GM: | Posted on behalf of MacConnell: | |
GM: |
Sphynx moves into position (2 spaces to the left) to gain good line-of-sight on Goblin #3.
Sphynx casts Ray of Frost on Goblin #3.
Range touch attack: (16) Hits.
Damage: 2 pts.
Goblin #3: 1-2 = -1. Goblin is unconscious and dying.
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Sphynx steps forward slightly, targets the Goblin who got the lucky hit on Hawke, and drops him with a
Ray of Frost.
Nimbar advances toward the western tunnel, and points a finger at the Ogre. He utters a single word,
"Freeze!
GM: |
Nimbar casts a 0-level spell (Daze)
DC 14
Ogre Will save: 7 (Fail)
Ogre will take no actions this round.
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Much to the Goblins' dismay, the Ogre gets a bewildered look on his face, and his arms go slack.
GM: |
Morale Check: Goblins see that the battle is turning against them.
Will save, base DC 10.
Seeing many of their fellows decimated: +3
Seeing their great, Ogre friend incapacitated by "strong" magic: +3
Seeing Hawke still standing, even after a great blow from the Ogre: +2
Total DC: 18
Goblin will save: 1d20-1 = 0,15,17 (All fail.)
Goblin #1, #2, and #4 failed their saves; they intend to drop their weapons and surrender.
Goblin #3 is out of commission.
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GM: |
Hawke attacks the Ogre. He is using only 1 attack, because he wants to make sure that the blow lands.
Attack: (18) Hit; Damage = 11 pts.
Ogre: 19-11 = 8 pts. Ogre is severely wounded!
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Tellerian slows the pace of his attacks, waiting for a better opening; he gets what he is looking for, and smashes the Ogre's left forearm, as it tries to stay out of his way. His hammer smashes the beast's elbow, causing it to bellow in pain once more. Still, it cannot shake the dizzy feeling from Nimbar's spell, and its mind is abuzz with confusion.
GM: |
Goblin #3 loses a hit point, as he slowly continues to die. (-2)
Goblins 1,2, and 4 drop their weapons and surrender.
The Ogre is dazed, and fails to act.
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All of the remaining Goblins, including the one with the severe head injury, lose their nerve; they drop their weapons and fall to their knees, in obvious surrender!
The Ogre blinks, unable to understand what is going on. He fails to act on his turn.
[NEW ROUND]
Sphynx pauses, waiting to see what Hawke will do; his friend is in critical condition, but still looks unwilling to give up!
Nimbar pauses also, as he sees Hawke tensing up to attack once again.
GM: | Sphynx and Nimbar will delay their actions until Hawke has attacked. | |
GM: |
Hawke attacks: 16,23 (2 Hits); Damage: 10,6 (16 total.)
Ogre: 8-16 = -8. Ogre is unconscious and dying.
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Seeing that the Ogre is about to recover his senses, Tellerian throws caution to the wind, and wades in against the big brute; his first blow lands in the Ogre's ribcage, on the left side, knocking the wind from the beast, cracking several ribs in the process. That blow, in and of itself, would have been sufficient to drop him. But as he is collapsing, Tellerian hits him with a riposte, bringing the smaller hammer down on the crown of his head, cracking his skull. The Ogre falls flat on his face, and ceases to move, as the remaining Goblins cry out and begin to sob and wail at the loss of their friend.
Goblin #1 (Speaking Common): "Please spare us! In the room to the west, where we were stationed, is a secret door that leads to Big Rube's cave. He has treasure there, and there is a cave entrance from which you can leave quickly! There are more of my tribesmen west of there, but they won't come to investigate, because they are charged with watching over the females and young. You have decimated our great army! We will now be vulnerable to raids from the nearby Orc and Kobold tribes. If you spare us, we shall warn our brethren so that we can flee, but not before you have a chance to leave. What say you?"
Combat has ended! There are 6 Goblins remaining, 3 whom have surrendered, and 3 whom are asleep. You may roll a Sense Motive check if you wish, in order to assess the Goblin's offer. Everyone: What do you do?