Hawke asks about destroying the items, but he is quickly shot down by Nimbar.
Nimbar says, "These things are Bronze, so you can't destroy them with weaponry such as ours. Their destruction will probably involve melting them down in a forge, or perhaps a strong spell that could unravel their magic. Either of those would require handling the items. And unless I miss my guess, merely touching these things might be dangerous. At least, that's the impression I get from Quixt's reaction to them. I am in agreement with Quixt, let us move on."
Which room number does the party want to explore next?
Your Spellcraft check is successful; you can tell that the items are all strongly magical, and that their internal structure is strengthened (hardened) by magic; but to know what their function is, you will need to roll Knowledge Arcana, and equal or beat a DC of 25.
You don't know exactly which spell is being used, but you feel strongly that it is detrimental to touch any of these objects. You do sense some sort of intense compulsion aura coming from all of these objects, and get the feeling like touching them would force the victim to do bad things.
OOC: Compulsion auras are often associated with mind control / involuntary behaviors, i.e., good people can be forced to do things they normally wouldn't, etc.
This room is a barracks; in it are four beds, and at the foot of each bed is a chest. Each bed has its own night stand next to it, and in the center of the room is a table surrounded by four chairs. On one of the chairs, you see a stack of books, whose spines are labeled in the Common tongue, and whose titles are very evil-sounding.
On the table, there are four scroll tubes, and a large sack. Also stacked up on the table are four plates, and four saucers, along with utensil service (fork, knife, and spoon) for four settings, all made of copper. Hanging on the wall, on a row of hooks near the table, are four copper cups. There are no writings or symbols on any of the dishes, leading you to believe that these are raid spoils. They are probably worth a decent amount of money, being solid copper, and being of extremely fine craftsmanship. In the large sack, you find 80 gp., and 20 pp.
The chests all contain clothing, most of it with evil-looking symbols on it, that mark them as part of a religious order. Among the clothes of each chest is a copper belt (so, 4 in total) each carved with grimacing skulls. Quixt, a quick glance in each direction reveals no magic, except for the obvious, which are the 4 scrolls on the table.
The room is otherwise empty.
About a minute after the party quietly enters the room, they begin to hear voices outside in the hallway! It sounds like a couple of people, casually talking! You cannot make out what they are saying.
As per our LINE chat conversation: MacConnell:"Suggest Hawke sit at the table; Sphynx will press against the wall near enough to the door to affect a sneak attack but far enough to not trigger peripheral vision."
Hawke does not sit at the table, but he does nod silently in acknowledgement, and stands in front of the table perfectly still and silent. Nimbar does the same, as does Quixt. Sphynx moves toward the door to listen.
Sphynx you hear two voices, just outside the door, conversing in a casual, non-excited tone. You can now hear them clearly, although they are speaking in a language that you do not understand; the language seems to be a form of Draconic, but you can only understand about 2% of the words being spoken: "...not...yet, she... blood... coming... moon..." The words are more of a hissing, or rasping sound, with a sinister tone that isn't present in the Draconic tongue. It's more visceral.
Backing up to be around the corner from the door and in position for a sneak attack, Sphynx will indicate with his fingers exactly how many people he heard speaking. He will ready a knife for a sneak attack, hoping to use the natural visual focus of the people standing by the table to distract attention from himself.
Sphynx, as you continue to listen, waiting for the door to suddenly swing open, you are disappointed; it does not. But you do hear 2 more voices, speaking the same, visceral language as the first two, join in the conversation. Then, the voices begin to fade. They are moving away, to the north. Your guess is that the new voices have summoned the first voices to join them somewhere to the north. You briefly and quietly relay this information to your friends.
Not feeling well today, so post will be brief. No, it's not Covid-related; it's my upper back, which gives me issues from time to time.
As you open the door, and holler, you hear grunts of surprise. Then, in your mind, you hear a voice, which sounds like 4 voices melded into one. The voice is in multiple languages simultaneously, all of which are languages that you understand! Normally, such an overlapping cacophony would be difficult to parse, but the message is perfectly clear:
"Your kind are so foolish. We had already checked that room, and were about to move on; but now, we are coming to claim your souls! Shake with fear, mortal, for we are not of this world! Your queen sought to subjugate us with ritual magicks, but her circle was incomplete, and now, we are loose upon your world, free to wreak havoc and claim souls at our whim! Prepare to meet your DOOM!"
Glancing back at the party, it is evident by the look on your friends' faces, that they too, received the telepathic message. In addition to the message, everyone receives an image in their mind of what their foes look like, despite the fact that the have not yet come into sight physically.
Hawke snorts, thinking to himself, but broadcasting his thoughts to everyone: "You sure do talk a big ruckus, for ones who look so skinny and underfed. Why don't you come here and repeat that threat to our faces?"
EVERYONE: Roll Initiative! Post results in LINE chat!
I am glad you do not have Herpes, Chicken Pox, Shingles, Enfluenze, AIDS, Eboli, the common cold or some other such contagious viral disease (CoViD).
Sphynx says aloud. "Always with the doom and gloom. Psychopaths need a new montra. Here is one for you: Those who go about looking for trouble are never as able to handle it as those who are prepared for its arrival."
Sphynx, as you cast your spell, you can feel the power of your magicks, as they punch through the demons' spell resistance; both are surprised to have been affected. Both of them are also surprised when the spell also penetrates their natural resistance to fire, causing them a small amount of pain and discomfort. The result is not as much as you'd hoped for, but it is still a positive one. It is evident that the demons are resistant to spells in general, and to fire specifically, but nevertheless, your spell manages to have a small effect, one that draws looks of concern from your opponents.
Demons have SR 14;
Demon #1: 18 (Success)
Demon #2: 21 (Success)
Demons have FR 10;
Demon #1: 15-10 = 5 pts. damage from fire.
Demon #2: 17-10 = 7 pts. damage from fire.