TaranTheWanderer
Legend
I don't get what you are saying here. If you pin someone, you aren't at advantage to attack them since you are also restrained.Well, the greatest advantage really is once he has them grappled he can weapon attack with advantage for SA. So, I don't have to rely on an ally in combat or find other ways to get advantage. It just sucks because moving to a restrained level won't allow my SA at that point.
If you only grapple them, you aren't at advantage to attack but their movement is at 0.
Am I misunderstanding what you mean in regards to Sneak Attack?
Which is why I liked the 3.5 version. There were 'levels' of grapple. The equivalent in 5e would go as follows:It bothers me that a pinned target has no harder a time escaping than one who is just grappled, since the Restrained condition doesn't affect ability checks. If I were going to alter the Grappler feat, I'd give pinned targets disadvantage when attempting to escape using a Strength or Dexterity check.
So you grapple someone and their movement is at 0. they have the "grappled" condition
Then you pin them and they have the "restrained" condition.
If they break the Pin, They are no longer 'Restrained' But are now 'Grappled.'
You can spend your round trying to re-pin them. They would need to succeed on two consecutive checks to be fully free. The same way that you'd need to succeed on two checks to pin them.
You end up with interesting wrestling. One person pins the other but the other one grapples the first. If the First chooses to let the second go, the first finds themselves unable to run away because they are also grappled. It leads to interesting situations where, if you wrestle the wrong person- someone bigger or better than you - , you can find yourself in a tricky situation.