Hanable's Hunters (OOC) - Always accepting Alts


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Kerlahk d’Tharashk, House Tharashk Half-Orc, Rogue 3/Master Inquisitor 2; CR 5; Medium Humanoid; HD 3d6 + 2d8 +5; hp 28; Init +0; Spd 30 ft.; AC 14, touch 10, flat-foot 14; Base Atk +3; Grp +5; Atk +5 melee (1d6+2 truncheon) or +5 melee (1d4+2 sap) or +3 ranged (1d4 hand crossbow); SA: Sneak attack +2d6; SQ: Darkvision, evasion, trapfinding, trap sense (+1 dodge vs. traps); SV: Fort +2, Ref +6 (+7 traps), Will +3; Str 15, Dex 11, Con 12, Int 16, Wis 14, Cha 12

Skills: Appraise 2 (+5), Bluff 7 (+8), Climb 3 (+4, +6 w/rope), Decipher Script 4 (+7), Diplomacy 2 (+7), Disable Device 3 (+6), Escape Artist 2 (+1, +3 vs. rope), Forgery 3 (+6), Gather Information 7 (+10), Hide 3 (+2), Intimidate 2 (+5), Jump 3 (+4), Knowledge-Local 5 (+8), Listen 5 (+7), Move Silently 3 (+2), Open Lock 2 (+4 MW Tools), Search 7 (+10, +14 Inq. Kit), Sense Motive 7 (+9, +13 vs. Bluff), Sleight of Hand 2 (+3), Spot 5 (+7, +11 vs. Disguise), Tumble 2 (+1), and Use Rope 5. Feats: Investigate, Least Dragonmark of Finding, Recognize Imposter. Languages: Common, Draconic, Giant, Gnoll, and Orc.

Age 28, Height 5’8”, Weight 180 lbs.

Spell-like abilities
Locate Object 1/day
Zone of Truth 1/day

Contact/Informant: 3rd level expert teamster: Unmarked member of House Vadalis, originally from Eldeen Reaches, often works on House Orien caravans, has dealt with underworld/smugglers in past.



Possessions: hand crossbow, crossbow bolts, sap, truncheon, MW chain shirt, MW theif's tools, Silk Rope 50', inquisitives kit
 
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Good evening/afternoon/morning all,

Excellent, thanks mate. My first PbP so please excuse me everyone if I'm a little shaky as we start off. Promise I'll catch on quick.

HERE is my Invisible Castle Initiative roll mate. I have edited Whitlok's stats with HPs. I think that's all I have left to do for him (unless you've picked up any errors?). I still owe a little more background and Digga's stats but that's nothing that need hold up play. I'll try and knock that over tonight though (but have a couple of other applications I have to knock over for other PbPs before the role call ends) ;-D>

Cheers

Daz
 
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k, you're good for rolls Daz.

Interesting to see that you can't do +1, or maybe the +1 happens after the take highest.

Edit: Yup, put any + you need after the take highest, and it will add it in.
 

Whitlok Background

Whitlok is the last sane surviving member of his immediate family. Most of the minor families that had ties to his clan have been assimilated into other clans now. Clan Khasamenn is affectively dead. His mother is in an asylum in Atur after losing her mind when she discovered the bodies of her husband and most of their children in an apparent murder/suicide. Whitlok, the eldest of the children, had been training in Khyber at the time of the tragedy. Whitlok could not believe that his father could have done such a shallow, selfish act.

The apparent murder/suicide severely affected the clan’s social standing. They went from socialites to social pariahs. The downfall of Khasamenn's mercantile interests was swift and brutal.

Whitlok mourned like any son would, he convalesced his mother and did what he could to assist the former families of his clan. Eventually he had to sell up his family’s holdings to Antus ir'Soldorak. Whitlok took his mother and moved down to Karrnath. He joined the Karrnathian army so that he could afford to have his mother properly cared for. It was during this time, showing a natural aptitude for scouting, that he was trained in the arts of stealth and woods lore by elven strike troops in Karrnwood. It was also during this time that he met his friend, Digga.

