[Full] Epic game!

Ok, then I suppose I'll be pure druid. Oh, and here is an epic spell and a new seed I created a while back, meant specifically for druids (well, anyone can create the spell...).

Seed: Empower(maybe you could help me with this name)
Transmutation
Spellcraft DC: 14
Components: V,S
Casting Time: 1 minute
range: touch
target: creature or weapon touched
Duration:20 minutes
Saving throw: will negates
Spell Resistance: yes

you can enchant a natural or artificial weapon with magical energy, giving it a +1 enhancement bonus to attacks and damage rolls. This allows you to penetrate +1 or weaker damage reduction. Alternatively, you can affect up to fifty bullets, arrows, or bolts. If you are a good aligned divine caster, the weapon is considered blessed.
You can increase the enhancement bonus by +1 by adding +1 to the spellcraft DC. Once the enhancement bonus reaches +5, you must add +3 to the Spellcraft DC for each additional +1 to the enhancement bonus (ie. a +10 enhancement bonus would have a DC of 34)

Of course, you could say that the empower seed is just an extension of the fortify seed. The empower seed was based off of the magic weapon and magic fang spells.

Gaea's Energy Claws
Transmutation, Evocation (Acid, Fire, Electricity, Cold, or Sonic)
Spellcraft DC:35
Components: V,S
Casting time: 100 days, 11 minutes
range: touch
target: weapon or living creature touched
Duration: Permenant
Saving throw: will, harmless
Spell resistance: yes
To develope:315,000 gp,12,600 xp,7 days
Seed: Empower (DC 14), Energy (19) Factors: +14 to enhancement bonus (total +15) (+32), +3d6 energy (total +5d6) (+6), x5 permanent. Increase casting time by 10 minutes (-20); Burn 10,000 exp. (-100); increase casting time by 100 days (-200)

This spell allows the caster to enchant a weapon or a creatures natural weapons permenantly (in the case of a natural weapon, it can be dispelled by the enchanted at will temporarily. Also, If the caster is to assume a different form (polymorph, shapechange, or wildshape) this spell stays in effect, and the enchanted can choose what natural weapons are effected.
The enchanted weapon has a +15 enhancement bonus to attack and damage, and adds +5d6 energy damage of the chosen single element (chosen apon casting) to damage. This extra energy damage isn't increased during a crit(I think...).

Note, natural weapons enchanted and used in this way harm the enchanted by the listed elemental damage if they aren't protected from it.

So what do you think?
 
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Good stuff, but I think it can be created with the existing seeds, the way Victim created Sanctify Weapon:

Gaea's Energy Claws
Evocation, Transmutation
Spellcraft DC: 67
Components: V, S, XP
Casting Time: 11 minutes
Range: Personal
Duration: 120 hours
Saving Throw: Will negates (harmless)
Spell Resistance: Yes (harmless)
To Develop: 603,000 gp; 13 days; 24120 XP. Seeds: energy (DC 19), fortify (DC 19)). Factors: change area to target (+4 DC), change target to personal (-2 DC), increase damage by 3d6 (+6 DC), change from emanation to attacks (ad hoc -2 DC), increase enhancement by 4 (+16 DC), increase enhancement by epic 5 (+40), increase duration by 100% five times (+10 DC) Mitigating factors: increase casting time by 9 minutes (-18 DC), 25d6 backlash (-25 DC), burn 1000 XP.

This spell adds a +10 enhancement bonus to the caster's attack and damage, and the caster deals an addtional 5d6 points of damage per attack. The spell lasts for 120 hours, and remains if the caster changes shape, since it is a spell-like effect and is therefore based on mental faculty. The caster takes 25d6 backlash damage and burns 1000 XP in the casting.
 

Hmm....techsmith is going to be tricky. I only have intermittent access to that book, and I don't know how you can fit a gondsman in - it will long since have broken down over the years. Plus, there is no 'God of Creation' like Gond for the world, and the nearest to that is Eldus, who is more a law-type than a creation-type.

You could do it without the patron deity and just be some random gnome with some random machine, but I still don't know how you can justfiy the gondsman.

I'm open to suggestions, though.
 


Hmmm... perhaps the Gondsman could be an Eldusman. The construct could be of lawful neutral alignment instead of neutral, and serve not only as a companion, but a enforcer of the law. We could put a little bit of a punch to it by having the Eldusman leave his duty as a companion and guardian, and instead enforce the law whenever he sees an unlawful act being done or about to be done. Basicly a constructed police officer and loyal companion.
 
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Sulli: The Quintessential Fighter has a dragonscale Shield, here are the stats from it:
Dragonscale Shield: 3000 GP, +3 AC, no AC penalty, no Arcane spell failure, weight: 10 LBs.
It also counts as a masterwork shield and provides energy resistance 5 to one energy (Based on the type of Dragon it's made from.. Fire if red, Acid if black, etc, etc)

E-Ant:
I'm still working on my character (Actually three concepts. I'm gonna finish all of them up, then decide which is best.
1) Fgtr6/Src1/Masterbowman5/ArcaneArcher14 (Archer)
2) Fgtr21/Legend5 (Tank)
3) Src16/Archmage5/Arcane Lord5 (Mage)
Do any of these in particular sound like something you think I should focus on, or does it matter?

Master Bowman, Living Blade, and Legend are 5-lvl Prestige Classes from the Quintessential Fighter.
 


Sounds good, Chauzu. We'll call them 'gearmen' instead - it sounds better than 'eldusman.' Rather than being a haphazard collection of cogs, metal plating, and complex machinery, they are sleek metal beings resembling humans, but with the sign of Eldus on their faces instead of a nose and mouth, and always adorned in dark blue robes.

Gearmen are the royal escort, the wizard-watch's bodyguards, as well as butlers and such for wealthy nobles. Their construction was said to have been a secret discovered by Namur on his travels. Namur gave them consciousness, Eldus gave them duty, and Chara gave them the spark of life and animation. They've become a common sight, nowadays.

They're completely loyal to their creators - they won't randomly enforce laws - but will alert their creators if a law is being broken, and refuse to do bodily harm to royalty or anyone with noble blood, however slight.

I have an excellent idea how to work them into the plot. :D
 

Jemal, any of those sound fine, but I don't own the Quintessential Fighter, so you'll have to give me the details if you include something from that sourcebook.
 


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