posted by Elric
Badger:
You can’t craft your Haversack because you don’t have an item creation feat. It doesn’t matter, since you’re still under the gp limit. Did you intend to make Alcar have Craft Wondrous Item?

It seems like your character has less skill points than you would like him to. Can I suggest changing a couple of attributes around so that you have a 12 Int and then taking other feats instead of Combat Casting and Survivor. I hate to say it, but your level of Fighter does almost nothing for you. If you:
decreased your Wisdom by one
increased your Int by two
replaced those two feats with skill points
replaced a level of Fighter with Cleric
got rid of Zen Archery (it only works at close range when melee is still more effective)
add Power Attack and Cleave

Your character would be a better spellcaster, would have better statistics in combat (assuming that you pre-cast Greater Magic Weapon to make your Maul +3), would have a fighter feat chain (Cleave) and would have more skill points to distribute.

The haversack crafting must be an artifact from an ealrier version of Alcar. I'll have to look at all your suggestions tonight when I can sit down with my character sheet. I might make some changes based on them.
 

Reaper- Boots of S&S at 2.5k are far better than Rings of Jumping. They improve your jumping ability by about the same amount (+10 and doubled instead of +30, so probably more if you already had ranks in Jump). Boots of S&S also double your speed in combat and let you get around better over long periods of time.

As for Beads of Karma, they happen to be the only item that I know of that improves your caster level. If you can find me one other example of an item that can do that I might not consider them unbalanced. As it is, that item should not exist.

For the 30% reduction: the DMG rules are a guide. When only one character is going to use an item, the restriction could be a "half-Orc blue-eyed male chaotic good Barbarian-Cleric-Contender of Kord" and it wouldn't be a restriction at all.

The favored enemy is from MotW. Given that the name of the campaign is "against the Storm," it seemed appropriate. +1 to damage and a couple of other rolls isn't really that strong, anyways.

By the way, about the 7 combat feats. Human bonus + level 1,3,6,9= 5+ 2 Ranger bonus feats (class levels 1 and 4)= 7.

When I find a copy of the modified Duelist, I'll post it.
 

Matt - you mentioned a few things :
1) What's your decision on the pricing of the Boots of S&S?
2) I'm curious about the costs and benefits of this Duelist class - Elric, did you dredge up the class from your HD yet?
3) I'll add in the 10 gp costs (I think) when i get the chance
4) Adding +1 to rolls and damage every time we fight this campaign IS "really that strong", I think Elric - don't you?

About the game: The fight seems very unique, and the locale exotic - is there any way we can see a map?
I forget if you mentioned whether mapping was going to be used - I know it's a lot of work, and I totally understand if you say no.
It just helps so much (at least it does me... it's very hard for me to visualize the combat unless I can see the layout)

Lastly: what did you decide about HP's?
 

Reaper: I just got some good web space and a scanner, so simple mapping (i.e. scetching) is a heck of a lot easier for me now.

Elric's PC is not overpowered. He should post it soon. Acrobatic attack only adds to the first roll, iirc.

As far as the favored Enemy, its not overpowered either, because its not EVERY fight by a longshot. It would have worked in the forest battle, and with the Ghour, but it wont work here, it would not have worked against the guy that Akharos and Jonathan fought, and wouldn't work against the cops that Alex fought. It probably won't work in the temples either. It only applies for those who work directly for Storm.
 

from the thread: (I didn't think this ooc comment belonged between character posts that good and interactive. (tense moments and decisions here))

OOC: DAMN, Elric!
Mighty sweet ryhmin' there, backing up Ubaar's suicide attempt!
Between you and Kalanyr (in the In Search of Heroes PbP), we got more rhymes than Abe Vigoda. ;)


oh- Matt - if this does get to a full-blown fight... map? ;)

and Elric - custom PrC found?

Matt - HP system chosen yet? *poke poke*

I'll probably ask every month or so - feel free to ignore. :D
 

Here- I meant to post this back when the boards were down:

Edit- oh, thanks for the compliment, reaper! I'll have to check out my "rival" sometime :)

Revised Duelist:
Prereq: Base Attack Bonus +6, Perform 3 Ranks, Tumble 5 Ranks
Feats: Weapon Proficiency: Rapier, Dodge, Mobility, Weapon Finesse: Any

Hit Dice: d10
Base Attack Bonus: As fighter
Saves: Reflex good, Fort and Will bad

Class Skills and Skill Points: 4/level, same as S&F duelist but add Ride to class skills

Special Abilities:
Level 1: Canny Defense: While not wearing armor, duelists add their intelligence bonus (if any) to their Dex bonus to determine armor class while wielding a weapon. This bonus is lost when the Duelist loses his Dex bonus to AC.
Duelist Dodge (as Ninja Dodge) +1
Level 2:
Acrobatic Attack (as the 5th level ability in S&F). You may only use this with one attack each round.
Precise Strike +1d6 (as S&F). You may not use Power Attack or Cleave with this ability.
Level 3:
Duelist Dodge (as Ninja Dodge) +2
Improved Reaction- you may add your Int bonus (max +4) to Initiative rolls. Stacks with Improved Initiative.
Level 4:
Precise Strike +2d6 (as before).
Access to weapon specialization as a fighter (only with finessed, one-handed piercing weapons). This does not give you a bonus feat.
Level 5:
Enhanced Spring Attack: when unarmored, your character may act as though he had the Spring Attack feat. If he already has it, he may make a second attack (at his usual second attack BaB) during a Spring Attack. You can’t use two weapon fighting with this ability.
Level 6:
Duelist Dodge +3
Level 7:
Precise Strike +3d6 (as before).
Level 8:
Combat Instincts- You gain a +4 bonus on opposed rolls to disarm you, grapple you (and on your rolls to escape a grapple), bull-rush you, trip you, or sunder your weapon. The benefits to disarm and sunder only apply when using a single one-handed piercing weapon. Your Dodge feat bonus now applies against all enemies.
Level 9:
Deflect Arrows (as the 9th level ability in S&F).
Level 10:
Duelist Dodge +4
Superior Spring Attack- if you don’t have the feat, as Enhanced Spring Attack as if you did have Spring Attack. If you do have the feat, you can make a third attack (at your third attack BaB) during a Spring Attack. You can’t use two weapon fighting with this ability.
 
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^^^^^^ *points up THERE at the Duelist description*

uh, Matt?
You approved that monstrosity and nerfed MY character? (removing the legal stacking of Rage)

Do you think that makes you look impartial, or non-prejudicial in your application of DM-fiat? :(

Seriously - why did you feel the need to increase the pre-reqs of 'my' Mighty Contender PrC and also take away the STR increases (and also the Earth's Embrace?), if you allowed your 'buddy' Elric's incredibly-enhanced Duelist PrC thru?

If you go thru what Elric's Duelist PrC gives him in comparison to the S&F version, and look at what I did to 'my' Mighty Contender PrC..... :confused:

Elric - thanks for posting the PrC, and laying this concern of mine to rest.
Unfortunately, my fears WERE founded.
 



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