• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Hanable's Hunters (OOC) - Always accepting Alts

Elocin said:
I did mess up my base hit points and my character sheet reflects this now, normally I shoudl have 59, smile.

I am more than happy to play the role of bait and once I gain some levels I will be able to ignore hit points if I am allowed to go the Frenzied Beserker route, smile. Until I come down from rage which becomes a messy thing when you are say -35 hit points, smile.

The "Shifter healing feat" heals damage when you come out of shifting. It seems to be designed for exactly this situation.
 

log in or register to remove this ad

Rystil Arden said:
The trouble (though it's an advantage for you :D) is that they made an idiotic revision in 3.5 so that the Frenzied Berserker can actually be saved if someone heals them really quickly from -35 or so. It was much better in 3.0 where they could go to -492 if they wanted, but it was a death sentence once the frenzy was over.

I have a Frenzied Berserker in the face to face game I GM that went from 1st to 19th level, so I've seen it in action enough to say how crazy it is, especially with the crazy new 3.5 Power Attack rules :D

Umm, it still is a death sentence if the frenzy ends. What they've pointed out in the revision is that if they're healed before the frenzy ends they won't die (which would have been the same before--it just wasn't pointed out specifically).
 

unleashed said:
Umm, it still is a death sentence if the frenzy ends. What they've pointed out in the revision is that if they're healed before the frenzy ends they won't die (which would have been the same before--it just wasn't pointed out specifically).
No, in 3.0 if you are ever brought below -10 in the Crazy Super-Insane Frenzy, you die at the end, no matter how much healing you have received in the interim. Since the party strategy is to kill everyone who can disintegrate and then let the Frenzied Berserker take care of the rest, he often dies humourously, once at -1000 hit points.

I honestly think it is better the old way.
 

Rystil Arden said:
The trouble (though it's an advantage for you :D) is that they made an idiotic revision in 3.5 so that the Frenzied Berserker can actually be saved if someone heals them really quickly from -35 or so. It was much better in 3.0 where they could go to -492 if they wanted, but it was a death sentence once the frenzy was over.

I have a Frenzied Berserker in the face to face game I GM that went from 1st to 19th level, so I've seen it in action enough to say how crazy it is, especially with the crazy new 3.5 Power Attack rules :D

And I can live with this.

I also had a FB in my fce to face game that got up to about 23rd level or so and after the first comabt where I went to -80 hit points or so and then died (well after I killed one of the party members as I did not read the ENTIRE rules and did not see th eline where I could bring myself out of the rage with a Will DC 20 save, my bad). So after that combat I had a magic item created that would cast heal on myself 3/day when my hit points got lower than 50. I am not sure why the DM let me create such an item as after that I was night unstoppable unless he used instant death magic.

Needless to say it was somewhat a high magic type of game with loads of hack and slash in it.
 

nigh unstoppable unless he used instant death magic.

Even instant death magic won't work--you think a FB is going to fail a Fort save :D

Enemies of my campaign's FB took to prepping Disintegrate, knowing that he would make the save, but at least it would kill him as a finishing blow. If he ever got the Mettle ability, he would have been invincible.
 

Rystil Arden said:
Even instant death magic won't work--you think a FB is going to fail a Fort save :D

Enemies of my campaign's FB took to prepping Disintegrate, knowing that he would make the save, but at least it would kill him as a finishing blow. If he ever got the Mettle ability, he would have been invincible.

Well yea but you can always roll a 1 which we played as an instant fail.
 

Elocin said:
Well yea but you can always roll a 1 which we played as an instant fail.
If you have an average of 20 instant death spells prepared and a lot of time to cast them, I suppose. We play with telescoping dice rolls, since it seems silly that an epileptic peasant child armed with a club unproficiently at -7 to hit could hit AC 50 5% of the time, the same amount that the Fighter with his +29 attacks would hit it.
 

While I'm not sure I'd disallow the Frenzied Bezerker, I'd seriously suggest against it, seeing that most people I've heard talk about it in play discuss how it has a tendancy to kill PCs. I've read way too many "Once we finaly killed the Frenzied Bezerker after the second session, things went much smoother".

But, that's just me, I'll admit not having seen one in action.
 

Bront said:
While I'm not sure I'd disallow the Frenzied Bezerker, I'd seriously suggest against it, seeing that most people I've heard talk about it in play discuss how it has a tendancy to kill PCs. I've read way too many "Once we finaly killed the Frenzied Bezerker after the second session, things went much smoother".

But, that's just me, I'll admit not having seen one in action.
Ours almost killed a PC once but was never a problem except that one time. Of course, he's unusual for his 28 Charisma and his two levels in Paladin of Freedom, leading to rather good Will saves
 

Rystil Arden said:
No, in 3.0 if you are ever brought below -10 in the Crazy Super-Insane Frenzy, you die at the end, no matter how much healing you have received in the interim. Since the party strategy is to kill everyone who can disintegrate and then let the Frenzied Berserker take care of the rest, he often dies humourously, once at -1000 hit points.

I honestly think it is better the old way.

Well it doesn't specifically say that. It says the effects of your wounds apply normally...now if you're unwounded via healing when the frezny ends and you apply the effects of the wounds normally, what happens...nothing because you're no longer wounded.

Edit: Which is why I believe they added the text in the revision as there were likely many arguments about exactly how it worked in the first place. :)
 
Last edited:

Into the Woods

Remove ads

Top