PeterWeller
First Post
I actually like a lot of this. Baldur's Gate's growth is pretty logical, and it's cool to see it become really important. The Shade Netheril puts a Big, Evil Country smack dab in the middle of things, instead of floating off on the edges like the BECs of yore. I have no problem with the Vilhon becoming a land of crazy magic and death. Thay lost its charm with the Enclaves, and even though it's sad to see it get messed up so much, at least it remains as a source of Evil. Even the Dragonborn shoe-horning works. There are multiple instances of wham, bang, new race and culture show up wholesale through magical-planar shenanigans, but all these prior instances happened "way back when." Now, we have a case of this old Realms trope as part of the immediate past. It's also nice to see Amn being more important.