Hanable's Hunters (OOC) - Always accepting Alts

D20Dazza said:
Ahh the clerics are next to useless in the Mournlands anyway - no magical healing!
I wish I knew where you people get that info. I've never seen it, and I've not decided how I'd handel the Mournland if I were to send you in there. :)

Remember, the world is my plaything ;)

Mahaps it's just some rumor you heard.

(Seriously, is it in a book somewhere? I still reserver the right to not use it)
 

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Bront said:
I wish I knew where you people get that info. I've never seen it, and I've not decided how I'd handel the Mournland if I were to send you in there. :)

Remember, the world is my plaything ;)

Mahaps it's just some rumor you heard.

(Seriously, is it in a book somewhere? I still reserver the right to not use it)
I have no idea. The only thing I know about the Mournland is that the name sounds spooky. Guess my lack of any Eberron books makes me the one out-of-the-know again :heh:
 

I have no idea either, even though I have the setting book I've really only had a good look at what I needed to make Firavel. The rest of the book got a quick read through as I'm not using it in FtF play, so no help here either. :heh:
 

Well, what you all know about the mournland:

It was formerly the nation of Cyre before some kind of magical chain reaction/explosion engulphed the realm and now there's a strange mystical aura, and it's home to untold creatures and horrors. The treaty that stoped the Last War happened shortly after that.

Anything else beyond that is rumors, though feel free to create any you want :)
 

Bront said:
Well, what you all know about the mournland:

It was formerly the nation of Cyre before some kind of magical chain reaction/explosion engulphed the realm and now there's a strange mystical aura, and it's home to untold creatures and horrors. The treaty that stoped the Last War happened shortly after that.

Anything else beyond that is rumors, though feel free to create any you want :)
I can actually read up on anything I need to this weekend when I visit home, as my little brother has the Campaign Setting and the Races book.
 

Rystil Arden said:
I can actually read up on anything I need to this weekend when I visit home, as my little brother has the Campaign Setting and the Races book.
Feel free to, just keep in mind what your character knows given what I stated above.

Only one character that I know of has a real reason to know more about the Mournland than that.
 

Bront said:
I wish I knew where you people get that info. I've never seen it, and I've not decided how I'd handel the Mournland if I were to send you in there. :)

Remember, the world is my plaything ;)

Mahaps it's just some rumor you heard.

(Seriously, is it in a book somewhere? I still reserver the right to not use it)

Well it is somewhat a pain to find. (I had a rough time finding where I had read it before.) But it is on pg. 188 of the Eberron Campaign Setting Book, under the title Government and Politics. (yeah not sure how that and healing go together.) It is at the end of the of the first paragraph in parentheses. :eek:

I agree. My FtF game has instituted some house rules to allow at least a little healing to work. And even with healing at 1/2 strength we still lost 4 of 6 characters. :( So I am so okay with possibly changing it I can't even find the words. :heh:

Groov-tastic! :D

I thought that was standard for anyone wearing the DM hat. :cool:
 

Prof Yeti said:
Well it is somewhat a pain to find. (I had a rough time finding where I had read it before.) But it is on pg. 188 of the Eberron Campaign Setting Book, under the title Government and Politics. (yeah not sure how that and healing go together.) It is at the end of the of the first paragraph in parentheses. :eek:

I agree. My FtF game has instituted some house rules to allow at least a little healing to work. And even with healing at 1/2 strength we still lost 4 of 6 characters. :( So I am so okay with possibly changing it I can't even find the words. :heh:

Groov-tastic! :D

I thought that was standard for anyone wearing the DM hat. :cool:
For me, it's more of the "Oh, by the way, mr GM, in the great unknown, these are the rules that the book says go, so I'm going to prepare for it even though I've never been there" syndrom I like to avoid.

Not that I'm accusing anyone of anything, but the great unknown should be just that, unknown.
 

Bront said:
For me, it's more of the "Oh, by the way, mr GM, in the great unknown, these are the rules that the book says go, so I'm going to prepare for it even though I've never been there" syndrom I like to avoid.

Not that I'm accusing anyone of anything, but the great unknown should be just that, unknown.

No problem, I like the setting but I am no means a fanatic for rules. In my own games I change stuff up right and left. (if for no other reason than to keep the PC's guessing.) I was just answering the question of where I had found the info. (For the game I DM the whole non-healing thing was thrown out the window from the start.)

I am good with that. :D
 

Prof Yeti said:
No problem, I like the setting but I am no means a fanatic for rules. In my own games I change stuff up right and left. (if for no other reason than to keep the PC's guessing.) I was just answering the question of where I had found the info. (For the game I DM the whole non-healing thing was thrown out the window from the start.)

I am good with that. :D
Thanks, I appreciate that :)

I was just explaining my reasoning ahead of time, in case you end up there later and things aren't per the book.
 

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