Early in his army career Whitlok met Hanable. It was during a job protecting a caravan that was travelling between Karrnath and Talenta. Hanable happened to be travelling in the same direction and so joined the caravan for a period. Hanable liked the young, quiet dwarf and told him of the Hunters. Whitlok was impressed by the quiet authority and confidence Hanable exuded and, long after their brief encounter, Whitlok still remembered the strength of the man.

At the end of the war Whitlok tracked down the man that had left such an impression on him (well Hanable lets him believe that he tracked him down). Still needing an income to support his mother he was seeking work. Hanable had told Whitlok some of his plans for the Hunters and Whitlok craved action. Whitlok signed on immediately and has been working for Hanable for the last 2 years.

Hanable had discovered the truth about the unfortunate events that had befallen the Khasamenn's and told Whitlok of the link between Antus ir'Soldorak and the Aurum. The wrongness of his father’s actions had rubbed him raw over the last 5 years. He could not reconcile the actions of the man with the father he knew and loved. Hanable helped him uncover the truth. His father had gone against the wishes of the Aurum and had cost them a lucrative deal. The deaths of his family had been pay back.

Whitlok swore revenge, but Hanable counselled patience. "Revenge is a dish best served cold" he told Whitlok. "You can not hope to derail the Aurum single handedly. You need training, skills, magic to counter their's, patience my friend."


Cheers

Daz
 
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Looks good Daz. Hanable wasn't in the army, but he would have worked with it from time to time. And he probably tracked you down.

So, change things a little bit to reflect him working with you while you were in the army and telling you about the hunters, and perhaps he found you when you were about to start looking for him.

Seeing how Hanable likes to scout people, he probably specificly asked to work with you, but your character might not be aware of it. I'm sure you can find a creative way to fit that in.

I'm drawing up a bit of background on Hanable still, but in general, he's believed to be a human that most people estimate to be likely in his early late thirties or early fourties, though it's been rumored that he's actualy a changeling. He was fairly unknown till he made a name for himself finding relics about 15 years ago, and founded the hunters about 10 years ago. He's a skillfull negotiator, a shrewd tactician, and good judge of character and talent. He seems to have a fairly big backing financialy, though that could be from a combination of good negotiations and excelent services. The hunters have a bit of the autonomy of the houses in many ways, having taken a fairly neutral stance in the war (mostly operating on a contract basis, often disclosing info he found to any/all sides involved in an operation, strangely enemy nations might join in a contract to hire him hoping to use info gained before their enemy or at least be prepaired for what their foes might learn) as well as among the houses, by bringing in people from all over.
 

Prof Yeti said:
You and me both.
This will be my first PbP that I've run. I've been playing in 1 that started about 2 weeks ago, one that started this week, and Living Enworld for almost a month (but no adventure there). I'm looking forward to the format though.

I hope to have at least 2 turns a week. I will wait for everyone to post between turns when possable and appropriate (If someone says "I'll let Joe negotiate", I'll obviously not wait for them to post while negotiating).

Idealy, combat will be submitting 2 rounds in advance, and I will roll them out. If things go realy strange in round 1, I will pause and let you change your round 2 actions, but getting 2 rounds in makes things go a bit faster. Feel free to give me a ton of conditions (If x dies, then I will attack y,z,q in that order. Or If this spell fails I will cast this spell next round, etc). I've written conditional ideas for combat in a Play by E-mail that were almost a page long for 3 rounds. I'd rather keep it a bit simpler by going with 2 rounds, but 3 is fine. FYI, tell me in advance if you would intend on using an action point (IE, I use an AP if I roll under a 10, or just I'll use an AP, etc).

Should be fun.
 

Let me know, when you get a chance, when my character is finalized and I will move it on over to the Rogue's Gallery thread.
 

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